Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Boon: 1d20 ⇒ 20 That was the fastest Special I've ever played--it made me nervous I was way behind on the games I was GMing, until I realised the convention still has a month left!
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
After all the chaos dies down, Gurkagh scratches his head. "Gurkagh not know what that about. Time to eat!"
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
"Gukagh say mammoth spirits help Gurkagh!" The kellid charges forward, trying to hit Charvion with the crown of his head! Using a Powerful Smash. If this hits, Charvion has to make a DC 16 Fort save or be dazed for one round. Powerful Smash: 1d20 + 11 ⇒ (1) + 11 = 12
Using that shirt reroll! Powerful Smash Reroll: 1d20 + 11 ⇒ (15) + 11 = 26 Edit: Forgot the Reflex save! Reflex save: 1d20 + 8 ⇒ (13) + 8 = 21 So 25 if you make the save?
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
"Gurkagh say bad man be like tree!" Lingering spirits of the forests that once stood in this place swirl around Chevron, threatening to turn him into a twisted, treelike shape! Using my hex of lignification; Chevron gets a DC 18 Fortitude save. Hex of Lignification: Hex of Lignification (Su): The shaman causes a creature within 30 feet to turn into a twisted, treelike shape for 2 rounds. The target gains hardness 5 but is staggered, and can negate the effect with a successful Fortitude saving throw. Whether or not the target succeeds at its save, it can’t be the target of this hex again for 24 hours.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh moves into the room, looking around. Double move.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
EbonFist wrote:
I'm a bit dim, just like Gurkagh! But all done now.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
If it's a new round of Initiative, can I just go through the door?
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
"Gurkagh say mean thing hurt bad!" He staggers forward, trying to cross the room as the energy lashes him. Double move. Fortitude save: 1d20 + 8 ⇒ (12) + 8 = 20
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh moves to get a better look at what's happening. Double move.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh tries to get his bearings as more danger looms! I'll just do total defense while I figure out what's happening.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Back in a couple of days, please bot if necessary.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh looks around and scratches his head in confusion. I'm not sure where we start on the map. I'll do Total Defence this round.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh thinks mean dragons deserve their loneliness, so he'll vote for walking past.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
I've played a lot of Specials via PBP, and the pace of this one seems super fast! It must have a lot of content we have to get through . . .
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Seeing explosions everywhere, Gurkagh gets inspired! He picks up an old pinecone stuck to his poorly-tanned bearskin cloak. "Hey pinecone, go blow up mean goblins!" He hurls the pinecone at some of the goblin archers and it detonates! Moving forward and then casting pinecomb bomb at the two goblins in the yellow circle. They get DC 15 Reflex saves for half damage. damage: 5d6 ⇒ (4, 1, 6, 2, 2) = 15
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh moves forward, trying to pierce together what's happening. Double move.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
@GM: Is there a particular place on Slide # 3 we start for this encounter? It really matters for us slow folks :)
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
One time someone handed Gurkagh a wand prior to an encounter, and he threw the "magic stick" at an enemy as an improvised weapon, rolling a natural 20 and confirming it for a critical hit! But inexplicably, no one gave their wands to Gurkagh any more afterwards . . .
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
"Gurkagh say tree spirits help Gurkagh!" The unkempt kellid walks towards a nearby tree, and somehow it splits open to receive him into its trunk before closing up again! I'll cast tree stride on the assumption that there's a similar tree on the other side of the wall. It doesn't help anyone else, but it'll get Gurkagh through.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
For the gates, is there any more information, like how tall they are? I might be misunderstanding the situation--are there active defensive wards, for example, that we as Pathfinders would know about and need to bypass? Otherwise, no simple gate is going to keep out any self-respecting party of Level 11 PCs :)
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
"Gurkagh say today everything happen all at once!" Fort Save: 1d20 + 8 ⇒ (11) + 8 = 19
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh pets the pig next to him and then moves up to the cart of fresh fruits and vegetables. He picks up a potato and his gap-toothed grin grows wider. Move action to advance and move action to pick up a powerful improvised weapon (potato). Off camping--back in 48!
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
"Poor doggy! Gurkagh take care of you!" Casting charm animal on the last goblin dog (DC 14 Will save).
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh grins even wider as Amestra addresses him. Hallit: "Gurkagh say Gurkagh come from village by river with big tree and two rocks."
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Scratching his beard, the unkempt kellid wanders over to the others. "Gurkagh say why mean goblins attack Gurkagh?"
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Sorry, bad weekend--will post in about 12 hours, or please feel free to bot me if needed.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh moves forward, trying to figure out whether he was always supposed to be part of the show here. Double move.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh scratches his head in confusion as chaos breaks out around him. At last, he shrugs. "Gurkagh say bad goblins should behave." Suddenly, his right arm turns into a long branch from an oak tree and he swings it at the nearest attacker! Using wood spirit for a tree limb slam (with reach) vs Yellow. Attack vs Yellow: 1d20 + 11 ⇒ (1) + 11 = 12
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
A paunchy kellid man with a long, unkempt beard and clothes made of rough furs wanders into the mezzanine. He doesn't really seem to know where he's going or what's going on, but the broad, dopey smile on his face indicates he's happy to be here.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Just checking in, will get everything filled out tomorrow.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Thanks GM, this has been fun!
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Scrunching up his face in thought, Gurkagh says "Gurkagh say man who said go here get stuff be happy now."
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh's left arm suddenly starts to extend, turn green, and sprout leaves before lashing out at the drow. "Naughty tree spirit. Gurkagh say tell Gurkagh first next time!" Using tree limb slam from wood spirit. (branch has reach as this level too). Slam w/ power attack: 1d20 + 9 ⇒ (4) + 9 = 13
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Reflex save vs lightning: 1d20 + 8 ⇒ (17) + 8 = 25 Gurkagh's multiple layers of rancid hides seem to insulate him somewhat from the drider's lightning bolt.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
"Gurkagh say mean elves go home!" Whispering to a pine cone he's fished out of his bag, he hurls it in the direction of the drow and drider, and it suddenly explodes with surprising force! Casting pinecomb bomb and throwing it in between the drow and drider so it'll hopefully catch both. They each receive a DC 15 Reflex save for half damage, and spell resistance applies. Will Save: 1d20 + 13 ⇒ (7) + 13 = 20
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Thinking Imago is being polite by letting him go first, Gurkagh opens the door.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh doesn't feel so good. Think I'll just stay where I am and pass my turn.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Seeing everything that went down come back up, Gurkagh instinctively staggers into an alcove. Move action to move. Will save: 1d20 + 13 ⇒ (10) + 13 = 23
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh wanders over behind Imago and tries to see what all the excitement is about. He shrugs. "Gurkagh no see nothing." Double Move. Fort save: 1d20 + 8 ⇒ (8) + 8 = 16
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh stares over Tessara's shoulder. Is the fetid odor in the chamber coming from him? Knowledge (religion): 1d20 + 4 ⇒ (16) + 4 = 20
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh calls down the shaft. "No mean elves here, but pretty pictures. Gurkagh no know pointy houses could fly!"
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Finally grasping the pattern of constant ascent through the shafts, Gurkagh begins flying wobbly upwards, curious to see what the mean elves are doing.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
boon: 1d20 ⇒ 19
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
"Gurkagh say purple elves meanest elves!"
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
I'm back, many thanks for botting!
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Apologies for the inconvenience, but I have to travel overseas for the next several days and won't be able to post. I'll be back on May 9th. GM, would you please bot me in the meantime? Thanks!
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
As is often the case, Gurkagh is late to the party and only vaguely understands what's going on around him. Double move.
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh shrugs and continues flying. "Usually Gurkagh explore down. Now Gurkagh explore up!"
Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:
Gurkagh follows the group, thinking idly that flying is for the birds. Reflex save: 1d20 + 8 ⇒ (3) + 8 = 11
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