Gorm Greathammer

Gustav the Dark's page

36 posts. Alias of scranford.


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Male Dwarf Seeker (Rogue)

Gustav is on the opposite side of the tree when Fliss begins her ascent, and only sees her as he walks around and finds her about halfway to the moss.

"Wait! I...we're still trying to find out the best approach. I don't think another 15 minutes is going to make a difference, and we might end up with another victim".

At the same time he draws forth his hand crossbow even with no available target.


Male Dwarf Seeker (Rogue)

Gustav is also awed by the majesty of the tree but is more reserved in his respect. He follows Fliss around the tree analyzing his ability to climb it if required and looking for any signs of the Elderwood Moss.

1d4 ⇒ 3 Survival Total of 7
1d6 ⇒ 3 Wild Die
1d6 ⇒ 2 X-Die

As he scans the branches however, he notices something else. "Wait! Something is off here. The tree is vibrant with life, but it does not share it with others. Look there is no wildlife... squirrels... birds... etc. We should beware. Something is not right".

For some reason the dice rolls did not carry through from my "Preview". The WD was a 6 followed up by a 1. I fear the site is getting wonky again.


Male Dwarf Seeker (Rogue)

"Hmm. Interesting Trap. Let me see how it is disarmed".

Gustav approaches careful to stay away from the business end of the Fox Thing and attempts to help Fliss open the trap. More from interest in the trap function than whatever this creature is... but results are similar.

Gustav's head pops up at the sound behind him and nods at Angus's comment. He lurches to his feet pulling his hand crossbow as he does.


Male Dwarf Seeker (Rogue)

"Looks safe enought to me". Gustav approaches and first fills his waterskin, then quickly splashes water onto his face and eyes.


Male Dwarf Seeker (Rogue)

"Hmm. Ezren can you make sense of any of this"? '

"Do we just let this thing set here or should we send it to it's final rest"?


Male Dwarf Seeker (Rogue)

Gustav finally catches up to the others and leans hands on his thighs as Ezren inspects the creature. He is careful not to get too close, as undeath is still not totally resolved within him.

He starts at Ezren's request. "Um... sure. Just hand it to me and I'll tie it up proper".

It is obvious he doesn't really want to get too close to the thing.

"Creeper? Tribe? I don't know nothing about all that".


Male Dwarf Seeker (Rogue)

Gustav stops short in his approach and draws a careful bead on one of the flying stirges, letting loose with a bolt from his hand crossbow.

1d6 ⇒ 61d6 ⇒ 6 shooting + Wild Die

1d6 ⇒ 5 explosion

2d4 ⇒ (1, 2) = 31d6 ⇒ 4 bolt Damage (+ Raise?)

11 to hit and 7 damage

"What is she? Oh well. I know what those giant furry mosquitos are".


Male Dwarf Seeker (Rogue)

Gustav lags behind the others a bit, his short legs taking him longer to complete the journey... plus he by nature is a bit more cautious. "What is it? Why isn't the little girl running away"?

I'm assuming that Gustav's slower pace will take him a couple of rounds longer to reach the site?


Male Dwarf Seeker (Rogue)

Gustav notices the first slender leg appear at his cuts. "Oh No! It's having babies".

Then he remembers that snakes don't normally give live birth and keeps from stabbing at the emerging figure. He steps back as she emerges and grunts.

"Well... so much for dinner".

He then begins to clean the snake blood and guts from himself.


Male Dwarf Seeker (Rogue)

Gustav still breathing hard from the exertion of the battle notices that part of the snake isn't dead yet.

"Wait there is something still moving there. Let's cut it open and see if we can grab some free dinner".

He then looks around at the others. "Anybody got a knife I can borrow"?


Male Dwarf Seeker (Rogue)

"Quit trying to hide in the bushes you sneaky Bastage".

Gustav boldly steps forward and thrashes at the snake with his Quarterstaff.

1d4 ⇒ 4 Fighting
1d4 ⇒ 4 X1
1d4 ⇒ 2 X2
1d6 ⇒ 2 Wild Die

so 10 to hit.

Damage
1d6 + 1d4 ⇒ (3) + (1) = 4 Damage
1d6 ⇒ 2 Raise?
1d6 ⇒ 3 Vulnerable due to multiple attackers?

So somewhere between 4 and 9 damage


Male Dwarf Seeker (Rogue)

Gustav points to the bushes.

There! A big snake hiding right there. It tried to bite me".

Gustav moves to the fire to stoke it and hopefully either drive the beast off or illuminate the area enough for everyone else to see.


Male Dwarf Seeker (Rogue)

"To Arms! To Arms! We are beset"!

Gustav takes a shot at the serpent as it descends towards his sleeping companion.

1d6 ⇒ 6 Shooting(X) Total of 7
1d6 ⇒ 1 Wild Die

1d6 ⇒ 1 Explode 1

Hand Crossbow: 2d4 ⇒ (2, 3) = 5 Damage Total of 5


Male Dwarf Seeker (Rogue)

"Angus how about you take first watch, and I'll take second? We'll let Ezren sleep and recover a bit".

He then looks around the area.

"Let's put our backs to this big tree and build a fire between us and the forest. Perhaps we could put up some branches and dried leaves outside the campsite so if anything comes upon us we might hear it first".


Male Dwarf Seeker (Rogue)

Gustav lets the mosquito's go without an attack.

"They're just doing what they do. They aren't evil or anything. We just need to keep an eye out for more, and don't make ourselves so vulnerable".

He then turns to the aged human.

"Take all the time you need. I'm sure we'll need you at strength going forward. Let me carry your supplies for you".


Male Dwarf Seeker (Rogue)

"Hold still mage. Don't want to miss and hit you".

Gustav tries to hit the attached mosquito with his Q-Staff. If it's dead he goes for the other one on Ezren.

1d4 + 2 ⇒ (4) + 2 = 6 Fighting
1d4 ⇒ 1 X1

1d6 ⇒ 1 Wild Die

7 to hit

Damage 1d6 + 1d4 ⇒ (5) + (2) = 7
Thief Bonus Damage to Vulnerable if applicable. 1d6 ⇒ 4

Damage either 7 or 11


Male Dwarf Seeker (Rogue)
GM BrOp wrote:

Gustav's hand crossbow bolt grazes one of the giant mosquitos diving toward the group, causing it to momentarily fly off course. (Creature is Shaken)

I forgot to mention, these creatures have Toughness: 4 and Parry: 5.

EDIT: Gustav, unless I am mistaken you got a raise on the attack: Wild Die Ace = 11 (6+5) minus 1 for size = 10. 10 is 6 above your target (4), so that's a raise, which means you do an additional 1d6 damage.

That's weird. When I hit "Preview" it only showed me as rolling a (1) on the exploding dice. I like (5) Much better.

1d6 ⇒ 3 Additional Damage


Male Dwarf Seeker (Rogue)

"Darn bugs! Big Bugs!!".

Gustav twirls around with his crossbow, and takes a shot at one trying to anticipate it's flight path.

1d6 ⇒ 3 Shooting
1d6 ⇒ 6 Wild Die
1d6 ⇒ 5 X-plode 1

So that's 7-1 to hit for a 6

2d4 ⇒ (2, 3) = 5 bolt damage


Male Dwarf Seeker (Rogue)

"Elder tree it is. Nothing like the present for departing. All this lumber and sweat boars me".


Male Dwarf Seeker (Rogue)

Sorry I missed the "Sketch a rough map" out comment. Just trying to move things along :-)


Male Dwarf Seeker (Rogue)

"Well thanks to you. It might indeed be a dangerous journey... but nonetheless a vital one. Could you perhaps sketch out a brief map on where these places might lay"?


Male Dwarf Seeker (Rogue)

I agree about the RP part of gaming. I think that this develops as we play, however. I have no reason to trust or know anything about my two mates. As we play and see how the characters react and interact the Roleplaying aspect will develop organically. Very hard to do this away from the table, so giving us new reasons to bond is the fastest way to develop this interaction.


Male Dwarf Seeker (Rogue)

Gustav bristles as the danger presents itself, torn between drawing weapons, or finding a good place to hide. As he recalls bolts hurt... a lot...

He visibly relaxes as the danger passes, glad that Angus seems to be on the good side of these men.

"Humph! Okay then".


Male Dwarf Seeker (Rogue)

Gustav picks up an extra (5) days of trail rations and eats a giant meal before leaving... then just to be on the safe side he buys a gallon of ale.

"I say we hit the closest place first, then work our way north".


Male Dwarf Seeker (Rogue)
GM BrOp wrote:
Angus and Ezren, have you been rolling d4s for your Wild Die? If so, remember it's a d6.

I have been. The d4 is for untrained knowledge skill with the -2 penalty assigned.


Male Dwarf Seeker (Rogue)

2d6 ⇒ (4, 2) = 6 Common Knowledge (4)Success

1d4 ⇒ 1 1d6 ⇒ 4 Occult (Unskilled -2) (3) Fail

1d4 ⇒ 1 1d6 ⇒ 5 Occult (Unskilled -2) (4) Success

"I seem to recall something about an old Dwarven Monastery about 15 miles north of the river fork, but not sure exactly where it is".

He then rubs his beard trying to recall details of his rough treasure map without actually pulling it out.

"And I saw an old map that had a big red X marked on it about 20 miles north of here. That would be a possible location for the crazy witches house".

"I'm not sure exactly where any of this is... but I'm pretty good at finding things".


Male Dwarf Seeker (Rogue)

2d6 ⇒ (6, 6) = 12 Common Knowledge "Total of 7
1d6 ⇒ 1 Exploding

"Hmmm. My mammy used to make Boar stew with Ironbloom Mushrooms. Knew they taste... well...Okay, but didn't know they were good for you".

He then looks at Angus and Ezren with a shrug. "I had planned on asking if I could help find ingredients anyway. Guess it might be useful to have more eyes looking".


Male Dwarf Seeker (Rogue)
Ezren The Younger wrote:

"Oh Gustav," Ezren the Younger says as he joins the line to Laurel's cottage. "You're too young for achy joints like me, and I won't ask what brings you here. That's none of my business. I don't mind asking about things that are my business, mind you. Like this sickness. That's everyone's business. You want one of these candles? Supposedly keeps the contagion at bay."

He has his mouth and nose covered with a scarf. He carries a lit candle in his left hand and his cane in his right.

"Humph! I'll have you know that I've got over 135 years in my hindsight. Not my fault that you humans have poorly designed aging issues. I'm just here to see if I can make a little dough helping find more ingredients... among other things. Don't need no stinking candles for warding off disease or for seeing".


Male Dwarf Seeker (Rogue)

Gustav taps his foot and looks around impatiently. He sees a couple of familiar faces... though he doesn't know them well enough to call them friends. He nods his head in greeting anyway striving to remember what name he gave them.

Maybe this Laurel will be interested in hiring me to find some of these rare herbs for her teas. Get me out of this place for a while".


Male Dwarf Seeker (Rogue)

I'm having difficulty establishing why Gustav would know the others. He's not from here and trying to lay low. I may be only speaking for myself, but it seems like we're being forced to develop background for the adventure, when we really don't know our characters all that well at the moment.

Since PbP is a little slow anyway, perhaps if you gave us a boost to get to the action you might get a little more activity.


Male Dwarf Seeker (Rogue)

1. Laying low from a dangerous thief's guild, and at the same time checking out an old treasure map.

2. I am not scared of no sickness. I'm a Dwarf.


Male Dwarf Seeker (Rogue)

As I mentioned in the brief background, he ran afoul of an Influential Thieves Guild in Cheliax, and is beating feet to stay far away from them as possible till things cool down. I also like the idea of the map. He won it in a dice game (Honestly/Dis-honestly?) years ago, and some of the landmarks on the map lead him to believe he might be in the area.


Male Dwarf Seeker (Rogue)

Gustav has traveled a lot in his life. He tends to wear out his welcome more often than not... usually by finding things that aren't really lost. He crossed a thief's guild in Cheliax and had to make haste. The boat he stowed away on just happened to be headed across the Inner Sea. Trying to keep a low profile he ended up in Falcon Hollow... where hopefully the temptation to find things is not too tempting. He's been here about two weeks now and is not only running low on funds, but more importantly getting bored.


Male Dwarf Seeker (Rogue)
GM BrOp wrote:
I'm a bit concerned that only 2 of the 4 people who expressed interest have checked in.

That's unfortunately one of the issues with having a long recruiting window. Perhaps give it a day or two more???


Male Dwarf Seeker (Rogue)

And this Thread Also I have found... Ha...ha...ha...ha...ha!


Male Dwarf Seeker (Rogue)

Ah! I have found this thread. Nothing hides from the senses of Gustav.

I would prefer Google Drive with Slides. Roll20 sometimes gives me trouble depending on the device I access it on.