Wyrm Sniper

Gwin-215's page

87 posts. Organized Play character for Bristor.


Race

| SP 7/7 HP 9/11 RP 2/4 | EAC 14 KAC 15 | tbd | F: +3 (+5 vs. poison, disease, sleep), R: +5, W: +0 (+2 vs. mind-affecting) | Init: +7 | Perc: +4, SM: -2

Classes/Levels

| Speed 30ft | tbd | Memory Mod reroll 1/1 | Active conditions: None.

Gender

NG Android Mechanic 1

About Gwin-215

Gwin-215
PFS #: 57774-701
Faction: Wayfinders
Fame: 4
Wayfinder Reputation: 4
XP: 2

Android Mechanic (exocortex, starfarer theme) 1
NG Medium humanoid
Init +7; Senses Perception +4, SM -2

Defense
EAC 14 KAC 15
SP: 7 HP: 11 RP: 4
Fort: +3 (+5 vs. poison, disease, sleep); Reflex: +5; Will: +0 (+2 vs. mind-affecting)

Offense
Speed 30 ft.
Melee: Survival Knife +0 (1d4 S)
Ranged: Azimuth Laser Rifle; +3 (+4 w/tracking ability) 1d8 F (crit: 1d6 Burn)

Statistics
Str 11, Dex 16, Con 12, Int 16, Wis 10, Cha 8
Base Atk +0

Andriod Abilities
• Lowlight and darkvision;
• Constructed: For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition they don’t breathe or suffer normal environmental effects of a vacuum;
• Flat Affect: –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.
• Upgrade slot: use this slot to install any one armor upgrade that could be installed into light armor. Using it for Custom Rig.

Theme Abilities
Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5. Physical Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Physical Science checks.

Class Abilities
Bypass: +1 to computers and engineering
Custom Rig: Acts as appropriate tool for Computers and Engineering checks; in Android armor upgrade slot.
Exocortex:
- Longarm and heavy armor proficiency;
- Combat Tracking: Move action to designate target, use mechanic lvl as BAB vs. target;
- Memory Module: 1/day as reaction when not in combat reroll failed knowledge check;
- Skill Focus Bonus Feat: Engineering

Feats
Improved Initiative

Skills
Athletics +4, Computers +8, Engineering +11, Life science +4, Perception +4, Physical Science +8
Piloting: +4

Languages: Common,

Gear
Azimuth Laser Rifle: 1d8 F (crit: 1d6 Burn)/120 ft range //20 charges/1 use/1bulk
2 Batteries {1st battery down to 17 charges}, no bulk
Second Skin armor, L bulk (+1 EAC, +2 KAC)
Consumer Backpack, 1 bulk (Holds 2 bulk, don’t add its bulk if worn)
Hygiene kit, 1 bulk
Survival knife, L bulk, 1d4 slash
Serum of Healing mark 1, L bulk
Medpatch L bulk
Everyday clothing, L bulk
Bulk total = 2.5 bulk; 512 credits

Boons:

Slotless:
* Starfinder Society Care Package: Elixir of Renewal (2d8 hp + 1d4 ability dmg)
* Marked Field Agent (swift to show hidden SFS subdermal graft)
* True Savior of Tasch: Forgo Day Job to check box
Faction: Wayfinder Champion: Allows reputation gain
Social: Faction’s Friend: If would not get fame from success, can still get reputation with faction