Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
boon: 1d20 ⇒ 19
Tippa wrote: Nice, one of us will get that boon!
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
day job (glass crafting): 1d20 + 11 ⇒ (20) + 11 = 31; 75 gp - nice!
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy drops the recalcitrant and useless rug edge with a tinge of embarrassment. "Good idea folks, but is there such a thing as too much fire? Not sure how these things work, so I'll leave it to the experts."
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy is pretty useless, looking for a rug or something to put the fire out with. But the thing is sooo dang heavy he spends a round trying to lift the stubborn thing.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy is waiting to see if the foe is destroyed before wasting a spell (i.e., delaying). So let VSBR's attacks land.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
VSBR Rosenthal wrote: Also I don't think you can crit incorporeal unless you have Ghost Touch enchantment on your weapons or something like that. Well, I did not know that!
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy starts at the announcement that the monks have been drained. He looks a little closer to see if it is true and if there is something he can do about it. Activates blessing of the faithful on himself because it is free and he can... heal, blessing of the faithful: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy remains in a safe place. "I'd say your champion was less than effective. We got what we came for and you rejected our help, so we will just be on our way... Except..." Guy prods one of the mesmerized monks (not the evil one) if he has time.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy is relieved that there is a wall between him and the big worm. He is not hppy that it can burrow under walls, nor the fact that by his estimation he is right on top of an inconveniently dug tunnel. Being next to a righteous paladin, he casts a shield of faith on her (Wyrgan, should give her a +2 AC since it does not stack with her ring) and then moves AWAY from the creature.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
NO flight here. Guy will remain grounded and under his sanctuary spell, though he will cast instrument of agony on VSBR Rosenthal's weapon of choice. He, being an inquisitor, seems most fitting.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy looks on with astonishment as the creature slips away. "What now? It seems quite unreasonable, and a bit nasty to boot. Should we wake the monks before we take any other action?"
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
"Not short of a wish, and I am not sure that would work either. What you ask is impossible, at least for us."
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy rubs his chin thoughtfully, wondering if there is some miracle he could call upon that would help. Naturally he came prepared for a fight so nothing handy right now. After adding another touch of glory, this time to himself, Guy lectures the creature. "The thing is that what you are creating here is a poor substitute for a live tree. I'm not sure what the solution is but vengeance and/or rebuilding the tree like 'that' is not going to help. Yes, mankind does harvest, and sometimes over-harvest from nature. We have druidic orders that try to keep that in check. In many cases simple harvesters are convinced to work with the druids to produce a more healthy balance. My suggestion would be to get the druids involved and resolve to replant and rebuild your forest. It CAN be done, starting with a seed from your tree if you have one. You would be amazed at what humankind can do when they are motivated, both for evil and good." diplomacy: 1d20 + 21 + 11 ⇒ (12) + 21 + 11 = 44
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
"HappiER. I'm Guy, by the way, servant of Sarenrae. And you are?" Guy lets the aura of heroism lapse. knowledge: 1d20 ⇒ 9, see banner for skill bonuses. If religion then +16. Otherwise not so good bonuses.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
A little miffed and not quite ready to do any diplomacy, Guy defensively points or "That was a haunt. Haunts are evil and bad. I got rid of it. My divinity riddled sack of flesh did that. Any you are?" If someone is going to try diplomacy, Guy will move next to them and use his Touch of Glory ability to give them a +11 while saying, "And now he is too! Nice, huh?" At the moment his is feeling verbally insulted and is not interested in talking nice.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
With satisfaction Guy watches the haunt dissipate. "There. That will do just nicely." He seems almost surprised when the monk comes out of the reverie and Guy looks at the others to see if they come out of it too. "Parlay? I'm always ready to talk instead of fight. What did you want to parlay about?"
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy generates his pillar spell right in the midst of the haunt. It starts crackling with light and positive energy. positive damage: 10d6 ⇒ (2, 1, 2, 5, 3, 1, 4, 2, 4, 4) = 28 if vulnerable to light it takes positive damage: 10d8 ⇒ (1, 1, 3, 7, 1, 1, 5, 6, 8, 1) = 34 Note to players: If you do climb the tree within the next 11 rounds and get next to the pillar you may touch it to receive 2d8+10 healing.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy looks up to find the haunt. "That thing is way out of my reach with a simple channel. Until it comes closer, there is nothing I can do." But after thinking for a while he adds, "I could use my bonded holy symbol to cast pillar of life! That should do the trick!" @GM phaeton_nz
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy activates his Aura of Heroism (Su) and examines the structure, figuring this is some kind of twisted religious ceremony. knowledge (religion), heroism: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Seeing everyone rattle off spells, Guy decides he had better do so or risk being embarrassed. Of course his idea of a buff is to cast sanctuary on himself, which will probably expire before there is actually a battle (he also uses 5 doses of Cold Iron Alchemical Power Components to buff the resistance to dispels :) He also gets a mage armor case on himself (by Carlin) from his wand, if she is willing, and offers to let her use a charge on herself.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
"I guess we need to search the temple then." Is that even on slide 7?
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Nice. No electronic issues there I expect.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
"Is there a location near here we could get such a gem? Even so, do the rest of you want to pour that kind of money into raising someone who is potentially a liar and a thief?"
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy is completely lost. He starts musing out loud. "All I know is that we came to recover a stolen document, which makes this Isa the likely thief, or our employer a scheming user. Maybe it was stolen and then stolen back. But whoever arranged the most recent theft was apparently interested in fleshforging and I do think all of us were victims of someone's machinations. I'm loathe to do it, but there are some necromatic spells I could use to question those killed in the fight. Heck, I could even cast a raise dead. come dawn, but I would need a pretty dang big diamond for that."
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Achurius will bolster VSBR Rosenthal's diplo check by 11 with a touch of glory.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
"I've stabilized her. Make sure she is secured and I'll revive her for questioning." treat deadly wounds, surgeons kit: 1d20 + 11 + 3 ⇒ (11) + 11 + 3 = 25 Heals 1 hp/level + 7 HP.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Has the paladin/monk stabilized? If not he will try to stabilize him. If the monk drops into dead territory he will use his breath of life spell on him (or is it a her?). heal: 1d20 + 11 ⇒ (9) + 11 = 20 "This one is still alive. We can revive him and ask questions."
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy du Loc wrote: Any of the monks still alive and capable of being stabilized/healed? I did not see a response to this question. Looking for anyone that survived from any of the battles.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Any of the monks still alive and capable of being stabilized/healed?
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy pulls out a wand of aid and casts it on Wyrgan Goodheart. temp hp: 1d8 + 3 ⇒ (5) + 3 = 8
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
I'm confused. Are we in M2 or M4, because Carlin is in M2 and there are some monks there too, but the last I heard we were in M4, where Wyrgan and VSBR are.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Since combat is starting we should probably place our icons near the entrance to M4. It would help if the monk icons were there too. How far does the silence extend? Guy, as usual, is lurking outside the room around the corner of the door peeking in and I'm wondering if the silence is enveloping him as well.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
"Maybe we need to show proof? Or maybe I am just making too much of it and it is just a simple magic mouth spell or something."
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
knowledge (religion): 1d20 + 16 ⇒ (9) + 16 = 25 "Did you all just hear that statue of Irori whisper 'I see thieves'?" Turning to fact the statues he proclaims, "We are not the thieves, we are here to recover stolen goods." Just in case, he waits to see if it responds.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Does the tunnel head towards the other trap door? Does it extend in two directions, or head off in just one? "I think we need to explore the tunnel. Maybe there is a secret room down there. Tippa, Kiti, you ready to explore? Anyone else?"
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy examines the gong and then fountain, using detect magic on it, while V is examining the parchment.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
"Not like normal monks at all. Not that I know all THAT much about monks. It just does not seem that slovenliness would be f=part of a monk order tenets. Hopefully we will find something written down or we can revive someone who knows something. In any case, if the trap is gone, we should search the room."
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
craft (glass): 1d20 + 11 ⇒ (15) + 11 = 26
"The bottles look unused too. They have to have been there for a year at least, so I agree with Kiti's assessment."
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Ditto to all above.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy is drawn to the arrows, fingering the paper fletching curiously. Turning to the others he asks, "Let's see if these are magical." He is casting detect magic, though I figure from your description you already assumed that and that they are not magical. He does commandeer a portion of fly. If nobody takes the belt, he will, just because it would be nice to be as strong and nimble as a normal person, swapping it in for his belt of constitution. But I'm guessing one of you would get better use out of it.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Not Guy. In fact he backs away from the door.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Rinse and repeat with M8
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
VSBR Rosenthal wrote: Might as well start searching here."[/b] "Sounds like the obvious next step." Guy is content leaving the fallen monks in a stabilized condition and exploring while they are knocked out. He moves towards the closest door (M7), takes a breath or two, and tries to open it. If successful he takes a peek and slams it shut at any signs of danger.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
I just checked tag lines and saw no sign of injuries "Oh, well then gather around and I'll channel some positive energy and fix you right up." channel: 5d6 ⇒ (4, 5, 4, 6, 1) = 20 We will probably be traveling a bit from here and get back spells and such. In any case save your charges. Guy IS a cleric so use him.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy winces at the violence being shown, but perks up when the monks are defeated. "Well, that went well. So who needs to have injuries tended?" Guy seems to have escaped unscathed and even unmarked. Looking around he asks in amazement. "Wait, was no one injured? Remarkable!"
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
phaeton_nz wrote: I wasn't sure Yellow could reach Blue or attack Blue if grappled. If he can, I'll retcon it. You can take any action that requires only one hand to perform, such as cast a spell or make an attack with a light or one-handed weapon against any creature within your reach (or in this case an unarmed strike if next to blue), including the creature that is grappling you (but not limited to the grappler). Also, Murderous Command says that if you are not adjacent you attempt to get next to them and attack (if possible), so I would say that would mean it would try to break the grapple and move. Yellow is kinda hosed in either case. This page has a really nice breakdown for grappling.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy is seeing the battle wander too close to him and casts a DC 18 murderous command on the first monk coming through the door (yellow). He also takes the additional precaution of moving to the other side of the entrance to put some distance between himself and the ones coming through.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Guy gives Tippa a nasty look and then sighs.
Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16
Tippa wrote:
You sure you say that and contradict Guy?
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