Gorm Greathammer

Gustav the Dark's page

36 posts. Alias of scranford.


Full Name

Gustav the Dark

Race

Dwarf

Classes/Levels

Seeker (Rogue)

Gender

Male

Size

M

Age

137

Special Abilities

Acrobat, Rogue

Languages

Native, Dwarven

About Gustav the Dark

Gustav the Dark
Novice Male Dwarf, Finder of lost things
Background
Raised by some unsavory characters in Magnimar, Gustav learned a different way of life from most Dwarves. He found his treasures in the hidden places, and dark alleys of the city, and honed his skills in procuring and finding things using alternative means.

Description
Tall, thin, and dark for a Dwarf, he keeps his beard cut short, and his hair long but bound into braids. Wears dark leathers, and moves with a grace belying his race.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Fighting d4, Notice d6, Persuasion d4, Science d4, Shooting d6, Stealth d6, Survival d4, Thievery d6
Pace: 5; Running Die: d4; Parry: 4; Toughness: 6
Hindrances: Curious, Overconfident
Edges: Acrobat, Rogue
Armor: Leather Cap (Armor 2), Leather Tunic/Jacket (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), Axe, Hand (Range 3/6/12, Damage Str+d6, ROF 1), Crossbow, Hand (Range 5/10/20, Damage 2d4, ROF 1), Staff/Quarterstaff (Range Melee, Damage Str+d4, Reach 1, +1 Parry)
Gear: Adventurer's Kit (p107), (5) Trail Rations, Gallon of Ale, Leather Armor, Crossbow, (20) bolts, (2) Hand Axe.
Languages: Native, Dwarven
Current Wealth:17.5 gp.

Special Abilities
Languages: Common and Dwarven.
Darkvision: Dwarves ignore penalties for Illumination up to 10” (20 yards).
Iron Constitution: Dwarves add +1 when resisting poison and powers or abilities that state they work like a power.
Reduced Pace: Decrease Pace by 1 and the running die by one die type.
Stonecunning: Free Notice roll at +2 within 10 feet of unusual stonework such as traps and hidden doors and a raise tells them how to trigger the trap or open the door.
Tough: D6 in Vigor and a maximum Vigor of d12+1. Strength is one die type higher when determining Encumbrance and Minimum Strength to use armor and equipment (but not weapons).
Sneak Attack: Rogues add an additional d6 to their damage when they have the Drop on their victim, or the victim is Vulnerable. This applies to Athletics (throwing), Fighting, or Shooting attacks.
Languages Known: Native, Dwarven

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