Rainkin

Haegrom's page

2 posts. Alias of Vehas.


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Pfft, I'm certain the riches would also help us on our travels. I mean sure the old man gets a founders fee. But we can't save more people or see more things without the proper gear.

Happy easter!


Hi, I'm a really new player to play by post I tried getting into a few games with friends and they never really got aflot. I do play a ton of tabletop at home and am really open to new experiences on these boards.

Here's my Character Haegrom a level 1 half orc barbarian. I took a trait called signature moves to start with a masterwork cold iron weapon. I hope that's not an issue.

Crunch

Spoiler:

Haegrom
Male half-orc barbarian (invulnerable rager) 1 (Pathfinder RPG Advanced Player's Guide 79)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 13 (1d12+1)
Fort +4, Ref +3, Will +3
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee ava +6 (2d6+6/19-20) or
greatclub +5 (1d10+6)
Ranged javelin +3 (1d6+4)
Special Attacks rage (5 rounds/day)
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Statistics
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Str 18, Dex 14, Con 13, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Power Attack
Traits demented inventor, indomitable faith, signature moves
Skills Bluff +0 (+1 while wielding Ava), Climb +4, Craft (weapons) +4, Intimidate +6 (+7 while wielding Ava), Perception +5; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ fast movement, orc blood, overprotective
Other Gear scale mail, ava, greatclub, javelin (3), backpack, belt pouch, belt pouch, blanket, block and tackle, flint and steel, hemp rope (50 ft.), hip flask, mug/tankard (2), pot, soap, torch (10), trail rations (5), waterskin, 75 gp, 9 sp, 6 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Signature Moves (Ava) One mwk item (up to 900 gp), +1 trait bonus to Bluff/Intimidate when wielding item.

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Fluff

Spoiler:
He stands a towering examplar of the union of orc and man. Strong, tall vaguely tusked and not all too bright. But there is an elegance in his simplicity, the way he wields his blade screams of reckless youth and he fights with the abandon of a berserker.

But beyond that he’s personable, as a youngling he was left in the town by an errant mother who didn’t want to keep what she had. He was raised in an orphanage and eventually saw work as a blacksmith's apprentice. He’s toiled since youth imagining a world full of adventure and truth.

The other party members could know him from town. He is the apprentice of the local blacksmith Braggar Ironhame. The two don’t get along and but the goods they produce have always been better than the rest.

Together him and his master forged him a blade that was worthy to be seen in battle. The best thing he’s ever created. He calls the sword Ava and treats the thing like it’s his own child.

The half orc scoffs and snorts out a retort.

I'd grab the old man by the back of the hand, flip him over my shoulder. I'd reach around grab on down and haul the chest off. What only one choice? Why can't I get both?