| Jordan Andosano |
Jordan yells in a cultured Elven accent, "These are sinspawn, their bite is unpleasant."
Jordan will cast burning hands, and rush to release the charge if he can get both sinspawn attacking in the rear without targeting friends. If not he will fire a force bolt at the most injured sinspawn of the three.
| GM Will Cooper |
Halvor's blessing heartens you all, as does Kelistra's teasing song.
Between Malcolm's sword and Jordan's unleashed force bolt the sinspawn at the front of the party goes down shrieking, wounded by lance and sword and spell.
At the rear of the party, one of the two remaining sinspawn staggers under Azmythe's mystic assault - Will save DC 15: 1d20 + 4 ⇒ (7) + 4 = 11 and slumps face first into the swamp mud.
| GM Will Cooper |
Next round. Initiative order is:
25+ - Goblins DEAD
25 – Iralynash
20 – Jordan Andosano
18 - Malcolm Cavendish
17 - Sinspawn
17 - Kelistra Drav
14 - Ruhk the Dandy
13 - Azmythe
10 - Marduzi Lovarya
5- Rommin Hawkridge
1 - Halvor Lumbar
Iralynash, Jordan, Malcolm, please post your actions for this new round.
| Malcolm Cavendish |
AC: 17, HP: 10/14, Blessed X2 - Courage Inspired!
Malcolm, without missing a beat carves his way int o the next sinspawn.
May the perfection of Abadar guide my hand!
BS ATT: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
BS DAM: 1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13
| GM Will Cooper |
The last sinspawn standing howls in rage as Iralynash pierces it's slick hide. Jordan,s bolt of force sizzles into its deformed skull, but it does not go down. Malcolm moves back from the front of the group, where his earlier charge had carried him. His sprint carries him back from the front of the party in time to carved bloody ruin through the monster's chest. It collapses.
One aberration remains, snoring gently on the muddy ground.
| Kelistra Drav |
Since I've got the next initiative...
Kelistra stops singing and mutters, "Finish it, easier said than done." With a slight shudder, she takes a step towards the sleeping monster and points her bow right next to its head. Taking a deep breath, she draws the bowstring and releases her arrow into the abomination.
5-foot step to get next to the spinspawn, then coupe de grace. Damage for Automatic Crit 3d6 ⇒ (6, 2, 4) = 12
| Malcolm Cavendish |
Malcolm advances slightly down the hall, taking up a defensive position, and occasionally looking back at his companions as they search the remains.
Let's not take too long, we need to keep moving, no?
| Rommin Hawkridge |
Rommin spends a minute cleaning and binding his vicious bit wound before doing anything else. He takes a moment to glance around for the arrow he shot, but quickly resigns that it is lost to the swamp.
If no one else does it before him, Rommin will make sure to collect the goblins' ears in accordance with Sandpoint's bounty.
| Ruhk "The Dandy" |
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Ruhk casts a quick glance over his shoulder at Marduzi.
"What's that?
So not only do I have to compete with you glory hounds, but there might be someone else who's ears are not even worth anything out there stealing bounty?"
Chuckling a little, Ruhk turns back to regard the sinspawn at his feet.
"Oh well, if nothing else, at least I might get a laugh out of it."
"Run little goblin,
Run far away!
And you might just live,
To squeak another day."
| GM Will Cooper |
Fort save DC 22 for cdg: 1d20 + 3 ⇒ (15) + 3 = 18
Kelistra's arrow bites deep, perfectly severing the foul creature's brain stem. Death is instant in a gush of curdled ichor. When you check, most of the goblins have ears, though some look to have been previously chewed. Goblins. You recover nine passable ears.
As the sounds of battle die away the hum of insect life and occasional bird calls fill the swampy air once more. From the warden's directions Marduzi and Ruhk estimate no more than another half hour treck to the goblin village. Maybe an hour in this stinking mud hole.
| Ruhk "The Dandy" |
Ruhk stows Bethany back in her place with some regret, unslinging his bow and getting ready to move out once more.
"Let's go then, the forest is dark and deep, and I got promises to keep, and many miles to walk before I sleep."
| Kelistra Drav |
"Eeew!" Kelistra cries out when she notices nasty fluid from the creature has gotten on her. "Oh, well. Following this trail we'll get muddy enough I won't notice the ooze from the nasty thing."
Resuming her place in the marching formation, Kelistra goes down the trail with the others. "Hey, Ruhk, nice poem. Of course you're talking sleep sleep, not metaphor for death sleep, right?"
| Ruhk "The Dandy" |
Ruhk raises an eyebrow at Kelistra.
"Now you are an artist yourself, so you know better than to ask that. Beauty lies in the eye of the beholder, and interpretation lies in here." He says with a grin and taps a finger against her forehead.
| Azmythe |
As everyone is preparing to continue on after the combmat, Azmythe takes some time to inspect the sinspawn, making himself a bit more familiar with them. Enoch pecks at their aberrant flesh and declares it inedible. They are ready to continue when the others are ready.
| Ruhk "The Dandy" |
Ruhk smiles a little sadly at Kelistra's words.
"I can't promise that, but cheer up, I doubt there is anything big and dangerous out there to even make me break a sweat."
Ruhk stalks forward a bit, peering into the distance with his bow raised and ready.
"Moving out? Frontliners to the front then."
| Jordan Andosano |
"Frontliners to the front. Precious, pampered mages to the middle."
As they resume their journey, "So my sister told me this one about a goblin that walks into an inn and has a rat familiar on his head. The bartender said, what happened there, and the rat familiar says I woke up with this big growth on my bottom."
| Halvor Lumbar |
"Aye, ready to see about this village. Thanks for the healing Halvor. A very helpful talent that must be."
"Through countless hours of training I have just started to master this ability. As time goes on it will only get stronger. One day I hope to master even greater powers over the living body."
| GM Will Cooper |
Hit another unexpected patch of no-cell-coverage. But tonight I have a heroic 1 bar of signal on my ipad, so on with the adventuring! Hurrah!
The trail wends and winds its way throu the swamp waters, and the atmosphere thickens. Soon it is as damp and close and fetid as the inside of a goblin's breech-clout. Best not considered, that analogy.
At length you come in sight of what must be the goblin settlement. A filthy squalid village-fort clings to a sodden hump of dirt rising no more than five feet above the surrounding swamp water. Nearest you a wooden gate in the low wooden palisade lies in shambles on the floor - the trail you tread leads to this former gate. Nearby on the northeastern side of the village an algae-clogged pond breaks the palisade and offers a view through into the village itself, which consists of a series of ramshackle huts connected by wooden walkways, all held a few feet above the mud on wooden stilts.
All is still, save the nervous stamp of Smoke's hoof.
Happy to clarify or expand on any aspects of the description, or consider any skill rolls for additional information. You ar e currently about 300 ft. away, at the limit of effective vision in the swamp mists.
| Kelistra Drav |
"Uh, shouldn't we be hearing squeaking goblins by now?" Kelistra ponders aloud. "Maybe they're hiding... But they'd have fixed the gate, right?"
Perception 1d20 + 4 ⇒ (5) + 4 = 9 Knowledge (dungeoneering) 1d20 + 2 ⇒ (15) + 2 = 17 And just for grins, Knowledge (engineering) for a guess at what happened to the gate 1d20 + 2 ⇒ (14) + 2 = 16
| Jordan Andosano |
"If I felt I needed a better look, I would reconnoiter the area. The destroyed front gate seems the way to go as I would expect any goblin traps to be around the perimeter. Even goblins aren't so destructive they would destroy their own gate, even practicing with explosives. Wait, don't answer that, I think that is my working theory now."
| Azmythe |
"This is wrong. It feels like the calm after the storm." "Enoch, tell me what you see." Azmythe sends his familiar to fly over the area and report back. "Everyone relax some. Give my high eyes some time to have a look."
| Ruhk "The Dandy" |
"Huh...we run into feeling goblins being attacked by...what did you call them things? Spawns of something or another.
Next we come to a goblin village that appears empty and ruined.
You think someone attacked the village and the spawns were just picking of the stragglers?"
| Marduzi Lovarya |
Ruhk, do you recall those sounds I heard in the night? I thought it was just the goblins making more mischief, but they must have been trying to fight off whatever happened here. I agree with you that those creatures may be just scavengers. But we'd better see what we can find out in case Sandpoint is threatened. Let's move for the gate. It does seem likely not to be trapped...at least any longer."
Perception 1d20 + 5 ⇒ (6) + 5 = 11
Survival 1d20 + 5 ⇒ (15) + 5 = 20
| Ruhk "The Dandy" |
Ruhk scratches the back of his head and looks a little uncomfortable.
"Err...I actually meant that after attacking the village, the sinspawn WE meet might have been allocated to hunting survivors by whomever was in charge."
| GM Will Cooper |
@Rommin: you can tell a few things, even from this distance. The gates were torn down in the last day or two. You can see the tracks made by five goblins, running at speed away from the village, on the trail you now stand on. You don't see any sinspawn trails. You may be able to tell more if you get closer to the village.
@Azmythe: Enoch flies high, carving a lonely shape thought the sullen sky. Enoch reports that at least one hut is burned and completely ruined, and there is a large area of trampled and disturbed ground just inside the gates. Lots of tracks, though the raven cannot say who made the tracks. No movement catches his sharp eye.