Valeros

Halvor Lumbar's page

57 posts. Alias of David James Olsen.


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Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor charges the orc fighting Malik after seeing some of the others fall over from , "Hang on!"

Charge with Longsword: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Confirm: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Charge to H 36, Attack orc at H37. AC this round drops to 19


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor retreats back to the group as well, joining the trail for as much as he can back


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor moves around the pit and tries to keep up with the fleeing orc


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Perception: 1d20 ⇒ 14

Halvor sees the orc and goes to chase the orc down while affixing his shield and drawing his weapon. Surprise round move and double move round 1. Moved my name


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor spent his advance on a horse and masterwork scale

Halvor rides with the caravan on the opposite side of Dolleen.

Perception - Left Side: 1d20 ⇒ 18


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

You all see an armored man already with the horses. He sees you approach he turns and says with a big grin, "Hello I am Halvor Lumbar and I am heading out with all of you. Sorry I didn't make it last night, but I got held up."


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

As am I


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

No worries here, real life can throw a curve ball.


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor can take another role if needed before his healing skills are needed.


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Put Halvor down for Spellcaster (Healer)


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Great job breaking that down Marduzi!


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor stands and speaks for the first time, his metallic skin almost reflecting the light of the fire, "If Koya goes, count me in as well. My debt to Koya, for all she has done for me, has yet gone unpaid."

Turning to Jordan, "Never fear, I'll have you to full health by the time we leave."


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Summary of changes:
Add 1 level in Monk (Master of Many Styles/Monk of the Lotus)
Add Fort +2, Ref +2, Will +2.
Add Bonus Feats: Unarmed Strike, Touch of Serenity, Snake Style
Add Skill points +5 with FC: Acrobatics, Perception, Sense Motive (2), Knowledge (religion).
Add hit points: +6 (5 Minimum, 1 Con bonus).
Monk Ability Gained: Fuse Style

Removed armor and gave to Iralynash
Unarmed Strike Damage to 1d6

GM Will:

I was wondering if I could swap out the skilled standard Aasimar racial trait (+2 to perception and Diplomacy) with the alternate racial trait Truespeaker There are some aasimars whose language transcends all boundaries. They gain a +2 bonus on Linguistics and Sense Motive checks, and they learn two languages each time they gain a rank in Linguistics.

When we started they didn't have the book out yet and I would have been interested in that. If not, no big deal


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

1d8 ⇒ 2

Looks like a 5'er

Halvor is going Monk this level and will be ditching his armor. If I hadn't made that clear I was heading that way! ;) The chain shirt is free to anyone who would like it.


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

After getting back into town, Halvor detours quickly to remove his armor and hustles to catch up with everyone before Ameiko gets presented the items found. Once he gets there he doesn't order anything but finds a good vantage point.


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

"Why don't we save them just in case. We can protect him for now. Have him carry one and if we are attacked then he can he can drink it if needed. Otherwise some rest with some of my healing attention should make him good as new. I think that should be a fair compromise and I believe she would understand his need to drink it if it comes to it."


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

"Aye I cannot be everywhere so having those healing potions spread about may be wise."


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor nods in agreement when the group talks about making sure there isn't any danger inside the chest before taking back to town. Halvor continues to fidget with his armor, it clearly is not sitting right on him.


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

"That was an amazing display Malcolm. I would never have thought that an undead creature could still have some honor left."


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Knowledge Religion 1d20 + 4 ⇒ (10) + 4 = 14

Halvor tries to think of weaknesses in undead to help Malcolm


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor moves with the rest, ready to come to their aid and keep them alive

"I have your backs"


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor will delay and wait to aid someone if they get in trouble.


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor is willing to go out there with the coin if someone wants to go with


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
Jordan Andosano wrote:

-2 STR (-4?) Jordan feels 3/11 hp

You should be at 8/11 Jordan from the healing hex


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor will cast bless for the party


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

On Halvor's turn, spoilering since I go pretty far back

"There are three strange spiders back there

Halvor's actions:
I will use my daylight SLA on a coin and toss it somewhere between us and them so the light hopefully encompasses both of us


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Init 1d20 + 1 ⇒ (5) + 1 = 6

Has dark vision


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Rommin sees that Halvor is uncomfortable in his armor as he smiles at him. Seeing him look Halvor stop fidgeting and smiles back


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

"I can take the back and guard the rear. My eyes should be able to see anything that might end up behind us"


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

"I'll take a watch at the darkest part of the night. My eyes are blessed in seeing in the dark."


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

"I'll help you guys find anything of vlaue or interest". Halvor another section of the village and searches

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

"Of course Malcolm"

Halvor closes his eyes and takes a deep breath. A long noticeable moment passes then he opens his eyes touching Malcolm

Halvor casts cure light wounds 1d8 + 1 ⇒ (7) + 1 = 8


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Making sure no goblins get healed, Halvor gathers those who are damaged

1d6 ⇒ 6 channel


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

As a GM in two other games here is what I do, which isn't too difficult for adding coordinates.

I use maptools and load the map then add and adjust the grid to match the size on the map. There is a choice to add coordinates. Then I hide the grid. Screen shot the map with corrdinates and then use google docs for the rest.

I'd like to get to know maptools more but this basic use makes that part of it super easy.

Click here for an example if you don't mind minor Age of Worms spoiler


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor will follow Iralynash and try get into into the fray if possible


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Pointy Hat


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor will cast Forbid on the goblin caster, not allowing the casting of spells for the next round.

Will Save DC 15


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor will move to where Ruhk is and wake him Move action to move to him, standard to wake him

"Ruhk wake up, Marduzi is stealing all of your kills while you sleep!" Halvor shrugs at Marduzi since that was the first words he thought of that would get Ruhk to wake.

If that isn't possible and Marduzi didn't kill the goblin, Halvor will move as close as he can and cast forbid action on the goblin threatening Ruhk to not attack The target cannot take any action that involves an attack roll, or uses a spell or ability that targets a foe or an area that includes a foe.


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Spellcraft: 1d20 ⇒ 14


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor is still on edge from the fight and keeps glancing around

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

It did not show up as a new post for me either, but looking it looks great!


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor will move deeper into the village to make sure Ruhk is ok as well as Rommin and Marduzi


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Same as Azmythe for me. Combat medics at the ready!


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor will delay in case anyone needs his aid


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Initiative: 1d20 ⇒ 19


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Halvor looks around but is distracted with his thoughts on fighting undead creatures.


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
Marduzi Lovarya wrote:
"Aye, ready to see about this village. Thanks for the healing Halvor. A very helpful talent that must be."

"Through countless hours of training I have just started to master this ability. As time goes on it will only get stronger. One day I hope to master even greater powers over the living body."


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor channels 1d6 ⇒ 5 for whomever needs it. Let me know if more is needed


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0
Ruhk "The Dandy" wrote:

The attack bonus from Bless is Morale, and the one from Inspire courage is competence, so they stack I believe.

However, the save bonus is morale in both cases, so unless I am wrong the net result is +2 to hit, +1 damage, +1 to saves vs enchantment and fear.

You are right Ruhk. Bless lasts for 1 minute (10 rounds)


Male Human Fighter 1 Current Hps 13/13, AC 21, T 13, FF 18, CMD 17, Saves: F +5, R +3, W +1, Init +2, Per +0

Halvor will cast Bless on the party (+1 to hit, +1 to saves vs fear)

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