Devourer

Gus Zagarella's page

RPG Superstar 7 Season Star Voter. 12 posts (101 including aliases). No reviews. No lists. 1 wishlist. 2 aliases.


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Writer wrote:
Rynjin wrote:

1.) Why is this in Conversions?

2.) Fighter. It's been proven to me that Fighter can do anything. All you need is the right traits, a good amount of Feats and ranks in UMD and you can fight better than any martial and cast spells better than a caster.

Here we go . . .

*Throws back in chair, puts on sunglasses, and waits for the massive flamewar to begin again.*

I'm turning on the windshield wipers.


Nuku wrote:
Gus Zagarella wrote:
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Tags added for your enjoyment!

Thanks! :)


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For the whole "eidolon as last resort" angle... Otherverse Games has a pdf called Eidolons Unbound that contains a section for eidolon flaws. One of these limitations is a restriction on summoning that prevents the eidolon from being called unless the summoner is at 1/2 his HP or lower. In exchange for taking this flaw you gain +4 evolution points. Could be something interesting to run by your GM.


Sincubus wrote:

Deadly Dancer

A creature like this would be cool, some creature with arms and legs ending in blades, very agile and fast, and deadly.

Yes to the Deadly Dancer. So much yes.

On the Jyoti's xenophobia, a good justification for it would be that they see creatures from outside the positive energy plane as tainted by negative or even neutral energy. They (non-jyoti) are seen as impure and corrupted, and would be treated like lepers. Put this on the scale from a few diseased individuals to the entirety of all other races in the multiverse and it is easy to see how xenophobic Jyoti could be.

But that's all head-canon. Todd probably has a better answer.


Kthulhu wrote:
Odraude wrote:
True. I never liked the fact that you could die from too much positive energy. Seemed so silly of a concept.
It's kind of like pumping air into a balloon. Too much, and it bursts.

I once played with someone in 3.5 who was an extremely efficient optimized healer. This was actually his preferred way of killing enemies. He also had a habit of turning stone walls to flesh and causing them to burst with positive energy so that he could escape through them.

I too would like to see more kami. I think a scroll kami, or some sort of rock kami could be fun for low CR, but a thunder and lightning kami might be fun for higher level play.

Since there are so many dinosaurs and megafauna, it could be interesting to introduce giant sea scorpions or nautiloids from the cambrian age.

At the top of my personal wishlist, I want to see new and variant Kytons. Everything about them is so metal, pun fully intended.


Have you considered sneaking the players into his war tent during the night? It might be an interesting chance to ambush him while he is alone. Of course, their main challenge will be finishing him off before all of his reinforcements arrive.


Energy resistance is nothing special. I mean, sure it can prevent some extraneous damage from spell effects, but will it save the aasimar from getting gored or clawed... not really.

I've played with aasimars and tieflings and nobody seems to pick the race specifically for the resistances, it's usually been for flavor.

When resistance does come up, the player has a small victory and the fun they are having with the game increases.

Although, there is another side to this...

If you have friends who abuse resistance, then put them up against one of the myriad beasties that don't use energy in their attacks. A good scuffle with an advanced owlbear may shake them up a bit.


I would really like to see some more original magical beasts. Part of the reason why things like the Owlbear and Bulette are still talked today about is because they came out of left field and surprised everyone in their time. Stuff like eel-weasals, elephants with three heads, and telekinetic goats would really stand out in a new book and could have some very fun lore crafted about them.


There is a racial trait for ifrits called "Efreeti Magic" that grants them one use of Enlarge Person per day. This, combined with a melee cleric or battle oracle build could make this viable. Only as long as you play an ifrit, that is.


Bump


For those who don't know, gigas are a type of giants living on the outer planes. In the bestiary of the "The Twice-Damned Prince" there is mention of Nirvana and Maelstrom Gigas. Neither of these has been officially statted up in Paizo's canon yet, so I thought I'd try my hand at creating the Nirvana Gigas. Tell me what you think, if this goes well I'll consider doing the maelstrom gigas next.

Nirvana Gigas CR 15
XP 51,200
NG Gargantuan Humanoid (extraplanar, giant, good)
Init +7; Senses Darkvision 60 ft., Perception +31
Defense
AC: 31, touch 18, flat-footed 26 (+4 Dex, +8 Wis, +1 Dodge, +12 Natural, -4 size)
HP: 202 (19d8+114)
Fort +18, Ref +12, Will +17
Defensive Abilities rock catching; DR: 10/evil; Immune: electricity, petrification;
Resist acid 10, cold 10, fire 10, sonic 10
Offense
Speed 60 ft.
Melee mwk glaive +26/+21/+16 (4d8+12)
Ranged rock +15 (2d6+12 plus 5d6 electricity)
Special Attacks rock throwing (120 ft.)
Spell-Like Abilities (CL 15th; concentration +14)
At will - beast shape I, levitate, speak with animals, tree shape
3/day - commune with nature, dispel magic, meld into stone, reincarnate
Statistics
Str 34, Dex 19, Con 22, Int 20, Wis 26, Cha 15
Base Attack +14
CMB +29
CMD 43
Feats Alertness, Awesome Blow, Catch Off-Guard, Combat Reflexes, Dodge, Improved Initiative, Improvised Weapon Mastery, Lightning Reflexes, Throw Anything, *Toss Foe
Skills Climb +33, Knowledge (planes) +21, Perception +31, Sense Motive +2, Stealth +1, Survival +30
Languages Celestial, Common, Giant
SQ planar empowerment
Ecology
Environment any (Nirvana)
Organization solitary, pair, or assembly (3-7)
Treasure half-standard (mwk glaive, other treasure)
Special Abilities
Titan’s Wisdom Nirvana Gigas gain a bonus to their AC equal to their wisdom modifier.
Planar empowerment While on the plane of Nirvana, a Nirvana gigas gains access to earthquake (DC 25), holy word (DC 25) and waves of ecstasy (DC 25) as spell-like abilities, each usable once per day. If the gigas ventures onto another plane, it cannot make use of these abilities (though its other spell-like abilities remain available). The save DC for the spell-like abilities is Charisma-based and includes a +5 racial bonus.