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![]() Isaac Duplechain wrote: I was incredibly impressed by the monsters. There are about twenty-five that are good enough to get into the Top 32, and the rest aren't bad. That's a better deal than we get most years for the Top 32. It just goes to show that the new voting and sorting system to find the top 32 works really well. This is a good batch of monsters. ![]()
![]() The author must have meant arrows sized for medium sized bows. I guess arrows for small sized bows would be small and arrows for large sized bows would be large. I would love to see a colossal arrow. Having a creature fire that thing would probably be like launching a full sized oak tree. A lot of these items are growing on me. I didn't like them at first but reading them multiple times makes me like them more. ![]()
![]() Here was my process: Step 1: Look at the RPG Superstar website and realize that the deadline for entries is tomorrow. Step 2: Write up the first idea that comes to mind. Step 3: Format the entry. Step 4: Carefully read the entry and make sure that it is well balanced, falls within the rules, and it is something that someone will want. Step 5: Make a few changes. Step 6: Submit at last minute. Step 7: Slap forehead realizing that there are a few glitches and typos in the entry (especially with the last minute ideas inserted from step 5). This process is not recommended. Rushing an entry takes some of the fun out of writing it and mistakes will be made. Then again, it had the upswing of not overthinking every little detail of the entry. That's what messed it up last year. ![]()
![]() I have to say, even though plenty of these entries have terrible errors, I am impressed with the creativity of almost all of the entries. It's like we're all getting a glimpse of what people do with the Pathfinder system around their own gaming tables. I hope that the people who don't make it past the first round don't give up on designing things for Pathfinder or any other RPGs. With a bit of fine tuning on the item write ups, it could easily become a hard task of picking 32 finalists from many more hundreds of creative, Superstar quality contestants. Anyway, that's what's on my mind as I vote on these items. ![]()
![]() I love monsters that get more powerful with every successful strike. This is a creature I would definitely vote for and put into one of my games. However, from the description and attacks it doesn't seem like an ooze to me. I know there is no rule set in stone, but oozes usually have only one slam attack (like grey oozes, gelatinous cubes, etc.) and are not hard enough to form claws or jaws. It would be kind of like having Jello biting or clawing at you. It's just too soft to slash anything. Maybe having the Thoughtstealer as an aberration would have been a better choice? That's just a minor nick-pick. Great work with this! ![]()
![]() I'm pretty sure that my item was disqualified from the very start because of an impulsive last minute change that stopped it from being a wondrous item. Harming Harp
Description
-All enemies within a 30ft. radius must make a will save or be shaken for one round. This is a fear effect.
The DC of any of the above saves is 15 but it increases to DC 20 if the performer beats the Perform(string instruments) check by 10 or more. Creatures who are mindless or deaf are immune to the above three effects.
The harp also has bladed edge along the front so the performer could use it as an exotic close combat weapon (1d6 slashing, 19-20/x2) (the offending line). Construction
I'm kicking myself because it probably didn't even get a chance to be voted on. On a second glance, maybe having a harp that wants to murder its user wasn't Superstar material in the first place. |