GureiKun's page

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So in an upcoming king maker campaign (no spoilers please!) i'll be playing an eagle shaman. Got a character concept that I really like for it :)

(https://docs.google.com/document/d/1TEXDUnOm9dbXpVpEj1d5M-RPfO-GEm21JvmuCj Lbp1I/edit?usp=sharing Scroll down to second page for build)

Basically what I envisage is at Level 1 I can sword/board with a scimitar. Level 3 I can pick up a crossbow for ranged options and use my totem transformation (wings) to help me get to the enemy's glass cannons (wizards and whatnot).

Levels 4-8 i'll have to suck it up a little. Druid levels should allow me to cast a few spells and I can fight unarmed/with weapons.

Level 9, can you say totemic summons?

Level 10, here is the payoff. I get to fly around as a huge bird with grab on my talons. Monk unarmed damage + feral combat training + my size should give me pretty good damage output. Grappling and fast movement speed let me shut down casters. Plus I get the epicness of grabbing people, flying up, and up, and more up, then dropping them!

Level 11 onward... I can now cast spells from the air in addition to the above. I'd say that my character concept is now "fully actualised".

In addition to general pointers and people's thoughts on whether or not this is a workable character plan, I have a few questions and things i'd like advice with before I take this character to my GM.

1. STATS. We're 15pt buy. Excluding the ranger I am the only divine caster. we have a sorcerer and bard for arcane casting. I'm not sure how to build my stat array for this. I'll need dex 13 for grapple feats. Ultimately i'll need 18 wis to cast all my spells, should I count on magical items for this and just take wis 14? Cha is the obvious dumpstat and 'id be happy going as low as 8 on it. Con is always good to have. Obviously i need STR to beef up my grapples!

2. Initially I thought all eagle shamans take the eagle domain. I now see that is not the case. I'm unsure whether I should take a domain or an animal companion. If i took the companion then I assume roc is a better choice than eagle?

3. Retraining... GM has said we will be using retraining. I intend to put in a polite request for a suitable NPC to learn feral combat from. I'd like to be able to suggest what kinds of NPCs might know feral combat... If i have an animal companion is it too much of a bend to suggest that I learn the feat from it?

4. Wild shaping... I understand that there is alot of confusion around how wild shaping works for the shaman archetypes. I've also read that this is because of cut text for word limits on the archetype. Now, i'm not playing PFS, this is a home gome and our GM is generally pretty reasonable. However he has also said that due to the amount of bookeeping involved in running kingmaker that we've to keep things enteriely within the rules with no third party or no hombrewing... So, what is the simplest and balanced way of handling shaping into a huge Roc (which is 100% what I want to do).


I know you can get it as a level 2 bard... But i'd just like to pick up one versatile performance (VP) without sacraficing too much. Basically my character loves himself some flute action for RP reasons, and it'd be cool to actually invest some skill points in it... but i'd be even better if i could have diplo and handle animal thrown in too.

Would work doubly well from an RP perspective since he has an obsession with the fey so playing the flute to animals/fey creatures to lul them? pure win!

Also he's best buds with the party bard so a few points in it would allow me to aid another and beef up the gold earning potential a little (not to mention even better role play since their friendship is founded on music).

So are their any archetypes or feats or PRCs that'd let me pick up VP without going 2 levels into somthing? If there's other stuff gained in a dip i'd consider dipping a level to get this.

thanks all
G


Alright, i'm trying to flesh out a good backstory for my character for an upcoming Kingmaker campaign.

He's a human male. Age undecided. He's a Cleric of Shyka (true neutral, one of the "eldest" from the first world). He may or may not actually be Shyka. His campaign trait is "Noble born - Medvyed".

Name wise i'm not sure at the moment... I'm torn between something that reflects the hive mind aspect of Shyka, maybe "Several", Or something that reflects the fey's love of nature.

Backstory:

What i've got right now for a backstory is that he was found as a newborn in the forest by Medvyed banner-men on the same day as the Medvyed heir apparent. Due to the auspiciousness of this, and the Medvyed family's reverence for the Old Way, he was adopted into the Medvyed family (though he is not part of the succession).

The Medvyeds soon began to regret that however, because the child was odd. He didn't play with the other kids, would flit between moods and conversational topics in an erratic way, and the mannor gardener swore he caught him talking to trees once. People around the estate began to blame him for every minor mishap and misfortune. The Medvyeds would have liked to get rid of him but feared loosing face, and feared the possibility of angering the fey.

What he kept to himself was that he had discovered that the old Oak in the mannor gardens was home to a dryad, who became his only friend. A small hollow in the trunk quickly became his special private place. In time she became his friend, confident and mentor (she helped him manifest his devine powers).

As he his puberty his interest in her took on new dimension. She became his muse, his lover, his obsession.

A few months before the start of the campaign the a betrothal between the heir apparent and some important noble lady was announced. A grand fete was arranged at the Medvyed Mannor to celebrate this.

In some way the plans threatened the old oak tree, they were going to cut it down for something. The Dryad appealed to him for help, and being young and in love he swore he would do anything to protect her. She hatched a plan to kill the bride, and put an end to the wedding plans. He became her accomplice in this.

This did indeed stop the wedding... However without knowing the truth of it people began to mutter that he must have been responsible somehow. He therefore left his home and joined the expedition before anyone could concretely connect him to the killing.

Based on the above there are a few specific things i'd like help with, as well as being open to ideas.
1. Names, names and more names! For my character, for the heir, his dead betrothed, for the dryad... NAMES!
2. What exactly were they going to do to the old oak for the fete? I feel for appropriateness it should be at the centre of the celebration... like a grand gazebo that's going to be used for the wedding later or something?
3. I'm undecided about how culpable he is for the murder. It could be that he thought it would just make her sick, or determined not to marry the heir. It could be that this was the actual intent of the plan and he somehow messed up (wrong dose, or he didn't wait till the moon was full).
4. Given that he has an all consuming love for the dryad... it seems odd that he'd just up and leave even if he was in danger. I feel this aspect REALLY needs fleshed out.


I couple of years ago when I first opened the pathfinder core rulebook the mystic theurge (MT) caught my attention. I nearly played it but then my GM explained to me the ways in which pathfinder often dosn't advantage multiclassing. So i picked up a bard instead and had a blast.

Every time i see the page on the MT; I find myself gazing wistfully at it thinking - that would be a good laugh if i could make it work!

So i've decided that this character i'm going to go for it! So i'm looking for advice on how to build it with the following presumptions :

1. I know that in general pathfinder rewards single classed characters more, so its unlikly that my MT will be the most numerically tight badass at the table. Thats fine so long as he's not totally useless.

2. I'd read a while back that race abilities could be used to gain early access to the MT, but then more recently that this was changed for balance issues. So i'll be looking at building an MT without early entry.

With that in mind how should i spec out my character (25pt buy)? What arcane/divine class combos work and what combos are good at which things? Within classes are their particular archetypes or bloodlines of note? What dieties would be good mechanically and in terms of game lore? Any races to avoid or be advised?

Basically i've decided in the vaguest sense "what" i want to do. I'd like thoughts on "how" best to do it, especially to mitigate the many negatives of multiclassing.

thanks all
G


Hey all

So im playing a slayer for the first time and i am thoroughly enjoying it. However as i look over the class i see that the capstone ability is a bit lackluster. Got me to thinking that i might dip a level, maybe 2 levels. Hell maybe a few levels or a prestige class if its workable.

We are playing a devil heavy campaign in the world wound. The gm has hinted that the game will go all the way up to the epic levels. My slayer is affectively the party rougue since im doing the scouting, traps and locks.

Stats wise corbie is lvl 6. High str&con, moderate dex and int, wis 12 and cha 9. Hes gone down the twf style, he's going thunder and fang for shits and giggles.

Fluff is also important to me as a player. Corbie was kidnaped by devils as a child (guardian mythic path). He then ran away and wanted never to return. He found a home at a temple of Iomedae, he despiratly wanted to be a paladin but couldnt (not lawful good lol). One of the other pc's (an iomedae cleric) took him under his wing and corbie serves the goddess by protecting him. The cleric has gone on a mission to the worldwpund and so he has followed.

So id be interested in dips that round him out mechanically (better will save?). Spell list might be good for wands. Or somthing that actualises some of my fluff/backstory.

Any ideas?


We're playing pathfinder again in my group. GM has told us it will be a Demon heavy campaign revolving around the world wound. Heroic paths are in play and I'm the Guardian.

Don't feel you need to read this but my noted plan for character advancement is here https://docs.google.com/document/d/1Y5PANFuR_bw--ZPD2ml8UUXfje7KVlL8YCsoUDY 9NnY/edit?usp=sharing

My party consists of
a witch-hunter (some third party "not quite a paladin" thing),
a cleric (healer and melee support),
a DPSer (melee) (who is some kind of weird class that will give him +25 BAB at level 20),
a wizard,
+1 unknown quantity (players lady friend is joining our group, i heard some talk that she might play a ranged/gunslinger type of something).

I'm going to be a Slayer, with the deliverer archetype since i think i'm likely to meet alot of evil shizzle in the campaign. In terms of group dynamics i'm looking to be a melee combatant who does the rogue services too.

I've never played a slayer before but there's alot I like. I know i'll be taking trapfinding, and I think probably assassinate if we get that far (we're starting at level 1).

I was having a gander at fighting options and the Thunder and Fang feat caught my eye. Seems like a good way to up my AC while also doing some fun TWF. I'm not sure what fighting style to go for in my talents though, TWF or Sword + Shield?

Also any thoughts on stat distribution, how much INT do i need for assassinate and whatnot to be effective?


Hey all

So for an upcomming game me and some friends have decided to play druids - all of us. None of us have before but we decided to go all treehuggin.

So we have also each picked an element - im water.

Ive fallen in love with the idea of a dark brooding druid with a bulbous cloak which turns out to contain his animal companion - an octopus!!!

However i have no clue how to nmake this work - and how to make it maximally effect effective thereafter.

Ideas?
=)


Hey all, i'm building a shadow dancer for an upcomming game but since i start at level 1 i have five levels to play with. This is what i had in mind :

https://docs.google.com/document/d/1aPCrQXnpqnZOpp1sb3A92RjiTB5dQcZpUU62HCJ 0b1U/edit?usp=sharing

Now before the 20d6 flaming comes in - i know bard could be regarded as a sub-optimal choice here! However its working as a way to up my will save, I want to keep investing in perform(dance) for fluff reasons so having it do some work for me via versatile performance appeals, and a couple of utility spells for random out of combat shenanigans can always be fun.

SO i'm keen to hear suggestions on bard alternatives, but i might not actually go with it even if the suggestion is a mechanically superior one.

With that said anything you'd recommend I do differently?
(i've read the guide on the shadow dancer on the guide to class guides)


I'm building a new character for an upcomming game. He will probably be from Zimar as i'm joining the campaign in the second session and that will make it easy to turn up in the right area to get in game.

He is an urban ranger and will be moving to shadowdancer, which i decided i wanted to do after listening to some of the old "the shadow" radio dramas on a long commute. As such i'm trying to pepper his details with references :P.

Here's the backstory i have so far:
"Kent Allard grew up in Zimar as the bastard son of Benjamin Allard. Benjamin was a guard captain of local renown for his sharp eye, cutting wit, and kindly disposition. In particular he was popular with the Qadiran residents of the town due to his fair dealings with them. It therefore came as a surprise to the town when their paragon of virtue fathered a bastard son with a local prostitute.

He took ownership of the deed however and took the boy into his house, much to the chagrin of his wife Helen - they had no other children.

Despite Benjamin's best efforts as a parent rumours began to circulate that his son had nothing of his father's kindly disposition. That the whore's blood pulsing in his veins made him corrupt beyond redemption. It seemed like the boy couldn't go more than three days without committing some new atrocity, from minor infractions such as releasing the horses from the guard's stable, to more major events like outright theft and assault.

Finally when the boy was 12 Benjamin decided that decisive action was in order. He divorced his wife and enrolled in the local temple of Abadar to train the clerics, paladins and justicars in the use of arms. He brought his son with him as an acolyte.

Kent hated the order of Abadar. He hated the early mornings, the cleaning, the constant praying and dedication. Over the years his instructors worked on him constantly however, and though they never made a paladin of him, when he left at 18 they had at least made a man of him.

He joined the guard as a recruit and divided his time between work, sparring with his father at the temple, and continual attempts to reconcile with his adoptive mother. She resented his existence, as did half the guard, he had stolen Benjamin from all of them."

At this point he will redeem himself for a few years, and become a Sargent himself. Then group/individual X will intervene and present him with temptation Y. This will lead Kent into a downward spiral and end up in atrocity Z (i need something truly awful!). Group/individual X will have done all this as part of some obscure incantation, the goal of which i will leave open for my GM.

As a result of atrocity Z Allard flees the town but is pursued, and finally fakes his own death in an act of desperation. He returns to Zimar in the persona of Isaac Twambley, a 40 year old veteran of the goblin blood wars from Cassomir. Once back in town he tries to set himself up as a private detective who works for no reward and always hides his face - The Shadow!

This will continue for a while until the shadow discovers a case that he cannot solve. Someone seems to be killing off people he knows. And some detail of the killings lets him know that they know his true identity. Thinking it to be revenge for atrocity Z he skips town and travels south, where he will meet the party.

What Kent doesn't know is that the killer is an aspect of his own soul torn out of him by the psychological trauma of committing the atrocity Z, a key part of the incantation. This fragment of himself lives primarily in the plane of shadows, and it is through this fragment that he will (in a manner decided by my GM) unlock the abilities of a shadowdancer.


Hey all

I'm building a character for an upcomming game i'll be in, kick off is next week. I'm going for a shadow dancer along the lines of this guide https://docs.google.com/document/d/1ECKpD15DbcDuEyPKiR1BsY2JLSGRjLwEp8Fncq3 Smjw/edit

I dont ususally play characters with 2handed main weapons and would like some recomendations on what to pick. Greatsword is ever iconic and good on stats but what about a reach weapon, or somthing with better critting?

Or what about somthing with more flavour?

thoughs please? :)


Hey guys; so a few of my players can't make this weeks game. I know i could just pull a "mark the red" and have them quiet and inactive in the proverbial background but i've managed to get my players invested in the characters and the story so in lue of that i'm thinking of having those who can turn up do what is an acknowledged side quest that will be related to but not an essential part of the story.

For context the party is in Olfden, Andoran. They have just escorted some refugees from one of the PC's hometown to there. The refugees were fleeing from a second goblin uprising that looks like it could be on the scale of the goblin blood wars. There is of course a little more to it (a cabal of necromancers are staging the war and getting in the way of the government's response to it as part of a power play to get the MacGuffin from Almas' University of the Arcane). I have of course dropped hints so the players are suspicious that more is going on - the current "face of evil" is a young female sorcerer that they encounter but haven't managed to capture/kill yet.

The party was probably going to head off south to the capital as they are on a quest for an Eagle Knight Captain to take word of the scope of the goblin uprising to the (suspiciously) inactive andorian government. My plan is to agree (metagame) with those who are there on saturday that they will not head off on that quest but that i have a side adventure for them.

The seed i have for the adventure is this :
1. The PCs are confronted by a mother who claims her daughter has been abducted.
2. When they go to the girls room there is a message in blood on the wall (shamelessly nabbed from the lone wolf books) :
"When the full moon shines o'er the temple deep,
A sacrifice will stir from sleep
the legions of a long forgotten lord.

When a fair royal maid on the altar dies,
The dead of traitor's gorge shall rise,
To claim their long-awaited reward."
3. Introduce some background about traitor's gorge being the site of a battle where an old noble family that had origionally aided in the andorian war of independance turnned on the common people. They were slaughtered to a man in brutal fashion. The region is now known to be full of ghosts of the traitors, bound there by their betrayal. There is indeed a temple to pharisma there; where a lone monk attends to the souls of those unable to pass on to the next world. The blood message is curious because Andoran now has no nobles, and certainly the missing girl is as common as they come.
4. the pcs travel to traitor's gorge (I NEED IDEAS FOR THINGS THAT HAPPEN ALONG THE WAY!).
5. When they arrive the sorceress is performing a necromancy ritual to bring back the traitors as an undead army. The girl is "andorian nobility" in the sense that in andoran the common man governs in place of royalty.
6. The ensueing battle plays out, either they kill the sorceress and save the day (making the undead army a potential resource aragorn style), or she manages to summon the army in which case they would have to escape and the campaign situation becomes more dire for all concerned.

Does this sound good? Ideas for different challenges that could fit in here?

Many thanks :)
G


So one of my players is a cleric of desna and he was asking me about using a starknife cause it fits with his character and stuff. I've honestly never looked over it as a weapon and at first glance its mechanics look underwhelming... am i missing somthing?

Are thier any low level enchantments that make a starknife particularly useful?

thanks :)
G


In general that is probibly difficult and interesting, but i have a particular situation right now.

I'm running a game with 3 players and have recently found my fourth player (a player more experienced than me, which is great since i'm a novice at table top RPGs in general). So now i have a nice 4 player party, with one experienced player to keep me right. I've spent time with them all, know thier backstories and know how i will give them all thier moment to shine in a given session or over a campaign.

Just now my housemate was like "oh yeah can i play with you guys on sunday?"

I dont think she really gets how much you have to put into making a character and roleplaying and stuff... i think she thinks its like joining a game of manopoly... On top of that i think i'm gonna struggle to juggle a party of 5 potench.

Anyways wondered if anyone had any advice?


simple question but i have my mind in a naught over this...

Say bob is 5 feet away from me, i know he is gonna step up and thump me when his turn comes around but i have first action. I ready an action "I'll attack him as soon as he comes into range".

Bob's turn comes up, do i get my redied action attack and my attack of oppertunity? Also with my redied action do i get all my available attcks or is it just a standard action single attack?

thanks in advance
G


Question is really in the title. As a GM and Player I enjoy doing voices for my NPCs/PC. I never do anything too extreme or silly but i have go. I'm good enough that (good natured ribbing aside) i normally don't cause general histeria or hilarity with my voices.

I've also inspired one of the players in my current campeign to have ago at "doing a voice for [his] character". He inveriably ends up sounding like batman, but its kinda cool and i encourage him!

However neither of us has any specific training or skill in voice acting or impersonation and i was wondering if anyone could post specific advice, or links to youtube videos/blog posts etc that i could share on our campaign facebook page that relate to actually doing voices, and deciding how a character should sound.

cheers :)


Hey fellow GMs and Players.

I am newbie GM currently running a game with 3 PCs, none of my players have played before, its going quite well and we are a few sessions in.

The group mix is two players who when i was walking through character creation very quickly volunteered complex character concepts, so the class/race/backstory was all about actualizing that and also fitting it into the game world/my campaign. The third player is more of a "rollplayer" than a roleplayer, and very quickly volunteered that he wanted to be "A big guy with a claymore". We settled on fighter.

Please no roleplayer vs rollplayer arguments, as a player and GM i feel both are legitmate and neccessery. Actually our mix works well since my players are friends and feed off each others energy at the table, so be it a big battle, skill challanges or complex RP scenarios there's always someone keeping the group energy up.

My question is this : Since i'm a GM who actively explores my players backstories and personalities for adventure hooks/ways to make loot meaningful to them and ways to make them *care* about the campaign I am starting to worry that my rollplayer might start feeling left out etc... What can i do other than ensuring there's a good complex battle or two every session to engage him? Is my concern a legitimate one or am i projecting feelings that I (as a roleplayer) might have if i were a player at my table in his shoes?

thanks all
GuRei


Hey, gonna give one of my players a dagger made from the talon of a great beast at the start of game night next week. Its an enchanted +1 dagger with the huntsman enchantment :

"A huntsman weapon helps its wielder locate and capture quarry.

When the weapon is held in hand, the wielder gains an enhancement bonus on Survival checks made to track any creature the weapon has damaged in the past day. It also deals +1d6 points of damage to creatures the wielder has tracked with Survival in the past day."

A few things i wanna know and here thoughts on before i hand it over. Firstly the survival bonus is equal to the enchantment bonus of the weapon, in this case +1 right?

"any creature the weapon has damaged in the past day". Say he damages one of a group of 6 bandits who flee the field and he has to track them, does he get +1 to track the whole group assuming they stick together?

"+1d6 points of damage to creatures the wielder has tracked with survival in the past day." In the above scenario, is that 1d6 against all 6 bandits? Or did he only track the one he had +1 to track?

Finnaly, what about this : 'I follow the bandits tracks for 3 feet before stabbing him with my dagger'. This is clearly against the spirit of the rules and the player isn't the type to exploit... but still i'd rather have given it thought first. Thoughts?

cheers guys and gals! :)


Hey all, two questions that would be helpful in my prepping for game night next week. First off a little background. I'm a relitively green player/gm; wet my teeth growing up on baldur's gate etc... Graduated to table top gaming this year. I've played one long term campaign for 6 months as a player. GMed a couple of short campaigns that never got to far off the ground due to people's time constraints, and done a couple of one shots with ALL FLESH MUST BE EATEN!!

I'm currently running a game with some tottal newbie players, we're all loving it. Its currently basically "the goblinblood wards 2.0" + a conspiricy that they are unearthing. At the end of our last night a week ago the party saved the hometown and father of one of the PCs. From the party chit chat its a fair assumption that they will be escorting the remaining peasents (and the father who has wound sepsis) a couple of hundred miles to the nearest city.

My open question is a general call for ideas relating to combat, skill and roleplaying challeneges to throw at them during thier travels.

My closed question is about managing the large scale. Last week the PCs helped plan the stratagy the peasants used to fight off the goblins using a map etc. It was fun roleplaying and skill rolls thrown in! When the time for the battle came i kinda had to admit that i wasn't sure how to run a large scale battle. My players were understanding, and we metagamed the idea that while the peasants followed the stratagy they would take part in a small but tactically vital skirmish. All fun and games!

However... for next week i would really like them to be making decisions that cost or save lives and maybe even have a few larger scale (like 50-200 participant) battles. Thoughts?


i was going over my core rules in preperation for being a GM and got intrigued by the idea of a cleric who dosn't worship a god, but rather has a devine concept (like justice or whatnot).

I get how that would work in gameplay terms (mechanically the clerics god is just "fluff"). I also get how this would work in terms of role play. I wonder how one might posit that it works in terms of metaphysics though.

the way i understand it a clerics power is granted to the cleric by thier diety as a reward for their piety... I dont see how "justice" itself can grant boons...

any thoughts?


Hey!

Been talking to a friend about pathfinder and she became really interested in the idea of playing a vampire character. I said sure that could be fun but now looking on prd i see there's no rules for vampire characters (at least that i can find). I could use the race building rules but i'm guessing that somebody has done a better job of it than i could achieve already.

Anyone got anything they can suggest?

I'm guessing as a race its quite high powered but that should be alright since it would be a 1 on 1 game. I'm thinking of taking a sandbox approach with her turning into a vampire in her home town and trying to hide it etc... then que the pitchforks!

anyways i look forward to some input from the kindly folks on here :)


So i'm rolling up a new character and using ash's guide to personalities to flesh him out (i recommend it, here is a link - http://rpg.ashami.com/ ).

I have decided that my character has a keen interest in books and learning, particularly those pertaining to moral philosophy, religions, metaphysics and more mundane sciences. He is trying to "improve himself" so to speak.

If the story was set in the real world i would just wander into the library and pickup works by John Stuart Mill, Plato, Confucius, Mo zi etc... But of course these people don't exist in pathfinder.

Does anyone know any sites that i could find this kind of information on? Also if anyone knows from thier own gaming of specific one-of-a-kind books that he could have a *serious* hankering after for his whole carrier, and any more common volumes that he could start play with, i'd be massively appreciative!


Hey! I'm rolling up a new character (Juan), going for a Dhampir. Noticed that i can get this :

Vampiric Empathy Though dhampirs often relate poorly to humanoids, some share an affinity with baser creatures. These dhampirs gain the ability to communicate with bats, rats, and wolves as if under the effects of a speak with animals spell (caster level equal to 1/2 the dhampir's Hit Dice). In addition, they gain a +2 racial bonus on Diplomacy checks when dealing with these animals. Whenever these dhampirs initiate an exchange, animals begin with a starting attitude of indifferent. This is a supernatural ability. This racial trait replaces manipulative.

so say Juan wants to keep a pet bat/rat/wolve. Are there any rules around this? I've looked at the handle animal skill page and that seems relivant. On that note as i'm not a skill monkey can i default my handle animal to my deplomacy with those creatures that i'm capable of speaking to?

thoughts please?
... my char is an ex sailor so a pet rat would be good fluff and useful potentially.
... later on... a pet wolf would kick ass ("the children of the night!!!")


So yeah my bard is about to die... (well he will within the first five mins of my next session - I am going to hurl him into a suicidal charge into a general of an army. he will probably be riddled full of flintlock pellets before he gets close but hey its what his character would do! I've messaged my GM basically saying that its fine that he dies, and indeed due to the fact that the opposing general is one of our party -long story!- its probably best that he does for party cohesion lol).

I've contacted my GM about it and asking him not to intervine to stop the death - i'm ok with it and it is frankly an epic way for the bard to end his story! Also it means i can mess about with a new character for the couple of months till i go back to uni!

So i've decided on the soul blade (planning on mixing it up with nimble blade and gifted blade). I have a few questions as i've never played a psionic char before.

First is what form do you guys feel i should take? i can finnesse any soulblade form including 2handed. But given that the 2hander is 2f6 damage and the pair of "light" mindblades do 2d6 each... well i dont see why i'd take the 2 hander? (i wont have the STR bonus to get anything out of the x1.5 and my mind blade(s) will have agile at level 7).

Same vein but.... why would anyone take the "one handed" (1d8) version?

Is there anyway to get a second mind blade? like to TWF a 1handed and Light blade at the same time?

The gifted blade page says i get more powerpoints/day based on my WIS score... but i can't figure out how many that would be?

Thanks for taking the time to read my uncollected and half formed thoughts on the soul blade. any help with these questions or any general advice/build ideas would be greatly appreciated.

ta much!


hey all

Have been looking into unarmed fighting out of interest and have seen the Hamalatsu feat come up a couple of times. I surmise from the context that it allows you to do piercing damage unnarmed?

However google as i might i can't find the actual feat to read what it actually does and the prereqs and what not?

help would be appreciated :)


So i'm in a campaign in Glasgow that i'm really enjoying but will be going down to Nottingham for a course for a month, then after summer i will be down there for my final academic year at medschool. My GM and I have agreed that my character will continue to do things in the world in "real time" (ie in the same time-frame as the rest of the party do what they are doing). This works well since my character wants to be an author and potentially open an inn as a nexus for a secret society.

I had a read of the "craft" section of the rules and though it would certainly allow for making the odd book/pamphlet here and there it dosn't allow for an in-depth mini/side campaign based around being an author in a city.

I will put up as a reply to this thread the first part, of the first draft, of my home-brew authoring system. The eventual aim is to allow a character to write works of various kinds (from a poem to a thesis), drawing themes and subject matter from various topics (all the other skills in the game), and putting this all together into one document which has its own stats, value and sometimes even produces specific effects on individuals, or political trends.

So far i've only outlined the life of an author, the steps required to produce a work, detailed the process of planning and drafting a work and written stubs for reviewing and redrafting. I'm not sure how well the tabulation and formatting will come out on here but i guess i will find out lol.

ok, i'll go post it in the reply now!! :)


Human Favored Class Options
"Bard: Add one spell known from the bard spell list. This spell must be at least one level below the highest spell level the bard can cast."
-advanced race guide.

I'm playing a bard (well, i'm going to take 4 levels of fighter as well for the feats, little extra bab, HP and lolz!). Side note but this has been after alot of consideration and learning that pathfinder dosn't favor multiclassing, which is a first for me! However i'm taking fighter also cause a few of the final abilities don't match my character concept.

I'm a human, so the above applies to me as an option.

I'll still get 106skill points over 20levels, and we have a rouge in the party so i'm not the only skill monkey (that said i do handle alot of the conversations).

With that in mind, how worthwhile would you say the above is? Are there any Cantrips you'd take over and above the 6 for a skill point? (I love cantrips... its the infinite casting <.<). I'm already contemplating picking up sift since it would be a "synergistic" use of the skill point with the others i invest in perception.

i'll only get four 5th level spells in the end, however i'll have access to 6th level spells for two levels so i could gain another two 5th level spells to take me to the usual bardic total of 6, which two would people do that for?

Finally, just in general between the 1st and 4th bard spells are there any you think would be worth having as an extra at the cost of a skill point.

thanks alot!


Hey!

Was wondering if anyone wants to get together once a week for some adventuring? Specifically on the website "roll20" (google if you dont know it... seems like a good, free, browser based virtual tabletop!).

Ideally would like 4-6 people total, i'm reasonably flexible but for reference i'm GMT+0 (london time).

I'm a very green player so probably shouldn't be GMing the game, that said i'm more than willing to step into the big shoes if the whole group are noobs or if everyone else REALLY dosn't want to GM - and they dont mind some niave incompetence :P.

Anyone up for some adventure?


hiya!

Partially a question on behalf of the party, and partially cause i'm considering a dip into this class myself. What are the role play effects of the dragon disciple class?

what i mean is - the level 10 wings are permanent right?... which is obviously going to sent the townsfolk running for the pitchforks and torches lol.

So what about changes at other levels, as i stack up those +1 natural armors does my skin get covered in scales for example?

any effects from the STR and CON should be easily bluffed off - "i've been training" *ninja pose* lol.

anyone with experience GMing or playing this class got any ideas on what the likely repercussions will be at different levels?

(for reference i'm considering a 6 level dip, my other party member is considering going the whole 10 levels but wants to role play at first being unaware of the changes - then not understanding them.)

thankyee!


Hey all; if you're here to say bards suck i know lol, but i wanna play one anyway plus in the party i'm in its working out well. I have a bard build that i'm calling "warrior poet" (4lvls Dirge Bard, 10lvls pathfinder, 8lvls fighter).

Looking at my bab it will make it into four attacks as a full attack action, if i've counted it right i'll get +16/+11/+6/+1 at lvl 20 (if i ever get there XD).

So my first thought was go down the vital strike feat chain, which would effectively give me the base damage of my four attacks at +16 (and since our group only has one high bab character - a paladin - that might well make me the second best fighter in the party).

However my next thought was that my poet uses the elven curve blade (d10 damage, critrange 18-20), and that improved critical and critical focus could see me landing alot of critical hits.

I could take both sets, my build is pretty feat light and i'll have 15 feats at lvl 20, I wonder whether i'll really get much use out of both sets if i do that though?

So whats your thoughts - vital strike, criticals or both?
ta much XD


hey there

Yes i know its ultimately up to my GM but i wanted to run a slightly customized racial feat by the fine people on here to get their opinions before i bug him.

I'm rolling up a human character who for role play reasons should really be proficient with the Elven curve blade, and be able to track (he was raised by an elven ranger).

Now obviously I could take the adoptive heritage racial ability instead of my extra feat, that'd make me proficient in all eleven weapons.

What i'd like to do is modify the feat so that I get proficiency with only the elven curve blade (as per an exotic weapon feat), but also get to make tracking checks to follow tracks as if i had it as a class feature.

To balance this out I won't be taking any of the other proficiencies gained by elves at the 1st level, nor will I take the gratis language - elven (I am gonna be putting points in linguistics and have a high intellect).

So does this seem unbalanced or fair do you think? Any alternatives i could use?


hey, the title says it all really.

im a pretty green player but i've skimmed the rules so im not totally clueless, i'll be in Glasgow for the next 6 months or so and would love to join an existing party to experience the game and learn the ropes so to speak.

I have a character concept for a rouge type but i think im reasonably flexible to fit the group needs and would be keen to go over character background with the GM and stuff.

so anyone got a game that can accommodate a 25 year old child at heart noob with a love of pizza? XD (i'm not sure how the pizza is relevant but... seemed apt lol).


Hey all

Still relatively new to the forum and to pathfinder itself!

My girlfriend and some of her friends will be playing (including me, i'm the GM). I'm currently figuring out how the adventure is gonna play out (over several sessions) and i'm enjoying this immensely!

I'm also a fledgling lovecraftian, and for the adventure/the overall campaign i want to bring in elements of the cathulu mythos. In this thread i'm gonna put out a couple of the ideas i've got so far so that people could suggest perhaps better ways to integrate this into the pathfinder setting, and also hopping more knowledgeable lovecraftians could perhaps provide me with more ideas! They needn't be exclusively cathulhu based, but i love the whole dark cosmic irreverence to humanity that pervaids lovecraftian lore.

So in the adventure i'm writing the party will be thrown into the midst of a political intrigue/minor conflict between Andoran and Taldore, this will be instigated by a cult led by a Mage/Cleric (not sure which yet) who goes by the name of Aula. (http://www.tormentedartifacts.com/cthulhu.html the mask he'll wear).

Aula's goal is to play both sides against each other in order to gain access to an arcane library in Almas (he has to divert attention because he is known to the mage's at the library). The library will house in its crypt an ancient and poorly understood text of great power - The Necranomicon. The adventure i'm working on will end with Aula escaping with the text (probably!).

Aula has discovered much through his research but needs the necranomicon to work on his endgame - bringing the "Earthfallen" (lovecrafts ancient gods) to power, overthrowing pathfinder's current deities, and probably messing up magic a bit too!

As for bringing in the lovecraftian gods, i've chosen the beginning of the Age of Darkness (Earthfall -5293) as the time when they arrived. As this is when the inner sea was formed, i will have the impact creating it being cathulhu himself arriving (he will have been in slumber at the bottom of the sea since). I'll then insert a war between the earthfallen and the current gods into the thousand year period of darkness in human history. As the elves moved away from the region during this time i might well be able to create a few elven histories and things that hint at the events to tease the Party with etc. The earthfallen lost due to the fact that cathulhu wasn't in play, Aula will try to bring him and the other earthfallen back.

Anyway thats this fledgling idea i've got, does it seem workable? I think if i can get it going then its something i could bring back over multiple adventures and make a real campiegn out of.

Thanks for reading and sorry i've made a few spelling erors... dyslexic :(

Grea


Hi there, this is my first post so if its in the wrong place then i do appologise!!

So, me and my gf are both super geeky and she has currently gone back home to the US for a bit. Since we usually like to play computer games together in person we thought it might be fun to try out a "pen and paper" rpg over the net while she's away.

We're not looking to play uber seriously, more just enjoy having a laugh. Can anyone recommend any good online resources for playing? maybe some kinda chat client with features for role playing (like a dice roller or a map or somthing?). Or even some separate dice rolling programme or anything at all you have found useful in the past.

Also we're probably going to operate it by me being the GM and also RPing a mainish character that will accompany her through the game. Which means i'll be taking a double wammy of learning to GM and be a PC all at once (quite a challenge but i feel up to it!). Although we have discussed the possibility of joining an ongoing online game with another group if we can find one, so if anyone knows a good place to go in search of an online campaign for pathfinder i'd really appreciate it!

Ta much!
GureiKun