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![]() This was fun and I just had to share... Spoiler: So my PCs are pretty good at identifying creatures, and figured out what will stop a revnant. They ended up using the scarf (the one that killed Iesha, since it didn't have time to reset after downing the party oracle) tied to a pole as an on/off switch to follow her around the house. At the time, they still thought Aldern was in sandpoint and figured if she left the front door they could stop her. Once she led them to the basement and below they simply pulled a red light/green light to have her lead them straight to the skinsaw man battle. She finally made her save in the caverns and they had an undead ally for the entire battle. My dice seemed hot for everything but her save. All told, it was a lot of fun. ![]()
![]() This is currently just a mental exercise, although I may get a chance to play this build soon. This is a gish build, where I'm trying to balance spellcasting, damage, and battlefield control. What I'm looking for are any critiques on feats, rage powers, or revelations, and suggestions for spells and equipment. Limpy McHurtcha:
Rage prophet (8)
Barbarian (2) Lame oracle of battle (4/6) Human Stats (20 pt build): str 16 (human bonus), dex 14, con 14, int 8, wis 10, cha 15 By 20th (est): Saves fort 10 + con/ ref 6 + dex/ will 11 + wis (all plus cloak)
Feats
Rage powers
Revelations
My goal is to rage cycle strength surge and trip most opponents using knockdown through the middle levels. I've found some great buff spells on the cleric list, but beyond some of the basics I admit I'm in over my head. ![]()
![]() Ok, I'm in uncharted waters here. I'm jumping into a game for one or two sessions with a level one character while the other PCs are around level five. My immediate thought is bard, but I've never built one and wouldn't mind some advice. 15 pt. buy, average starting cash, core races only, no traits, and pretty much anything I can find in the SRD. I'm thinking of going whole hog on knowledge skills or something else completely non combat related... ![]()
![]() I'm putting some work into a level 20 adventure that'll take approx. 3 to 4 game sessions to run. My thought is that most of my group are always planning high level but stuck running low level (26 game sessions max per year in any campaign due to work and family stuff for all of us), and I think it would be really fun to have that high level experience even just for a few sessions. I know a lot of the numbers behind melee damage, and a lot of what can be accomplished with offensive and control magic and I think I have a grasp on balancing combat. I've already set wish/miricle to be able to only copy a spell effect of lower level (just like the descriptions), and outlawed the leadership feat. I'm wondering what other rules I may have to come up with, and what other glaring problems I might encounter so that I can make some hard and fast rules now... ![]()
![]() Mounted Skirmisher says you can use a full attack action as long as your mount moves it's speed or less. This leads me to believe that it can be used on a charge simply because: 1: There is nothing stating that it can't be, such as saying it takes a standard action.
Is there any actual clarification on this? ![]()
![]() How do you think advancing a rat or dire rat would work out for a mount if I were to make a ratfolk cavalier. I'd prefer to not just reskin a wolf, and I know it can't be done RAW from first level, but I have some leway and as long as it's for flavor and doesn't unbalance the play mechanics everything should be kosher. Advancing monsters isn't my strong point... ![]()
![]() I've been running melee characters for a while, and I was thinking about changing it up just a bit for the next game. The only problem is that noone else in the group is going to run a good martial class, leaving us damage shy. My one friend has a nice build for a half-orc sorcerer/barbarian/dragon disciple, and I was thinking about making a human wizard(trans)/fighter(archer)/EK as a ranged counterpoint. Other classes will probably include an oracle, a rogue, a spellslinger(probably useless, his characters usually are), and a druid. I have a generous stat line (11, 12, 12, 16, 17, 17) What I have so far: str 12
We'll probably start at 3rd. I was thinking Fighter 2, Wizard 1 planning on taking wizard levels through 7 and picking up EK at 8. Reactionary and Magical Knack traits. Feats Point Blank Shot (1st), Rapid Shot (hum), Precise Shot (fb1), Deadly Aim (fb2), Scribe Scroll (wiz1), Craft Wonderous Item (3rd). I would be using Gravity Bow often, applying the +1 from transmute to dex. I plan on being the party's primary item creator. Any thoughts on what I have or where to go from there? |