About Hadir, Psychic KnightCRITICAL TODO
Statblock code
Slotted Faction Second Seekers: Jadnura Wealth see below Reputation 18 Fame, 32 Global Reputation
4 Fame spent on Improved Wayfinders champion
Hadir
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standard taclash +10 (1d4+11, slashing, analog, disarm, non-lethal, reach, trip) Ranged
Space 5 ft.; Reach 5 ft.
Skills (4 ranks/level)
Starship-Combat Version of Skills
Feats
3: weapon focus: sniper rifles 5: Psychic Power -> comprehend languages 1/1, CL5 Languages
Other Abilities
Desert Stride
Four-Armed
Primary Fighting Style: Arcane Assailant Rune of the Eldritch Knight (Su)
Melee Striker (Ex)
Phrenic Awakening (Su)
Limited Telepathy
Phrenic Defense (Ex)
Secret of the Magi (Su) - 5th Level
Phrenic Senses (Sp) - 6th Level
While your phrenic senses are active, you also gain blindsense (emotion) with a range of 30 feet. Arcane Sight - divination
Mantle of the Clergy - (6th Level)
High-end/modified Gear
Combat Gear
7bulk + 2L combat gear Other Gear
8L other gear
Max bulk: 9 with backpack +1000 starting credits
4008 credits -1400 mystical ability crystal (strength)
210 credits +0727 Solar Sortie
0963 credits +2160 Incident at Absalom Station
3157 credits +2920 Temple of the Twelve
6111 credits -0020 navigator's kit +1485 It Rests Beneath
7576 credits +1470 The First Mandate
9046 credits -3910 Vesk Overplate I
570 credits +4086 In Pursuit of the Scoured Past
4656 credits +4106 On the Trail of History
8762 credits --------------------
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Unused Boons: High Society Influence (ally), Iteration-177's Attention (ally), AbadarCorp Acquiantance (social), Friend of the Ghibrani (social), Street Cred: Absalom Station (social), Enemy of the Devourer (social), Honorary Spider (social), Athaeum Insight (social), Automated Defenses (starship), Journey to the Scoured Stars segments 1-3 (unidentified) All My Boons:
ALLY BOONS Human Scientist/Technician named Raff is Set 1 Hireling Basic Hireling Access (Ally Boon), Set 1: You can requisition basic assistance from the Starfinder Society. Prerequisites: All Factions Tier 0 Cost: 1 Fame Benefit: You bring on a non-combat ally that can assist with a certain set of skill checks. This ally can perform the listed skills with a total bonus equal to your level. You must expend any necessary actions and be in range to perform the action yourself. The ally’s result cannot be modified by class abilities or spells, but can be improved by a successful aid another action. The ally does not participate in combat, cannot be killed outside of combat, and has no effect other than providing the ability to attempt skill checks. The ally can attempt a given skill check only once, cannot retry a check, and cannot take 10 or 20 on a check. When you select this boon, you must select one of the following sets of skills. Set 1: Computers, Engineering, Physical Science Set 2: Bluff, Diplomacy, Intimidate Set 3: Culture, Medicine, Survival Set 4: Life Science, Mysticism, Physical Science Special: You can purchase this boon multiple times. Each time you purchase this boon, you can select a different set of skills from the list above. When slotting this boon, you can select only one of the skill lists you have available from the above list, even if you have purchased multiple lists. Amateur Hireling Access (Ally Boon): You can requisition amateur assistance from the Starfinder Society.
Professional Hireling Access (Ally Boon): You can request the assistance of a professional agent from the Starfinder Society.
Elite Hireling Access (Ally Boon): You can requisition elite assistance from the Starfinder Society.
High Society Influence (Ally Boon): During the course of Luwazi Elsebo's gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees you failed to influence.
Iteration-177's Attention (Ally Boon): During your journey to Athaeum, you attended a unique dinner hosted by the android known as Iteration-177. They came to a decision about your personality based on a memory you provided (or refused to provide). How this decision will play out in the future is not yet clear, but you have nevertheless made an impression on the mysterious android. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out all results save that which you earned from the dinner.
SLOTLESS BOONS
Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future. ▫ ▫ ▫ ▫ ▫ True Savior of Tasch (Slotless Boon; Limited Use): You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment. Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold. Qabarat University Admittance (Slotless Boon): In thanks for your service, the Qabarat University of Xenoarchaeology and Xenoanthropology has offered you admittance and free tuition to attend the school. At the end of an adventure, you can forgo your Downtime to check one box associated with one of the skills listed below. If the adventure awarded 3 XP, you can instead check 3 boxes. Once all six boxes for a skill are checked, you gain a permanent +1 insight bonus when making checks with that skill. Once you’ve checked all 18 boxes below, you graduate from Qabarat University and gain 2 Fame.
FACTION BOONS
Second Seekers (Jadnura) boon Second Seekers (Luwazi Elsebo) boon SOCIAL BOONS
AbadarCorp Acquaintance (Social Boon): During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World corporation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the affiliation you failed to earn.
Friend of the Ghibrani (Social Boon): During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the entry for any subspecies you failed to befriend during this scenario.
Street Cred: Absalom Station (Social Boon): Once per scenario as a free action, you may recollect your dealing with the gangs of Absalom station to provide insight into dealing with other gangers. Doing do grants you a +1 insight bonus to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at the GM’s discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute. Enemy of the Devourer (Social Boon): After stopping a Cult of the Devourer cell on Castrovel, you’ve developed quite the reputation. You’ve also taken steps to learn as much as you can about the destructive organization. You gain a +2 bonus on any Culture, Diplomacy (gather information), or Mysticism check related to the Cult of the Devourer. Once per session, you can re-roll any one saving throw against an effect created by a follower of the Devourer. Honorary Spider (Social Boon): You have made inroads with Radaszam's personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization's clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has. Athaeum Insight (Social Boon): By spending some time on the library world Athaeum, you've gained a small sliver of magical insight to carry with you on your journeys. When you slot this boon, you always count as being trained in the Culture skill, even if you do not have a skill rank in it. This does not grant any bonuses to Culture skill checks but does allow you to attempt those skill checks untrained while the boon is slotted. In addition, once per session, you can reroll the result of any skil check to recall knowledge. STARSHIP BOONS
Automated Defenses (Starship Boon): You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.
UNIDENTIFIED BOONS
Journey to the Scoured Stars: Segment 2 (Unidentified Boon): You uncovered hidden truths about the history of the Scoured Stars by journeying to the library world of Athaeum. This boon represents you character's involvement in this critical step toward solving the Scoured Stars mystery. Other boons representing future steps toward unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed on a future Chronicle sheet. Journey to the Scoured Stars: Segment 3 (Unidentified Boon): Bot Me!:
In combat, Hadir prefers to engage in melee from reach with his Tactical Pike, which he can call into his hands as a Swift action. Whenever he has a move action to spare (whether moving to close into melee or making only a single attack against a tough foe) Hadir usually draws his longarm, so that it is available for switching to non-adjacent targets. When attempting to capture a foe, Hadir will resort to using his taclash to disarm, trip, or nonlethally stun them.
in space combat Hadir is most likely best utilised as a Gunner but he can also pilot (or aid the pilot) in a pinch. He can also perform other roles through his Hireling, Raf
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