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leo1925 wrote:
Aelryinth wrote:

I'm looking at a stat block error? for the Blue Dragon.

It says in her tactics that she saves one Level 7 Spell slot for Summon Monster VII. However, her two seventh level spells are Prismatic Spray and Greater Scrying.

Where is she getting this Summon Monster VII from?

the other slots saved and spells mentioned are on her list...

==Aelryinth

I know that the post that i am quoting is over a year old but the issue wasn't answered, what should i do? change one her two 7th level spells for summon monster 7? change one of her feats for expanded arcana? something else?

I would remove Greater Scrying.


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Hey. I have a related question. A paladin of sarenrae I'd fighting with the group.
There is one evil fey. Since the fey is over numbered she decided to surrender. She drops her weapons and begs for mercy. The gunslinger turns comes up. He looks at the paladin asking for approval. The paladin looks to the ground giving no response. The gunslinger puts a bullet in the head of the fey.

Would you consider this a break of the code?

Let me know if you need more details on the situation.

Thanks in advance!


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Hi all,

I may be missing something obvious but I do not see anywhere in the Pathfinder books that explain how an aura works in general.
Do auras trespass line of sight?
Do they trespass line of effect?
Do they circle around walls and obstacles?
Do auras shut down when the creature falls unconscious?
Do they shut down when the creature dies?

The question came particularly during a combat with a Seugathi, but many other monsters have auras that leave a lot to manual judgement.


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Ok. Last night we got to the Seugathi combat. So far no-one is down, one thing is true, Seugathi are not the best HP damage dealers, but the party is all confused, there is 5 of 'em so Seugathis can only pick 3 out of 5 to control... but the chances for succeeding in 3 DC 20 will rolls is almost near 0% for most of the PCs. The only one with some chances is the Paladin, with +13 in Will, which has a total 42% per round of having 3 successes. The rest are closer to 10% - 3%.

We come up with this table:

Bonus DC Success Chances of 3 Successes
1 20 5 0,0125
2 20 10 0,1
3 20 15 0,3375
4 20 20 0,8
5 20 25 1,5625
6 20 30 2,7
7 20 35 4,2875
8 20 40 6,4
9 20 45 9,1125
10 20 50 12,5
11 20 55 16,6375
12 20 60 21,6
13 20 65 27,4625
14 20 70 34,3
15 20 75 42,1875
16 20 80 51,2
17 20 85 61,4125
18 20 90 72,9

Considering at this level most PCs (LVL 8) have +2 Base Will to +6 base will. Add +0 to +2 for Wisdom modifier. Add +0 to +2 for cloak of prot.

We have a minimum mod of +2 and a maximum of +10 (not considering the paladin).
Most PCs will fall in the +6 or +7.
That means most PCs in this adventure will have a 5% chances of actually acting during any round of this combat... this looks like terrible encounter design to me. I blame myself for not noticing this problem before, but I wonder what Paizo has to say about their Playtesting sessions...


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Hi James,

Thanks for the reply.
One of my PCs is actually writing the journal and the maps that will eventually be published at the end of the Campaign ("The Shattered Stars Chronicles").

He's putting a lot of effort on it, and I want to reward him with extra Fame and/or Prestige.

How much you think I should give as extra per adventure?

For ex.
Adventure 1 says PCs get 8 Fame and Prestige at the end.
I was thinking on awarding and Extra 4 to him. Is this ok or will it get out of hands?