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I don't usually do this, but I just want to spread the word about a new game that I think some folks on this forum would enjoy:

Wizard's Academy on kickstarter

It is a co-op game in which the players are wizard apprentices trying to save their academy with magic spells, which they still need to discover/learn "on the job". Prototype print&play rules, reviews and a lot more information are available on the kickstarter page as well!

Hagor (just a backer)


Here is a shameless attempt to take advantage of the creative juices of this messageboard (and at the same time you get a glimp how the story evolves in my group).

Situation:
* I replaced the Lotus Dragons hideout with that of the thiefs in “mad god’s key” with some modifications. I added some wererat allies as well.
* The firethemed sorcerer PC got carried away with some of the preserving (and highly flammable) fluids I let him find at the taxidermist: he used them freely as Molotovcocktails (amongst others to destroy the wererats and rat swarms).
* The mansion (and a few other buildings) got burned down, but I let Rowyn escape before she confronted the PCs (seems the sensible thing to do, since the house was on fire).

I still want to have Rowyn make her offer to the PCs (for the nice roleplaying opportunities). I came up with the following scenario:

Place: the bath house (from War of the Wielded – possibly by adding a public pool section)
Time: during the gym hour of the students of Telvanta (sp?) academy
The PCs will be contacted in the public area to meet Rowyn in a more private (steam) bath room. She will have some Diamondback “clones” with her. Admission to the bath house will of course require leaving behind weapons and armour in the dressing rooms.

Any suggestions how to make this session more memorable? What about extra guards? Other Lotus Dragon affiliates? What about tactics when a fight breaks out?

Thanks for the input!

Hagor


Hi,

After reading the "Chains of Blackmaw" adventure, I must say I find this adventure very impressive and I will probably use it in the future (when the players are the right level).

However, I'm probably missing something obvious, but I have difficulty picturing an event in the adventure.
(Of course, I can always "wing it", but seeing that Mr Logue visits this forum I thought to ask it here).

The thing is: after the release of the former warden and the blackguard by the shadowmaster, how do these people get from level 3 to level 2?
- if I'm not mistaken, the elevator is at level 2 (shadowmaster is said to climb down from this level), and the elevator can only be controlled at the surface.
- the chains of the elevator are greased (DC 25 climb check, which for the former warden is a hard job with only a +6 climb modifier, and impossible for the blackguard).

So, any thoughts?

Hagor