Bestiary 4 Wish List


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If the Sea Scorpion from the AP gets into the Bestiary 4, I really hope it gets better artwork, that blue thing doesn't look like no sea scorpion at all, I hope the new art will look something like the sea scorpion on the cover of that same AP.


Dunkleosteus would be cool. A 10 meter armored piranha.


Yes Dunkleosteus is very cool, it is already in one of the Adventure Paths but of course it needs to be converted to the Bestiary 4 as wel.

Another monster from the Epic Level handbook that is missing is the DRAGON KILLING (Yeah kill them all) monster cat named Sirrush, they are level 23 in that book, but I see them more around CR 12.


Dunkleosteus has my vote as well for being in the Bestiary 4.

If you want a true dragon killing monster then it better be a lot higher then CR 12.

Wow were on are way to get 2000 posts for this wishlist. I am sure we have enough ideas on this one to fill at least 3 hardcover bestiaries.


Why? Sirrush hunt in groups so that makes up for the lower CR

A level 23 monster that kills dragons is not special, maybe level 15 or 16 but not higher because then its just a hekathonkeires which can also slay dragons. The dragons should be terrorized and afraid of creatures with lower CR than themselves such as the hunting packs of Sirrush and the small Icheumon that lays eggs inside the dragon and hunt for the eggs and baby dragons.

I do agree with that Ooze-eating creature you mentioned earlier, I would also like a creature that eats oozes and then uses the slime/oozes for its own abilities.

Or maybe a creature like an Ettercap but instead what the ettercap has with spiders with oozes.

Been reading some old D&D books and both the Metalmaster and Lodestone Marauder are into Magnetic powers, that is the way a good magnetic creature works, not too high CR and still being able to use magnetic powers.

I really like to see a Aberration, Plant, or Magical Animal having the magnetic powers and they should ONLY have magnetic powers, not like the Plasma Ooze, which has among its many powers also magnetic abilities, but that is not the way I want to see magnetic creatures happen cuz they should be focused on magnetic powers. I never really liked the powerhouse creatures that can use all kinds of VERY DIFFERENT powers, they are too chaotic for me.

Contributor

Odraude wrote:
Eryx_UK wrote:
Positive and negative energy elementals.
I'd like that a lot ^^. I actually don't like the jyoti or sceaduinar all that much so I would enjoy some replacements.

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Deadly Dancer

A creature like this would be cool, some creature with arms and legs ending in blades, very agile and fast, and deadly.


I like the Jyoti not as big on the Screaduiner but they are still more interesting then the undead that inhabbit the negative energy plane. Wich reminds me, more non-undead creatures from the negative energy plane.

Grand Lodge

Sincubus wrote:

Yes Dunkleosteus is very cool, it is already in one of the Adventure Paths but of course it needs to be converted to the Bestiary 4 as wel.

Another monster from the Epic Level handbook that is missing is the DRAGON KILLING (Yeah kill them all) monster cat named Sirrush, they are level 23 in that book, but I see them more around CR 12.

Sea scorpion? Do you mean the sea-mantis? I don't recall the sea scorpion in the Shackles AP.

Sirrush are high CR because they have blindsight 300 ft. DR/epic, fast healing 20, and resistant to vorpal weapons. To make it CR 12, you'd have to reduce all of these, or get rid of them completely.


Well Brain Collectors and all others from the Epic Handbook are not as high CR as they were in their D&D versions.

So I would cut all that stuff and give them just some abilities that are good VS dragons. I think CR 12 may be too low, maybe 16/17 or so.
I think its lame to see Sirrush being as powerfull as the Jabberwocky and Hekatonkheires Titan... That doesn't make sense. And Brain Collectors are only CR8 so Sirrush can be reduced to lower levels as well.

And they are not in the Pirate Adventure Path bestiary, they are in the Serpent Skull Adventure Path

See:
Sea Scorpion

The reason why you guys probably forgot about them is that the strange blue artwork in the bestiary is pretty forgettable and doesn't look like a Sea Scorpion at all...


It would be interesting to see some monsters from tribal African folklore. Pathfinder's Golarion is a huge continent, so there's always room for more African-themed creatures.

A few Polynesian creatures like the Taniwha from New Zealand would also be cool.

Is there any word on actual Bestiary IV in the works?


Serpent Skull Adventure Path is packed with African Folklore Creatures.


Yora wrote:
Dunkleosteus would be cool. A 10 meter armored piranha.

Silly name, but damn, those things look awesome. A +1 from me!

Sincubus wrote:

Well Brain Collectors and all others from the Epic Handbook are not as high CR as they were in their D&D versions.

So I would cut all that stuff and give them just some abilities that are good VS dragons. I think CR 12 may be too low, maybe 16/17 or so.
I think its lame to see Sirrush being as powerfull as the Jabberwocky and Hekatonkheires Titan... That doesn't make sense. And Brain Collectors are only CR8 so Sirrush can be reduced to lower levels as well.

And they are not in the Pirate Adventure Path bestiary, they are in the Serpent Skull Adventure Path

See:
Sea Scorpion

The reason why you guys probably forgot about them is that the strange blue artwork in the bestiary is pretty forgettable and doesn't look like a Sea Scorpion at all...

I could actually see the Sirrush as a Tane, like the Jabberwocky. Still, I do agree that like the Winterwight, the Sirrush could be dropped to a mid-teens CR and maybe become a denizen of the First World. A Tane that is more of a pack hunter, led by the three-headed variety.

Todd Stewart wrote:
Odraude wrote:
Eryx_UK wrote:
Positive and negative energy elementals.
I'd like that a lot ^^. I actually don't like the jyoti or sceaduinar all that much so I would enjoy some replacements.

:(

:(

:(

Sorry mang. I just can't dig them, mostly the jyoti. Maybe I'm incorrect in my thinking that positive energy = good, but I just can't fathom why something from the Positive Energy Plane is so xenophobic. I like the sceaduinar better, but the jyoti just seemed like they were made xenophobic more for the shock value of the juxtaposition between "traditionally good-aligned plane" and "tradition evil morals". It's like how some forms of contemporary media (Constantine, Supernatural, Legion) have the "angels being the bad guy" trope. It's one I get a little tired of because I feel it's less about an interesting story and more about being edgy and counter-culture. Although I did like how Supernatural did it.

What was the reason for making the jyoti xenophobic, since I know you can provide good insight about it.

Sincubus wrote:
Serpent Skull Adventure Path is packed with African Folklore Creatures.

I'd like to see more of those critters moved to the next Bestiary.


Sincubus wrote:

Deadly Dancer

A creature like this would be cool, some creature with arms and legs ending in blades, very agile and fast, and deadly.

Yes to the Deadly Dancer. So much yes.

On the Jyoti's xenophobia, a good justification for it would be that they see creatures from outside the positive energy plane as tainted by negative or even neutral energy. They (non-jyoti) are seen as impure and corrupted, and would be treated like lepers. Put this on the scale from a few diseased individuals to the entirety of all other races in the multiverse and it is easy to see how xenophobic Jyoti could be.

But that's all head-canon. Todd probably has a better answer.

Grand Lodge

Odraude wrote:
I could actually see the Sirrush as a Tane, like the Jabberwocky. Still, I do agree that like the Winterwight, the Sirrush could be dropped to a mid-teens CR and maybe become a denizen of the First World. A Tane that is more of a pack hunter, led by the three-headed variety.

I could see this as well, and it would definitely make sense. I think if they lowered the creature's 40 HD, that alone would make a huge difference in their CR.

Contributor

Odraude wrote:


Sorry mang. I just can't dig them, mostly the jyoti. Maybe I'm incorrect in my thinking that positive energy = good, but I just can't fathom why something from the Positive Energy Plane is so xenophobic. I like the sceaduinar better, but the jyoti just seemed like they were made xenophobic more for the shock value of the juxtaposition between "traditionally good-aligned plane" and "tradition evil morals".

The positive energy plane has actually never been good aligned in any edition of D&D, or in Pathfinder. It and the negative energy plane have both never had any actual alignment trait. Both planes are equally hostile to non-natives.

It's actually a new thing for the primary natives of negative energy in PF to be evil (though perhaps they weren't always so, and there's a lot of history and conflict between them and the jyoti underlying that). And technically the scaeduinar only seem to have antipathy towards anything with a soul, which ultimately derives from positive energy (and undead which they see as a corruption of their plane).

Positive and negative aren't as far as analogies go, good versus evil so much as matter versus antimatter so to speak.

As for the jyoti's xenophobia, they're obsessed with their role (be it self-proclaimed or assigned by someone or something else yet to be explained) as cultivators and shepherds of immature souls from positive energy to the prime material. Anything that threatens to disrupt that progression or seeks to influence it, they're going to react against in a very not nice way. Any future exploration of their history, society, and role in seeding the material plane with souls will details it all much more in depth presumably.

This is largely from TGB, and anything beyond that here that I say isn't canon till it's in print. :)


Todd Stewart wrote:
Odraude wrote:


Sorry mang. I just can't dig them, mostly the jyoti. Maybe I'm incorrect in my thinking that positive energy = good, but I just can't fathom why something from the Positive Energy Plane is so xenophobic. I like the sceaduinar better, but the jyoti just seemed like they were made xenophobic more for the shock value of the juxtaposition between "traditionally good-aligned plane" and "tradition evil morals".

The positive energy plane has actually never been good aligned in any edition of D&D, or in Pathfinder. It and the negative energy plane have both never had any actual alignment trait. Both planes are equally hostile to non-natives.

It's actually a new thing for the primary natives of negative energy in PF to be evil (though perhaps they weren't always so, and there's a lot of history and conflict between them and the jyoti underlying that). And technically the scaeduinar only seem to have antipathy towards anything with a soul, which ultimately derives from positive energy (and undead which they see as a corruption of their plane).

Positive and negative aren't as far as analogies go, good versus evil so much as matter versus antimatter so to speak.

That's a fair point on the planes not being good or evil. But still, why are the jyoti so xenophobic?

Contributor

Odraude wrote:


That's a fair point on the planes not being good or evil. But still, why are the jyoti so xenophobic?

Answered (or attempted) in an edit of my previous post :)


nobody mention keres?
http://en.wikipedia.org/wiki/Keres_%28mythology%29


Todd Stewart wrote:
Odraude wrote:


That's a fair point on the planes not being good or evil. But still, why are the jyoti so xenophobic?
Answered (or attempted) in an edit of my previous post :)

No problem. I can definitely understand it much more now with that clarification, thanks.

Grand Lodge

hellharlequin wrote:
keres?

Fixed the link for you.

I thought we had a version of these somewhere, but after looking all I could find was a converted version from a 2E monstrous manual, just know as the Ker. In a pinch I guess we could convert it once more, but I agree that we should have this done officially.


Keres are in one of the later shattered Star Ap's, they are psychopomps.

They remind me off a character in Kings Quest 7 in the graveyard (the weeping woman that kills you when you look at her), i'm sure they got the inspiration for her there.

I really like the Jyoti, but I still like to see more positive and negative energy villians and neutrals so keep them rolling!

Sirrush Ideas:

The Sirrush could be a pack with only one mind, so basically a group of creatures that has just one mind and behaves as a pack but still is only one creature.

Every sirrush has 3 bodies, 2 one headed and one 3 headed which acts as the leader in battle for its other bodies.

In that way it could be cr 20 or so.

====

OR

3 one headed sirrush can merge and become a much more powerful and deadly (bigger as wel) 3 headed sirrush. They can also seperate again.

I really want a creature that can merge together much like the X-men villian from the Acolytes called the Kleinstock Brothers. Sirrush looks perfect for this ability as it has 1 headed and 3 headed versions.


The keres psychopomps are in Beyond the Doomsday Door

Grand Lodge

Sincubus wrote:

Keres are in one of the later shattered Star Ap's, they are psychopomps.

3 one headed sirrush can merge and become a much more powerful and deadly (bigger as wel) 3 headed sirrush. They can also seperate again.

I really want a creature that can merge together much like the X-men villian from the Acolytes called the Kleinstock Brothers. Sirrush looks perfect for this ability as it has 1 headed and 3 headed versions.

There's seven versions of the psychopomps.

As for sirrush, I guess they could have an ability like the archons where it takes nine of them to make a getalt version. That would be kind of cool.


Sincubus wrote:

Keres are in one of the later shattered Star Ap's, they are psychopomps.

They remind me off a character in Kings Quest 7 in the graveyard (the weeping woman that kills you when you look at her), i'm sure they got the inspiration for her there.

I really like the Jyoti, but I still like to see more positive and negative energy villians and neutrals so keep them rolling!

Sirrush Ideas:

The Sirrush could be a pack with only one mind, so basically a group of creatures that has just one mind and behaves as a pack but still is only one creature.

Every sirrush has 3 bodies, 2 one headed and one 3 headed which acts as the leader in battle for its other bodies.

In that way it could be cr 20 or so.

====

OR

3 one headed sirrush can merge and become a much more powerful and deadly (bigger as wel) 3 headed sirrush. They can also seperate again.

I really want a creature that can merge together much like the X-men villian from the Acolytes called the Kleinstock Brothers. Sirrush looks perfect for this ability as it has 1 headed and 3 headed versions.

I like both ideas. I think the latter would be easier statblock-wise and as far as I can tell, we don't have any monsters that could combine to become greater in power. Definitely +1 to this. Hoping they see this idea for the Mythic Adventures book and put it in there.

Grand Lodge

Numerian wrote:
The keres psychopomps are in Beyond the Doomsday Door

Found them. They actually are "kere" for spelling. Nothing wrong with that.


What about some advanced critters that already excist?
Note that most of them need better or other names.

RUST MONSTER
Rust Lord - An advanced bigger and badder Rust Monster, that can even effect the iron in your blood.
Metal Lord - An advanced bigger and badder Rust Monster which can repel and pull in metal objects as it holds magnetic powers.

BULETTE
- Iron Predator/Behemoth - An advanced Bulette made from the stuff a Gorgon/Stymphalidies is made from, it can locate metal objects as it eats those.
- Avalancher = Bulette that can generate deadly vibrations that cause earthslides, avalanches and even vulcano's to erupt.

BEHIR
Mist Wyrm / Fog Stalker = An advanced Behir that has mist/fog instead of lightning.

GARGOYLE
Rune Gargoyle = A Gargoyle covered in Magical Runes.
Water Gargoyle = Forgot the real name, something with Kapo or something, but it can spit acid/water at high rate.

TROLL
Earth Troll = Much like Antaeus from greek mythology, extreme regeneration when touching soil/earth/rock or anything of the element earth. The most powerfull troll.
Mutilation Troll = A troll doesn't feel much pain, and these mutilation troll (other name needed) merge their regenerative skin with sharp shards/weapons/parts to give them more attack power and defences.

MUMMY
- Ancient Guardian = pretty much like the Skirr from D&D, but somewhat different.
- Tomb Kraken = Mummified kraken that haunts deserts and tombs, it hints at the ocean being a sea once.
- Scroll Mummy = A magical mummy lord with wrappings made from magical scrolls.

MIMIC
- Advanced Mimic (other name needed) = A very big mimic that can take on the forms of houses, towers and other such big stuff.
- Arms Mimic (other name needed) = A mimic that takes the forms of weapons to lure prey.

GRAY RENDER
- Rampager = A very very agressive Gray Render species that destroys everything it encounters even simple rocks and small plants, they are born to destroy everything.
- Corpse Collector = An advanced Gray Render that is dressed in an armor covered in huge nails/spikes, it collects bodies/corpses for necromancers and liches alike.

SHOCKER LIZARD
- Shocker Twins (other name needed) = These blue colored shocker lizards are always born as twins, when they work together they can bring down large prey with their electrical twin surges.

BOMBARDIER BEETLE
- Alchemical Beetle = These larger and more deadly bombardier beetle all have their own elemental bomb attacks, they explode into a gory mess when killed doing elemental damage all over.
- Siege Beetle = These giant bombardier beetles can be found in the first starship troopers movie, shooting their giant blue plasma bombs at spaceships.

YELLOW MUSK CREEPER
- Mindshredder Cactus = Cactus variant from Yellow Musk Creeper, everything it kills (or maybe just hits with its ranged needles) becomes its puppet.

MEPHIT
- Elemental Lord = An adaptive Mephit, when it touches an element or when it is attacked with an elemental ability/spell it can turn into the type of that element. So if you attack it with a fire spell it becomes a fire mephit, if you attack it with a ice sword it becomes a ice mephit.

LEPRECHAUN
- Clurichaun = Nasty Leprechauns dressed in red instead of green, drain luck and use it for themselves, addicted to gold and very greedy.

SHAMBLING MOUND
- Thorn Mound/Hulk = Giant Shambling Mound variants covered in thick thorns, most often used as creatures for assaults on cities by druids and dryads.

WILL O WISP
- Gloom/Doom Light = Black Will o Wisps from the negative energy plane, instead of only fear they also drain positive feelings and joy.
- Maybe some Will o Wisp from the positive energy plane as wel? A will o wisp of pure positive energy that removes all doubts and fears from your body so you go on suicide missions against much to dangerous enemies sound nasty to me.

DEVILFISH
- Name Unkown = A devilfish that much like the D&D Morkoth creates huge underwater labyrinths made from coral and lures its prey in with its hypnotic abilities.

AURUMVORAX
- SIlver Aurumvorax or Argentumvorax = The bane of every lycanthrope.
- Zorbo (other name needed) its hairs/skin become everything it eats, so if it eats gold its skin/hair become gold, if it eats diamond it become diamond ect.

CLOAKER
- Umbral Lord = Advanced Cloakers, masters of the night and much higher than CR5, which is really low for such an awesome creature. CR12 should this critter be.

DRAUGR
- Draugr Captain = The lost captains of the Draugr race, controll ghosts ships and stuff.

CRAWLING HAND
- Crawling Gauntlet = Armored hands of doom!

CHUUL
- Ooze Eating Chuul (other name needed) = A ooze hunting and eating chuul that has also some abilities with oozes.
- Hammerclaw Chuul = Pistol Shrimp + Chuul = This.

BLACK PUDDING
- Void Pudding = Mythic black pudding, much like the black ball from D&D but only in pudding form, destroys everything it eats much like a black hole.
- Necrotic Pudding = Black Puddings that ressurect all creatures they ate as skeletons and other undead.

Other CREATURES that need some advanced versions as they are too weak:

Redcap = Dunter (when redcaps put their caps in more than 1000 victims bloodpools they become advanced Dunters with more special abilities.

Vampiric Mist = Some creature that is much like Crimson Death, my all time favorite monster from D&D.

Ettercap = Vermin Lord, an advanced Ettercap that rules over and summons all kinds of vermin.

Kelpie = And advanced Kelpie that is much more dangerous than its weak CR4 counterpart.

Quickling = Some more powerfull version.

Howler = Fear Incarnate, howlers that absorb the fear from entire villages and battlefields become Fear Incarnates, very powerfull and dangerous Howlers.


kevin_video wrote:
Numerian wrote:
The keres psychopomps are in Beyond the Doomsday Door
Found them. They actually are "kere" for spelling. Nothing wrong with that.

*curses himself*

Ker(e) is singular
them I'm reposting my suggestion as an evil valkyre
under the name of Polemodaemon [po-LE-mo] (war daemon) knowing greek has it's postives


There are already war daemons named Purrodaemon in bestiary 2, and there are also already Valkyries which aren't good but Chaotic Neutral in bestiary 3 :p


I'm gonna make a wish for a second Misfit Monsters Redeemed here ,because I know that is the only way to get the Ravid, Ethereal Marauder, Bonesnapper, Al-mi'raj and Arrowhawk in an eventual paizo bestiary in the future.

ALSO, lets talk about Lampades, the nymphs of the underground, does anybody want to see those? And if you do, what do you want them to be in paizo stylo?


Sincubus wrote:
ALSO, lets talk about Lampades, the nymphs of the underground, does anybody want to see those? And if you do, what do you want them to be in paizo stylo?

They are torch-wielding handmaidens of Hecate goddess of witches and ghosts in myth.

So in Golarion they could be outsiders, some connected with Pharasma and others with Urgathoa. Their torches could burn with a ghost-fire that does soul-damage, a unique attack of some sort.
As nymphs tie them to unusual outer plane landscapes like forests of bone trees or lakes of tears.

Liberty's Edge

Gus Zagarella wrote:
I would really like to see some more original magical beasts. Part of the reason why things like the Owlbear and Bulette are still talked today about is because they came out of left field and surprised everyone in their time. Stuff like eel-weasals, elephants with three heads, and telekinetic goats would really stand out in a new book and could have some very fun lore crafted about them.

Yessssssss. I love stupid/ridiculous hybrid mosnters. Though, they tend to become iconic if they have some sort of shared theme, like smart jungle creatures (Maccaw/Monkey), Portents of Death (Vulture/Maggot), inexplicably deadly creatures (Hippo/Platypus) and animals that are both intelligent and secretly sociopathic (Chimpanzees/Dolphins). And if Paizo ever crosses anything with the Honey Badger, I will be a happy man.

Also, anybody else ever hope they make their own version of the Sumatran Rat Monkey? Sure it might have to be renamed like the "Sandpoint" Devil, and its original origin ("Then the rats came down and raped all the little tree monkeys!") might not be kosher, but I do think a Chaotic Evil monstrosity with a zombie-infectious bite (With the ultimate result of a hideous undead humanoid/rat-monkey hybrid) would be pretty nasty.

Also, I'd love to see some monsters based on the Tall Man, his midget sidekicks and The Sentinel Spheres from Phantasm. Because, I think they'd fit perfectly in Golarion.

Contributor

tbok1992 wrote:
Gus Zagarella wrote:
I would really like to see some more original magical beasts. Part of the reason why things like the Owlbear and Bulette are still talked today about is because they came out of left field and surprised everyone in their time. Stuff like eel-weasals, elephants with three heads, and telekinetic goats would really stand out in a new book and could have some very fun lore crafted about them.

Yessssssss. I love stupid/ridiculous hybrid mosnters. Though, they tend to become iconic if they have some sort of shared theme, like smart jungle creatures (Maccaw/Monkey), Portents of Death (Vulture/Maggot), inexplicably deadly creatures (Hippo/Platypus) and animals that are both intelligent and secretly sociopathic (Chimpanzees/Dolphins). And if Paizo ever crosses anything with the Honey Badger, I will be a happy man.

Also, anybody else ever hope they make their own version of the Sumatran Rat Monkey? Sure it might have to be renamed like the "Sandpoint" Devil, and its original origin ("Then the rats came down and raped all the little tree monkeys!") might not be kosher, but I do think a Chaotic Evil monstrosity with a zombie-infectious bite (With the ultimate result of a hideous undead humanoid/rat-monkey hybrid) would be pretty nasty.

Also, I'd love to see some monsters based on the Tall Man, his midget sidekicks and The Sentinel Spheres from Phantasm. Because, I think they'd fit perfectly in Golarion.

Apparently Golarion's Wizards aren't force-breeding enough random creatures together. :(

Liberty's Edge

Actually, the rat monkey is from Peter Jackson's Dead Alive (As the origin of the zombie plague, and a cute reference to Sherelock Holmes to boot), one of the funniest/goriest films I've ever seen, and proof that the man used to be crazy. Hell, most of the weird zombies in-film could take up their own "Undead ReRevisited" book. For the love of god, see this film!


I wouldn't bet on "funny" monsters.

Ravid, Drop bears, Bunny Monsters and Akaname/Filth Licker are out of the question.


My understanding though was that the problem with Ravid wasn't that it is goofy, but it's way overpowered for its CR, and would need a radical design.

Grand Lodge

I want that damn rabbit from Monty Python and the Holy Grail.


We all want that rabbit from monty python and the holy grail.

I like the idea of the maccaw+monkey crossbreed.

I am still hoping for the Ravid maybe as a CR11-15 creature.

I could use more bunny monsters so far we have three.

Liberty's Edge

Sincubus wrote:

I wouldn't bet on "funny" monsters.

Ravid, Drop bears, Bunny Monsters and Akaname/Filth Licker are out of the question.

Well, actually the Rat Monkey is a pretty nasty beast as can be seen here, and most of the comedy in Dead Alive is more from the gore being taken so over the top to the point where it becomes slapstick. That, and the kung-fu priest who says "I KICK ARSE FOR THE LORD!".


The Drop Bear and Al-Mi-Raj are also very nasty beasts, but still they are too funny.

And I want Ravid to be in, but only for its powers, I hate its appearance, in my own games I used a Rage Drake (D&D 3.5 and 4th edition) with an heavenly blue colour instead.


Is there plans for a 4th Bestiary? I've been out of the PF loop for a while.


There hasn't been any mention of a Bestiary 4 but with that being said we still do not know what the last hardcover book is for this year yet. So hopefully that is what we get and not another NPC codex.


O please no NPC codex 2, its time for bestiary horror again!

Formians are my biggest hold-on that it must be true. And the size of this thread/topic is another guess that bestiary 4 has more votes than NPC 2

Grand Lodge

I want to see a properly converted Fir Bolg giant from 2E.


Bog Man - as an undead creature, like those thousands year old blue-black corpses dug up from European peat bogs that you see in museums.

Witte Wieven - the fey women of Dutch folklore which were said to live in the Megalithic mounds and terps of the country.

Gray Hag (Graea) - the ancient gray-skinned, gray-haired hags from Greek myth which are so shriveled up the covens must share various body parts which they ghoulishly pluck out and swap around.

Cupidines or Amores - the child-like love angels from Roman myth. They are called Cherubs in Christian art.


Stygians from a Kingmaker Adventure Path already resemble Gray Hags me think, they are also eyeless hags which use crystals to look through.

I'm dutch and I don't even know about Witte Wieven? Wieven is probably old dutch for wives, and witte = white.

I really like to see some anti-cupid creature that spreads hate and negative emotions with arrows, but I think the Zebub already forfills that role rather good.


Sincubus wrote:

Stygians from a Kingmaker Adventure Path already resemble Gray Hags me think, they are also eyeless hags which use crystals to look through.

I'm dutch and I don't even know about Witte Wieven? Wieven is probably old dutch for wives, and witte = white.
I really like to see some anti-cupid creature that spreads hate and negative emotions with arrows, but I think the Zebub already forfills that role rather good.

I think you'll only find those Witte Wieven in musty old volumes of Dutch folk tales.

http://nl.wikipedia.org/wiki/Witte_wieven

The anti-Cupid was Invidia, the demon of hateful jealousy. There is a good description of her in Ovid: "Her face was sickly pale, her whole body lean and wasted, and she squinted horribly; her teeth were discoloured and decayed, her poisonous breast of a greenish hue, and her tongue dripped venom".
She would make a good Hag-Queen demon.


I always thought Anteros was the Anti-Eros/cupido character because it was a emo-version of cupid with black wings and black hair, but I was wrong, Anteros was also into good relationships and stuff.

But I think the Zebub (one of my all-time favorite paizo devils and creatures) is a very good anti-cupid creature because it resembles a baby/young child monster with cupid-like features only then with the features of a fly instead of an angel, it only misses the bow tho.


Y'know, for a quick cash-in, they could always release a 4th Bestiary, with all of the monsters from the APs that weren't published in an Bestiaries yet.

They can easily make a compendium with 300+ monsters just by using the monsters in APs.

Grand Lodge

Got another one. It's open content, from Bastion Press. It's called the Forlorn. It's a half-celestial/half-fiend (demon or devil) with the at-will ability to banish those that don't belong on that plane.

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