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CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() Err oops. I thought we had shadow walked to Sheila Heidmarch and were talking to her. Haliban will just study our guide but otherwise stay out of the conversation." ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() "I'm not taking any deals that help a sleeping powerful Runelord unless I get it in writing. And probably not even then. Pass." Haliban keeps a weary eye out suspecting violence no matter which way the party lands on the choice. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() It looks like 2 of the sphinxes are down so Haliban will focus on green. He will stop firing if green goes down or switch to another sphinx if one of the others is on the ground but conscious. "Told you you should have surrendered." Haliban makes his point. Combat Spam: Manyshot including point blank shot, rapid shot, deadly aim, flagbearer, inspire, studied target, improved precise shot: 1d20 + 19 + 1 - 2 - 3 + 2 + 2 + 3 ⇒ (12) + 19 + 1 - 2 - 3 + 2 + 2 + 3 = 34 piercing, magic, cold iron dmg: 2d8 + 6 + 2 + 6 + 4 + 4 + 6 ⇒ (1, 8) + 6 + 2 + 6 + 4 + 4 + 6 = 37 Attack #2 including point blank shot, rapid shot, deadly aim, flagbearer, inspire, studied target, improved precise shot: 1d20 + 19 + 1 - 2 - 3 + 2 + 2 + 3 ⇒ (4) + 19 + 1 - 2 - 3 + 2 + 2 + 3 = 26
Attack #3 including point blank shot, rapid shot, deadly aim, flagbearer, inspire, studied target, improved precise shot: 1d20 + 19 - 5 + 1 - 2 - 3 + 2 + 2 + 3 ⇒ (1) + 19 - 5 + 1 - 2 - 3 + 2 + 2 + 3 = 18
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CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() Haliban already has all 3 of them studied from earlier "If we leave here with fakes the other Pathfinders would make fun of us. Feel free to give up at any time. We have no reason to kill you, Yet." Haliban takes his first shot at the closest one Blue Manyshot including point blank shot, rapid shot, deadly aim, flagbearer, studied target, improved precise shot, -4 for non lethal: 1d20 + 19 + 1 - 2 - 3 + 2 + 3 - 4 ⇒ (10) + 19 + 1 - 2 - 3 + 2 + 3 - 4 = 26
A second shot at the next one. Red Attack #2 including point blank shot, rapid shot, deadly aim, flagbearer, studied target, improved precise shot, -4 for non lethal: 1d20 + 19 + 1 - 2 - 3 + 2 + 3 - 4 ⇒ (1) + 19 + 1 - 2 - 3 + 2 + 3 - 4 = 17
And a third shot at... Green if they are still there, Otherwise Red. Attack #3 including point blank shot, rapid shot, deadly aim, flagbearer, studied target, improved precise shot, -4 for non lethal: 1d20 + 19 - 5 + 1 - 2 - 3 + 2 + 3 - 4 ⇒ (5) + 19 - 5 + 1 - 2 - 3 + 2 + 3 - 4 = 16
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CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() Note Haliban has blunt arrows so if they don't have super high ACs I can take the -4 to deal some non lethal to each of them. Possibly keeping them alive. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() Haliban glances warily at the treasure and starts walking around the room looking for hidden things. Take 10 on perception. "If it helps us survive this place then I say we 'borrow' it. If we want to give things back when we are done then that's fine with me." ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() sense motive: 1d20 + 14 + 3 ⇒ (6) + 14 + 3 = 23 "Alright. Let's go." Haliban heads towards the south path looking out for traps on the way. As he heads towards the path he says low but not so low the "Sphinxs" can't hear him, "Apparently the sloth extends to thinking up riddles." ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() sense motive including studied: 1d20 + 14 + 3 ⇒ (1) + 14 + 3 = 18
"Decent disguises, Not great though. I don't care either way. Help us with our mission and we will be out of your sight asap. If we have to entertain you with solving a few riddles first that's fine." ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() On Haliban's turn Spirits watch over him. Returning Home boon. I checked a box allowing me to reroll a will or reflex save as an immediate action. Will reroll vs Slow. will save: 1d20 + 9 ⇒ (11) + 9 = 20 That would mean no swift action last turn so could not study new targets. This turn I will study new targets if/when black falls. Averting my eyes again. Starting on black. "Got it." save spam:
Chance I don't have to save vs black, Low is good now: 1d100 ⇒ 74 fort save dc 20: 1d20 + 14 ⇒ (3) + 14 = 17 damage to Haliban: 5d6 ⇒ (4, 3, 2, 4, 5) = 18 chance I don't have to save vs Cyan low is good now: 1d100 ⇒ 97
combat spam: Manyshot including rapid shot, deadly aim, point blank shot, flagbarer, inspired, studied target, improved precise shot: 1d20 + 19 - 2 - 3 + 1 + 2 + 2 + 3 ⇒ (6) + 19 - 2 - 3 + 1 + 2 + 2 + 3 = 28
piercing/cold iron/magic damage: 2d8 + 6 + 6 + 2 + 4 + 4 + 6 ⇒ (3, 5) + 6 + 6 + 2 + 4 + 4 + 6 = 36 Attack #2 including rapid shot, deadly aim, point blank shot, flagbarer, inspired, studied target, improved precise shot: 1d20 + 19 - 2 - 3 + 1 + 2 + 2 + 3 ⇒ (7) + 19 - 2 - 3 + 1 + 2 + 2 + 3 = 29
Attack #3 including rapid shot, deadly aim, point blank shot, flagbarer, inspired, studied target, improved precise shot: 1d20 + 19 - 5 - 2 - 3 + 1 + 2 + 2 + 3 ⇒ (12) + 19 - 5 - 2 - 3 + 1 + 2 + 2 + 3 = 29
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CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() I didn't realize that I needed to save vs Slow. All it said by my name was my studied targets. Note that if I'm slowed I can only fire 1 arrow so the Manyshot would only do the damage of 1 arrow and not 2. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() Haliban continues his rain of arrows while averting his eyes. save spam:
50% chance of not having to save vs black, I guess now low is supposed to be good for me: 1d100 ⇒ 55 high so Fort save DC 20: 1d20 + 14 ⇒ (10) + 14 = 24 50% chance of not having to save vs red: 1d100 ⇒ 63
50% chance of not having to save vs blue: 1d100 ⇒ 96
50% chance of not having to save vs teal: 1d100 ⇒ 83
combat spam: Attacking blue then red. If by some chance they both drop before my last attack Haliban will study 2 new targets. Manyshot including rapid shot, deadly aim, point blank shot, flagbarer, inspired, studied target, improved precise shot: 1d20 + 19 - 2 - 3 + 1 + 2 + 2 + 3 ⇒ (10) + 19 - 2 - 3 + 1 + 2 + 2 + 3 = 32
Attack #2 including rapid shot, deadly aim, point blank shot, flagbarer, inspired, studied target, improved precise shot: 1d20 + 19 - 2 - 3 + 1 + 2 + 2 + 3 ⇒ (1) + 19 - 2 - 3 + 1 + 2 + 2 + 3 = 23
Attack #3 including rapid shot, deadly aim, point blank shot, flagbarer, inspired, studied target, improved precise shot: 1d20 + 19 - 5 - 2 - 3 + 1 + 2 + 2 + 3 ⇒ (7) + 19 - 5 - 2 - 3 + 1 + 2 + 2 + 3 = 24
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CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() "Ah there they go. I wonder how many there are in total?" Haliban will avert his eyes while studying the 2 nearest Dawa Black and Red. save spam:
Chance I don't have to make the save vs Black by averting, High is always good for me: 1d100 ⇒ 100
Chance I don't have to make the save vs Red by averting, High is always good for me: 1d100 ⇒ 60 Chance I don't have to make the save vs Blue by averting, High is always good for me: 1d100 ⇒ 14 Fort save DC 20: 1d20 + 14 ⇒ (14) + 14 = 28 Chance I don't have to make the save vs Cyan by averting, High is always good for me: 1d100 ⇒ 66 combat spam: Manyshot vs FF? Black including Rapid Shot, Point Blank, Deadly Aim, Flagbarer, Studied Target, Improved Precise Shot: 1d20 + 19 - 2 + 1 - 3 + 2 + 3 ⇒ (1) + 19 - 2 + 1 - 3 + 2 + 3 = 21 cold iron/piercing/magic damage: 2d8 + 6 + 2 + 6 + 4 + 6 ⇒ (2, 4) + 6 + 2 + 6 + 4 + 6 = 30 sneak attack dmg?: 3d6 ⇒ (3, 2, 4) = 9 Shot #2 vs FF? Black including Rapid Shot, Point Blank, Deadly Aim, Flagbarer, Studied Target, Improved Precise Shot: 1d20 + 19 - 2 + 1 - 3 + 2 + 3 ⇒ (5) + 19 - 2 + 1 - 3 + 2 + 3 = 25 cold iron/piercing/magic damage: 1d8 + 3 + 1 + 3 + 2 + 3 ⇒ (3) + 3 + 1 + 3 + 2 + 3 = 15 Shot #3 vs FF? Black including Rapid Shot, Point Blank, Deadly Aim, Flagbarer, Studied Target, Improved Precise Shot: 1d20 + 19 - 5 - 2 + 1 - 3 + 2 + 3 ⇒ (7) + 19 - 5 - 2 + 1 - 3 + 2 + 3 = 22 cold iron/piercing/magic damage: 1d8 + 3 + 1 + 3 + 2 + 3 ⇒ (4) + 3 + 1 + 3 + 2 + 3 = 16 ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() "Oh. A puzzle. Is it magic?" If anyone points out non magical areas of the room Haliban will enter and look around being sure not to touch anything. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() Text doesn't convey Tone. Haliban is truly fine with whatever the rest of the party decides to do. He has no buffs running down and no resources to expend beyond arrows really. He just wants everyone to feel as safe as they can before we move on. Clearly the scenario does not want us to feel safe. "Stick to the corridors to restrict enemy access. Unless they can fly or stick to walls." Haliban continues to lead and keep an eye out for traps and oozes. He will stick to the walls when entering a room. At first. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() "Let's stay together. Revenge later if you have to." Once everybody who's coming is ready Haliban will start heading back down the corridor keeping an eye out for traps. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() Haliban will avert his eyes. 50% chance of not having to make the save. The enemy gains partial concealment which Haliban ignores due to Improved Precise Shot. Will start with green and switch to yellow if green falls. Muterring under his breath "Leaving me to do the dirty work huh? Chance on first save high is always good for me: 1d100 ⇒ 67
Haliban will switch his studied targets to the 2 remaining enemies. ranged vs nearest enemy Manyshot including rapid shot, point blank, deadly aim, flagbearer, inspire, studied target: 1d20 + 19 - 2 + 1 - 3 + 2 + 2 + 3 ⇒ (20) + 19 - 2 + 1 - 3 + 2 + 2 + 3 = 42 crit confirmation: 1d20 + 19 - 2 + 1 - 3 + 2 + 2 + 3 ⇒ (3) + 19 - 2 + 1 - 3 + 2 + 2 + 3 = 25 magic/piercing/cold iron damage: 2d8 + 2 + 12 + 4 + 4 + 6 ⇒ (4, 6) + 2 + 12 + 4 + 4 + 6 = 38
ranged attack #2 vs nearest enemy including rapid shot, point blank, deadly aim, flagbearer, inspire, studied target: 1d20 + 19 - 2 + 1 - 3 + 2 + 2 + 3 ⇒ (15) + 19 - 2 + 1 - 3 + 2 + 2 + 3 = 37
ranged attack #3 vs nearest enemy including rapid shot, point blank, deadly aim, flagbearer, inspire, studied target: 1d20 + 14 - 2 + 1 - 3 + 2 + 2 + 3 ⇒ (5) + 14 - 2 + 1 - 3 + 2 + 2 + 3 = 22
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CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() Nose ring? Through one of the hooves? Maybe through an ear? Farmers put tags through cow's ears. I doubt it but they might be invisible. If a caster stands in the other doorway before a readied cast it would at least restrict how many enemies could attack them. Especially if other party members stood near them. K'nai alone can block 2 spaces. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() I'm waiting to see if Dawa inspires. I can work on the stunned enemies.
Taking damage when casting doesn't automatically cause you to lose the spell. It's a concentration check with the DC based on how much damage you take on the attack. Stunning them worked well. Shield Companion (AA) is great if you have an animal companion and can cast. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() Another way to look at it is the horse took 100+ damage instead of a PC. I would be dead. I'll chip in for the raise. But if this is their tactics: Blink in, Do insane amounts of damage, then blink out, We are in trouble. Maybe a readied spell will help. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() I had assumed Dawa was staying in the center of the group. I don't know if his tiger has Narrow Frame or not. If it doesn't it might be in the main chamber. Haliban should be in range and in line of sight either way but I'll message him to check in. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() Haliban moves back to check on the commotion. "Sounds like they picked their moment." Haliban might have some apologizing to do later but for now he'll assume the otherworldy doglike creatures that showed up when the party was separated are hostile. Swift action study 2 of them. Dropping the dragon. Adding the nearest creature and the black outlined one across the room. Then he takes a shot. ranged vs ff? blue including point blank shot, Flagbearer, Deadly Aim, Studied Target: 1d20 + 19 + 1 + 2 - 3 + 3 ⇒ (5) + 19 + 1 + 2 - 3 + 3 = 27 piercing/cold iron damage: 1d8 + 3 + 1 + 2 + 6 + 3 ⇒ (1) + 3 + 1 + 2 + 6 + 3 = 16
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CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() I think it does mean above us in that big room. The floor is clear but the ceiling, possibly in every room, is shrouded in mist. And we think something is in that mist. Watching us. Waiting for the opportunity to do who knows what. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() Ah I misunderstood. I thought the mist started 15 feet above us and stretched to the ceiling. Apparently we are in mist that covers everything up to 15 feet above us. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() Survival (Tracking): 1d20 + 19 ⇒ (10) + 19 = 29
Haliban bends down for a moment to examine the floor then stands back up. "No footprints, No tracks, Not even dust. To keep it this clear makes me think some sort of ooze creature patrols these halls to clean them." Haliban will continue to stay near the front of the party to keep an eye out for traps. And now for Gelatinous Cubes. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() Sounds like both. We don't know it is 90 feet we just see mist 15 feet up. Maybe the other 75 feet is all misty or maybe it is just a thin layer of mist hiding enemies. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() "Where is a Goz mask when you need one? Anything could be in those clouds." Haliban moves to where he can see down the corridors. No light source but he does have low light vision. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() "I've fought many outsiders. They die hard. So the less we face the better." Haliban will enter first bow drawn. Take 10 on perception if allowed. Total of 29. 34 for traps and Trapspotter ability. ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() Right but Haliban didn't care if some random dragon was tired. If the party is trying to befriend it then sure, Feel free to use a cast from his scroll. Shockingly a low charisma character with a class titled Slayer is not great at winning friends and influencing people ;) ![]()
CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
![]() Haliban has a scroll with Lesser Restoration. If the need gets mentioned he'll contribute to the cause. Actually he would have handed it to a divine caster in the party already to use as needed. Probably SOP for Pathfinders who don't cast.
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