Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
"Is there a location near here we could get such a gem? Even so, do the rest of you want to pour that kind of money into raising someone who is potentially a liar and a thief?"
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy is completely lost. He starts musing out loud. "All I know is that we came to recover a stolen document, which makes this Isa the likely thief, or our employer a scheming user. Maybe it was stolen and then stolen back. But whoever arranged the most recent theft was apparently interested in fleshforging and I do think all of us were victims of someone's machinations. I'm loathe to do it, but there are some necromatic spells I could use to question those killed in the fight. Heck, I could even cast a raise dead. come dawn, but I would need a pretty dang big diamond for that."
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Achurius will bolster VSBR Rosenthal's diplo check by 11 with a touch of glory.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
"I've stabilized her. Make sure she is secured and I'll revive her for questioning." treat deadly wounds, surgeons kit: 1d20 + 11 + 3 ⇒ (11) + 11 + 3 = 25 Heals 1 hp/level + 7 HP.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Has the paladin/monk stabilized? If not he will try to stabilize him. If the monk drops into dead territory he will use his breath of life spell on him (or is it a her?). heal: 1d20 + 11 ⇒ (9) + 11 = 20 "This one is still alive. We can revive him and ask questions."
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy du Loc wrote: Any of the monks still alive and capable of being stabilized/healed? I did not see a response to this question. Looking for anyone that survived from any of the battles.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Any of the monks still alive and capable of being stabilized/healed?
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy pulls out a wand of aid and casts it on Wyrgan Goodheart. temp hp: 1d8 + 3 ⇒ (5) + 3 = 8
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
I'm confused. Are we in M2 or M4, because Carlin is in M2 and there are some monks there too, but the last I heard we were in M4, where Wyrgan and VSBR are.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Since combat is starting we should probably place our icons near the entrance to M4. It would help if the monk icons were there too. How far does the silence extend? Guy, as usual, is lurking outside the room around the corner of the door peeking in and I'm wondering if the silence is enveloping him as well.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
"Maybe we need to show proof? Or maybe I am just making too much of it and it is just a simple magic mouth spell or something."
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
knowledge (religion): 1d20 + 16 ⇒ (9) + 16 = 25 "Did you all just hear that statue of Irori whisper 'I see thieves'?" Turning to fact the statues he proclaims, "We are not the thieves, we are here to recover stolen goods." Just in case, he waits to see if it responds.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Does the tunnel head towards the other trap door? Does it extend in two directions, or head off in just one? "I think we need to explore the tunnel. Maybe there is a secret room down there. Tippa, Kiti, you ready to explore? Anyone else?"
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy examines the gong and then fountain, using detect magic on it, while V is examining the parchment.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
"Not like normal monks at all. Not that I know all THAT much about monks. It just does not seem that slovenliness would be f=part of a monk order tenets. Hopefully we will find something written down or we can revive someone who knows something. In any case, if the trap is gone, we should search the room."
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
craft (glass): 1d20 + 11 ⇒ (15) + 11 = 26
"The bottles look unused too. They have to have been there for a year at least, so I agree with Kiti's assessment."
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Ditto to all above.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy is drawn to the arrows, fingering the paper fletching curiously. Turning to the others he asks, "Let's see if these are magical." He is casting detect magic, though I figure from your description you already assumed that and that they are not magical. He does commandeer a portion of fly. If nobody takes the belt, he will, just because it would be nice to be as strong and nimble as a normal person, swapping it in for his belt of constitution. But I'm guessing one of you would get better use out of it.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Not Guy. In fact he backs away from the door.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Rinse and repeat with M8
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
VSBR Rosenthal wrote: Might as well start searching here."[/b] "Sounds like the obvious next step." Guy is content leaving the fallen monks in a stabilized condition and exploring while they are knocked out. He moves towards the closest door (M7), takes a breath or two, and tries to open it. If successful he takes a peek and slams it shut at any signs of danger.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
I just checked tag lines and saw no sign of injuries "Oh, well then gather around and I'll channel some positive energy and fix you right up." channel: 5d6 ⇒ (4, 5, 4, 6, 1) = 20 We will probably be traveling a bit from here and get back spells and such. In any case save your charges. Guy IS a cleric so use him.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy winces at the violence being shown, but perks up when the monks are defeated. "Well, that went well. So who needs to have injuries tended?" Guy seems to have escaped unscathed and even unmarked. Looking around he asks in amazement. "Wait, was no one injured? Remarkable!"
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
phaeton_nz wrote: I wasn't sure Yellow could reach Blue or attack Blue if grappled. If he can, I'll retcon it. You can take any action that requires only one hand to perform, such as cast a spell or make an attack with a light or one-handed weapon against any creature within your reach (or in this case an unarmed strike if next to blue), including the creature that is grappling you (but not limited to the grappler). Also, Murderous Command says that if you are not adjacent you attempt to get next to them and attack (if possible), so I would say that would mean it would try to break the grapple and move. Yellow is kinda hosed in either case. This page has a really nice breakdown for grappling.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy is seeing the battle wander too close to him and casts a DC 18 murderous command on the first monk coming through the door (yellow). He also takes the additional precaution of moving to the other side of the entrance to put some distance between himself and the ones coming through.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy gives Tippa a nasty look and then sighs.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Tippa wrote:
You sure you say that and contradict Guy?
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Joining the ranks of the confused, Guy mutters "No magic, but how then?" These folks are probably complicit in the theft. I doubt we should just announce out intents. "We are tourists and wanted to visit a temple of Irori and someone mentioned this one. So here we are. Any chance we could get a tour?" bluff: 1d20 + 5 ⇒ (15) + 5 = 20 If someone is a better liar... He backs his claim off with a little buttering up. Diplomacy: 1d20 + 15 ⇒ (9) + 15 = 24 "I'm not much of a fighter myself, but your skills at unarmed combat are legendary. And healing too. Now that is something I am skilled at, though I will admit I do use a little divine help to so the heavy duty healing. Any obscure mystical healing lore would be fascinating," he gushes.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
"My guess is that it is magical and Carlin has some celestial blood in him. But that is a pretty wild guess." Guy casts a Detect Magic and attempt to identify the statue to confirm. spellcraft, identify: 1d20 + 7 ⇒ (3) + 7 = 10 But it seems he is not all that good at identifying magic.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy breathes a sigh of relief when they are not attacked, particularly after Wyrgan's notification that there was a fight in progress. He really hates being attacked, which begs the question, as it always does in his head, why would he ever join the Pathfinder Society. The the right side of his brain, as usual, quickly answers 'for the glory priest of Sarenrae'. Guy joins the onlookers and also winces, but probably for a different reason as his winces seem to be only at the times whenever a blow hits. About to introduce himself, he decides to keep quiet. Monks are kind of weird about interruptions, or at least that's the way they are in all the plays. Instead, he just stands there awkwardly wincing. religion: 1d20 + 16 ⇒ (18) + 16 = 34 He also notices the celestial white tiger but, since it was already mentioned, does not comment. Nothing strange about a temple of Irori having one.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy will cast a 3 minute Aid on Wyrgan AFTER they get inside, figuring it will probably be pointless, but wanting to help out. The gates are not open, right? The map has them shown as closed and open, so it is a bit confusing. "Anyone want to fly inside and scout around before we chance the gates?"
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy has a wand of Aid. Too expensive to spam on everyone, but he could afford a single casting at this point. Who would be the most likely to take a hit or two at the beginning of combat, including any of the companions?
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy leans against the wall as he waits for the others to use their skills to slip into the area. In the mean time he considers whether to cast aid on one of them.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
kn religion: 1d20 + 16 ⇒ (16) + 16 = 32
"Carved from a human rib, huh? That does not bode well."
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
An unassuming man dressed drably uncertainly responds. "Well, the society sent us to fix the problem and they are usually pretty good at picking trouble shooters. At least I hope so. " The small statured man sports a silver holy symbol or Sarenrae dangling from his neck along with three other amulets, and a series of 4 wands loosely hooked to his side. He touches his holy symbol and his hand starts to glow. "I agree that this is an outrage and I take it personally that some low browed thug might have desecrated your collection. Considering the nature of what was stolen, however, I strongly suspect they had particular interest in flesh crafting. Can you tell us anything about the contents of the book and what we might expect when confronting a master in the arts?" diplomacy, touch of glory: 1d20 + 21 + 11 ⇒ (16) + 21 + 11 = 48
1) Player name: miteke
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
'See' you all later in another game.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guys downtime glass crafting: 1d20 + 11 ⇒ (7) + 11 = 18
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Unfortunately, Guy has no training in nature or geography so it is up to the others to draw connections. Guy starts pulling items from the sky vault using the index scrolls.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Typically GMs have me roll downtime in discussion or recruitment. Where would you like us to make our rolls? It would probably be easiest on you if we all rolled in the same place. With the threat averted, Guy will try to locate sage jewels in the following order, not really knowing what jewels exist:
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
So, to find out what items are in the sky vault, do I just guess, or do I examine some scrolls and randomly determine things that are there based on the scroll I happened to pick? Could other PCs look through the scrolls and find things of interest?
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
I was thinking more along the lines of entering it. I get the impression that the 30' sphere does not have any room left for open spaces :) So, do these index scrolls include an inventory of the contents or whether it is full and adding something might displace something else?
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Am I able to ask the machine questions? I was wondering if I could get the sky vault to descend and not crash, but allow us access. I suppose with some timing, it could be done even without a specific command?
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
"I think I have stalled the sky vaults falling. The gem allows me to do some interesting things with this machine."
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy uses the disagreeable sky vault to stop descending on us.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
phaeton_nz:
I'm trying to figure out if we have the scrolls yet or not. I do not remember receiving them. This round Guy holds out the gem and activates the power to locate sage jewels.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
phaeton_nz: Can Guy communicate these commands to the others and have them perform any of these actions or must he do them himself? Are all the actions full-round actions or just the third one? What are the contents of the vault? You mentioned scrolls found in the columns listed the items and the actions needed to retrieve them. Did you mean the scrolls we saved from the burning room Saruna was in, the library, or are these scrolls we have not discovered yet that are in the columns in this area?
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy approaches the crystal and examines the statues, looking for a use for the crystal he is using.
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