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I'm dumb and accidentally posted this multiple times. My apologies.

I am currently starting to DM a Pathfinder 1st edition RPG game, and could use some feedback on how to improve the plot outline I have. I have only been a DM once before for a completely different system and am not the most creative person, but I know the system the best, so I ended up as the DM.

So the basic idea is this. The PCs start in a small village, as villagers, which is under attack by a horde of orcs and goblins. They have to venture to an abandoned monastery which is the hordes base to deal with the threat. While they are at the base, the horde launches a surprise attack on the village which is destroyed in the process. The PCs come back from the monastery only to find that the village has been destroyed, but the horde managed to be wiped out by some of the surviving village guards, and a group of adventurers who are passing through. The group of adventurers upon hearing of the PCs clearing out the monastery, offers to talk to their employer a person named Lord Wilhelm about getting the PCs a job. The party then travels to the capitol city after having some adventures along the way to the city.

Lord Wilhelm is an archaeologist who recently lost both his legs in a dungeon and wants to employ the PCs to gather artefacts for him as he is no longer physically capable of such a task. Wilhelm then gives them some sort of test to prove themselves after which he assigns them to go to various dungeons throughout the world gathering artefacts for him, each one more dangerous then the last. The artefacts seem unrelated, but Lord Wilhelm is gathering them to perform an occult ritual, to summon and bind a demon lord to him, which he then plans to use to wipe out a certain nation who wrongly executed his wife and children (the PCs don't know of his motives). Each artefact that they gather provides a small hint to his plan, and he finally reveals his true plans to the PCs (in hopes that he can gain their loyalty to go along with it) after he has them go into hell itself to retrieve a crystal that is the last artefact to use in the ritual. The PCs then have a choice to support him (or at least pretend to support him) or actively work against him to try to stop the ritual or to corrupt the ritual and bind the demon to the PCs thus giving them godlike powers to shape the world as they see fit.

The problem with the plot as I see it, is it involves a lot of fetch quests, and doesn't give the players a lot of choices. It is also very heavy in dungeon crawling , and I want to give PCs who are the face of the party, and who picked classes that aren't super suited to dungeon crawling things to do. Also I would just like to add some variety.

Thanks for your input.


So due to suboptimal descisions on my part my rogue duelist has bren captured and will be put to death-with almost no chance of escape. So I need to build another rogue and I was thinking of building...catwoman! I have no idea where to start though. I will be reintroduced at 6th level. Any books are okay as long as they are paizo. I will be rolling my stats with 4D6.


So long story short, I like to build characters from Arrow into Pathfinder. I have built Slade Wilson and Oliver Queen and actually gotten to play as Slade which was pretty fun. However I still am not a pro at the rules and optimizing builds. I have never even played up beyond level 5 before due to my groups tending to dissolve. So right now I am building Bronze Tiger just for fun. Feel free to critique what I already have. I rolled these using 4d6. I have also house-ruled (since I am just building this for the lols and a slight off chance of maybe playing him if another character dies).

Ben Turner aka Bronze Tiger
Brawler 6 (snakebite striker)
Str 20
Dex 20
Con 18+2 racial=20
Int 10
Wis 13+1 at 4th lvl= 14
Cha 16

Feats
1st: Weapon Focus Tekko-Kagi
Human bonus: combat reflexes
Brawler bonus: deflect arrows
3rd:??????
5th: Weapon specialization Tekko-Kagi
Brawler Bonus: ???????

Abilities: Ranks in stealth, acrobatics,bluff, and maybe some other stuff.

Gear: enchanted tekko-kagi, leather or studded leather armor, and some sort of ranged weapon.


Yah I am trying to build what the title says. I have no idea where to start as I have never played a real caster before. Any help would be welcome. We are using all the books. So far our party has a slayer a ranger a druid and a tactition fighter.


Hey guys. I am playing a human rogue inspired partially by Captain Jack Harkness who wants to become a duelist for my friends homebrew thieves guild campaign. I would like some help building that duelist as far as feats, equipment, and possible multiclassing. Here is my current build. I use a weird homebrew rolling system so these stats are actually legitimate.

Str 20
Dex 22
Con 14
Int 17
Wis 14
Cha 20

Gear: Mwk rapier, shortbow , +1 leather armor.
Feats: Weapon Finesse, Dodge, Exotic Weapon Proficiency Aldori Dueling sword, Weapon focus Aldori Dueling Sword.
Hp: 22ish
Skill ranks to spend: 24
(my GM let me take a feat instead of two traits)


Hey guys. I am trying to figure out how to role-play my character. There is a distinct difference between how I want him to be and how he actually seems to be. I want him to be a very charismatic Duelist slightly inspired by Captain Jack Harkness from doctor who. Now how he comes off as is a stupid impulsive failed conman who is obsessed with being an Aldori swordsman. I guess what I am looking for is some stuff I can do like cons I could pull off things I could say to reconcile the image in my head with what I am actually playing.


Hi in my friends home-brew campaign that takes place in Galt I am playing a pathfinderized low level version of Slade Wilson (Deathstroke). He is a 5th level Slayer wielding a whip-wood quarter staff, two katanas, and a crossbow. Any advice as for feats and just generally how to play and role-play Deathstroke? So far I had him assassinate a belligerent dwarf who was giving the party problems.


Hey guys. I am creating a character for a thieves guild kind of campaign. Our party badly needs a healer and the task of dual wielding characters fell to me (our party is kinda small). We are starting at first level and so far we have a rogue, gunslinger, wizard and a monk. Our party badly needs a healer that can be stealthy but doesn't die easily. I am thinking of building an inquisitor or a cleric but I have never played a spell caster before and I don't have much an idea how to proceed (I have played a fighter, ranger, and rogue before). The character needs to be non-lawful and non-good and can't worship a good deity. I have yet to choose a race. I can use stuff from any of the books that are available on the PRD along with inner sea gods. I have rolled my stats with 4d6 and am at a bit of a loss where to put them as the cleric from the little I know can have many different types of roles in the party. I rolled these pretty awesome stats: 15,18,9,13,15,21.


Hi I am fairly new to pathfinder and looking to build a duelist/conman for a campaign I am in. We are starting at level one. Any advice for choosing feats and equipment as I progress in level? I am playing a human rogue with stats as follows ( we use 4d6 to calculate our ability scores).

Str 20
Dex 22
Con 17
Int 16
Wis 14
Cha 20