Dwarven Rager

Grunyar Thunderhelm's page

20 posts. Alias of Digger.


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The anticipation is brutal! :)


M Dwarven Pal 1
Combat Stats:
|HP: 3/13 |AC 17/T 10/FF 17 | F+5/R+0/W+4 | CMB +3 | CMD 13 |Init +2 | Perc +8

That was a hit alright. I may need to prepare a second character to be ready after our first fight. Lol

Feeling his armor give way from the force of the blow, Grunyar's hands almost lose their grip on his axe and shield. Steeling himself to stand strong to buy time for the others, Grunyar lashes out with his axe.

Combat roll in previous post.


M Dwarven Pal 1
Combat Stats:
|HP: 3/13 |AC 17/T 10/FF 17 | F+5/R+0/W+4 | CMB +3 | CMD 13 |Init +2 | Perc +8

Init: 1d20 + 2 ⇒ (6) + 2 = 8

Already feeling his iron shod boots sinking into the sand of the beach, Grunyar feels his blood turn cold when the body of Sister Eugenia goes down, but does not immediately resurface.

~By the Maker's Forge! Could there be more of them lurking in the ocean? What manner of creature is this?~

Looking at the more lithe members of their cobbled gathering, Grunyar points towards the water.

"One of ye, go after her! She may be too weak t' stay afloat!"

Praising Torag's insight to have him keep his weapon drawn during the chase, Grunyar set his eyes on the scaled creature.

"You and me bucko. I be thinkin' the time has come for ye t' consider repenting, before ye meet yer maker."

Advancing on the kidnapper, Grunyar focuses on the creature's movements looking to see if the creature is stalling or preparing to engage in the fight with the others.

Sense Motive: 1d20 + 8 ⇒ (2) + 8 = 10

Combat Actions:

Advance towards the Lizardman (Move action)
Attack: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d10 + 2 ⇒ (8) + 2 = 10


M Dwarven Pal 1
Combat Stats:
|HP: 3/13 |AC 17/T 10/FF 17 | F+5/R+0/W+4 | CMB +3 | CMD 13 |Init +2 | Perc +8

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Running with the others, Grunyar's eyes flickered back and forth between the rooftops and the group. While it was easy enough to see the obvious trail of duress, Grunyar didn't trust that there might be helpers lurking above waiting to give aide.


M Dwarven Pal 1
Combat Stats:
|HP: 3/13 |AC 17/T 10/FF 17 | F+5/R+0/W+4 | CMB +3 | CMD 13 |Init +2 | Perc +8

Stepping out of the bar, Grunyar readied his axe and shield, as it would not do for them to be taken unprepared should the kidnapper be working with a group.

Following the others, Grunyar sought to calm his emotions knowing that Torag's gifts were not to be used in anger and fear, but in true dedication to protecting those in need.


M Dwarven Pal 1
Combat Stats:
|HP: 3/13 |AC 17/T 10/FF 17 | F+5/R+0/W+4 | CMB +3 | CMD 13 |Init +2 | Perc +8

Falling in behind the halfing, no easy feat as he seemed to glide through the crowd with an ease that Grunyar could not hope to match. Trusting that Ginny would not let anything happen to his few belongings, the dwarven paladin hoped that the Sister was still ok.


M Dwarven Pal 1
Combat Stats:
|HP: 3/13 |AC 17/T 10/FF 17 | F+5/R+0/W+4 | CMB +3 | CMD 13 |Init +2 | Perc +8

Without hesitating, Grunyar quickly rises from his seat.

"I don't like the sound o' that scream a bit. Anyone care t' walk with me t' take a quick look?"


I tried to post this on discussion, but not sure if it took. I am at the hospital with my wife this AM. I will have a longer post tonight, but I wanted to apologize for my slow start yesterday and today.


M Dwarven Pal 1
Combat Stats:
|HP: 3/13 |AC 17/T 10/FF 17 | F+5/R+0/W+4 | CMB +3 | CMD 13 |Init +2 | Perc +8

"Ginny, let the man finish his drink before ye go and talk him out o' helpin' the Mayor."

Smiling and setting his pack down, Grunyar looked at the bar owner and then the group sitting at the table.

"Would ye be willin' t' let me sit with down and wash the road away? My name is Grunyar o' Clan Thunderhelm, here to lend the assistance o' Torag in findin' the Mayor's son."

Seeing no objection, Grunyar took an empty seat and smiled again at Ginny.

"Would there happen t' be any of the Darkbridge Stout left?"


That location works for me also.

I am fine with knowing everyone prior to start, either by name or mutual friend of friend.

Or bonding as we go is always fun also. Either way, I am easy like Sunday morning on it.


Kristev wrote:
I like it. If he's a merchant, then perhaps he's done business here in Pelican Bay.

That works for me. He could have gotten word that Mayor Durro was looking for people to volunteer to find his son and volunteered to go on the search party.


I think for the most part, Grunyar's crunchy bits are finished.

The short background concept is that Grunyar of Clan Thunderhelm was filling his duty as learning the secrets of brewing/selling the Thunderhelm Ale when he felt the call to Torag's service. While Grunyar had considered himself as pious as the next dwarf, it did surprise his family that their boisterous barroom brawling son was taking up the path of the paladin.

Even after passing the trials of Torag to gain full access to the All Father's blessing, Grunyar knows that his path will not be the same as some of his brethren. He feels his calling will be helping out those who have lost their way and just need a gentle, yet firm, push to get them back on track.

His armor and axe are simple, but still quite serviceable, but Grunyar knows his greatest strength is in his instincts of reading people. The skills of a merchant have only been refined during his years of apprenticeship as a Paladin and his stare can chill a man with its intensity.

I will work on fleshing it out further tomorrow, but for now, I think it gives you an idea of where I am coming from with the char.

Thoughts?


Filling in the crunchy parts now. Are we doing traits? If so, how many?

Gold roll: 5d6 ⇒ (5, 1, 6, 1, 6) = 19 (190 gold)


Eggsucker be one!


I applied for a different goblin game with this char, so maybe he will have more luck in the second go round. I will update his stats, as current build is just 15pts.

Chat with Chief:
Chief want to know why Eggsucker needs to go? Eggsucker have strong juju, stronger juju than most longshanks. They use long words to make theirs work, but not Eggsucker. Eggsucker's juju comes from his blood and no mistake. No stupid books and no stupid robes to lose stuff in.

Just blood.

Eggsucker always small. Eggsucker always kicked around. Eggsucker always get angry and fight back, but other gobs say "Why you no stay dead. You born dead stay dead."

Eggsucker ask old lazy gobs and learn he born small and dead. Always small, but not stay dead. Eggsucker's blood make him open his eyes and bite and bite until he taste blood. Blood make Eggsucker strong. Just not big.

So Eggsucker use blood to stay alive. Gobs use wolves. Gobs use bombs. Gobs use fire. Eggsucker use blood. While stupid longshanks run around looking for yelling gobs to hit, Eggsucker will use blood to distract them with fireflies. When they look for gobs to shoot arrows at, Eggsucker will call fog to hide other gobs. Lastly when longshanks are distracted, Eggsucker can use blood hand to steal food. How you think Eggsucker get name? Stupid chickens no give me eggs when I ask, so I use magic blood hand.

So now Chief know why Eggsucker should go.


Eggsucker will keep poaching food until Big Chief need him.

Great job all!


In the hopes that Eggsucker makes it a little about me. :)

Started in the mid-80s at the tail end of 1st and have went all the way thru to 3.75, but never touched 4E and did a smattering of play testing of 5E.

I have dabbled in most settings but have a weakness for the fantasy realm, but gaslamp Chuthlu is a close second.

In order to keep gaming alive, I have started getting my son into playing when I have him for the weekends and part of summer break and I am happy to say he will keep the dwarvish clans going on his own someday.

I am also heavy into ROLE vs roll, but I understand that it takes all flavors to make a good stew.

Regardless of getting picked or not, I plan on lurking on the thread as this sounds like it will be a fun one to be around.


Chief want to know why Eggsucker needs to go? Eggsucker have strong juju, stronger juju than most longshanks. They use long words to make theirs work, but not Eggsucker. Eggsucker's juju comes from his blood and no mistake. No stupid books and no stupid robes to lose stuff in.

Just blood.

Eggsucker always small. Eggsucker always kicked around. Eggsucker always get angry and fight back, but other gobs say "Why you no stay dead. You born dead stay dead."

Eggsucker ask old lazy gobs and learn he born small and dead. Always small, but not stay dead. Eggsucker's blood make him open his eyes and bite and bite until he taste blood. Blood make Eggsucker strong. Just not big.

So Eggsucker use blood to stay alive. Gobs use wolves. Gobs use bombs. Gobs use fire. Eggsucker use blood. While stupid longshanks run around looking for yelling gobs to hit, Eggsucker will use blood to distract them with fireflies. When they look for gobs to shoot arrows at, Eggsucker will call fog to hide other gobs. Lastly when longshanks are distracted, Eggsucker can use blood hand to steal food. How you think Eggsucker get name? Stupid chickens no give me eggs when I ask, so I use magic blood hand.

So now Chief know why Eggsucker should go.

Fully statted out char to follow, but I dropped the bard idea for Sorc with Undead bloodline. I can't get the image of a skull painted goblin scaring the holy poop out of some people in a few levels.