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Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
![]() You all see an armored man already with the horses. He sees you approach he turns and says with a big grin, "Hello I am Halvor Lumbar and I am heading out with all of you. Sorry I didn't make it last night, but I got held up." ![]()
Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
![]() Halvor stands and speaks for the first time, his metallic skin almost reflecting the light of the fire, "If Koya goes, count me in as well. My debt to Koya, for all she has done for me, has yet gone unpaid." Turning to Jordan, "Never fear, I'll have you to full health by the time we leave." ![]()
Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
![]() Summary of changes:
Removed armor and gave to Iralynash
GM Will: I was wondering if I could swap out the skilled standard Aasimar racial trait (+2 to perception and Diplomacy) with the alternate racial trait Truespeaker There are some aasimars whose language transcends all boundaries. They gain a +2 bonus on Linguistics and Sense Motive checks, and they learn two languages each time they gain a rank in Linguistics. When we started they didn't have the book out yet and I would have been interested in that. If not, no big deal ![]()
Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
![]() 1d8 ⇒ 2 Looks like a 5'er Halvor is going Monk this level and will be ditching his armor. If I hadn't made that clear I was heading that way! ;) The chain shirt is free to anyone who would like it. ![]()
Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
![]() After getting back into town, Halvor detours quickly to remove his armor and hustles to catch up with everyone before Ameiko gets presented the items found. Once he gets there he doesn't order anything but finds a good vantage point. ![]()
Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
![]() "Why don't we save them just in case. We can protect him for now. Have him carry one and if we are attacked then he can he can drink it if needed. Otherwise some rest with some of my healing attention should make him good as new. I think that should be a fair compromise and I believe she would understand his need to drink it if it comes to it." ![]()
Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
![]() Halvor nods in agreement when the group talks about making sure there isn't any danger inside the chest before taking back to town. Halvor continues to fidget with his armor, it clearly is not sitting right on him. ![]()
Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
![]() On Halvor's turn, spoilering since I go pretty far back "There are three strange spiders back there Halvor's actions: I will use my daylight SLA on a coin and toss it somewhere between us and them so the light hopefully encompasses both of us ![]()
Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
![]() "Of course Malcolm" Halvor closes his eyes and takes a deep breath. A long noticeable moment passes then he opens his eyes touching Malcolm Halvor casts cure light wounds 1d8 + 1 ⇒ (7) + 1 = 8 ![]()
Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
![]() As a GM in two other games here is what I do, which isn't too difficult for adding coordinates. I use maptools and load the map then add and adjust the grid to match the size on the map. There is a choice to add coordinates. Then I hide the grid. Screen shot the map with corrdinates and then use google docs for the rest. I'd like to get to know maptools more but this basic use makes that part of it super easy. Click here for an example if you don't mind minor Age of Worms spoiler ![]()
Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
![]() Halvor will move to where Ruhk is and wake him Move action to move to him, standard to wake him "Ruhk wake up, Marduzi is stealing all of your kills while you sleep!" Halvor shrugs at Marduzi since that was the first words he thought of that would get Ruhk to wake. If that isn't possible and Marduzi didn't kill the goblin, Halvor will move as close as he can and cast forbid action on the goblin threatening Ruhk to not attack The target cannot take any action that involves an attack roll, or uses a spell or ability that targets a foe or an area that includes a foe. ![]()
Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
![]() Marduzi Lovarya wrote: "Aye, ready to see about this village. Thanks for the healing Halvor. A very helpful talent that must be." "Through countless hours of training I have just started to master this ability. As time goes on it will only get stronger. One day I hope to master even greater powers over the living body." ![]()
Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
![]() Ruhk "The Dandy" wrote:
You are right Ruhk. Bless lasts for 1 minute (10 rounds)
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