Male Ogre
With a snarl, Grumblejack tries to crush the nearest ice creature.
Initiative Order
Anton and Dane are up (Will save from Dane needed)
Male Ogre
There are no enemies within 30ft not involved in melee. That being said, you hit your one possible target anyway. Grumblejack, seeing Mordesel and Durova handling the nearest triton, surges across the deck towards the two other tritons.
Male Ogre
The ogre dislikes the sea and the claustrophobic environment but bears it with little complaint. When Durova strikes up a conversation with him, he proves friendly, although he isn't much of a conversationalist.
Male Ogre
The potion proved more than enough to get Grumblejack back to his feet. He staggers along with the party as he shakes off the concussion. Despite his injuries and close-calls with death, Grumblejack remains in a good mood and curiously listens to Dane's promises.
Dane:
You get the impression that Grumblejack is not as stupid as he might first appear and despite his temper is very loyal by ogre standards. Upon looking inside the armory, Grumblejack's eyes widen as they fall on the massive club hanging on the wall.
Male Ogre
"You got some magic to make it go dark?"
Meanwhile, Dale has curled himself into the fetal position and is sobbing pitifully.
Male Ogre
Seeing Donovan fall, Grumblejack lets out a roar of rage.
Male Ogre
Initiatives:
The ogre moves with surprising speed, hurling himself at the guards in an attempt to crush some new guards.
Male Ogre
Dane is disappointed to discover that the created hole is no longer moveable. The window is now a mundane window. Grumblejack finishes his meal, picking up both the savaged carcass and body of the other guard (who had died from his wounds). With a grin he carries away and hurls them into a vacant cell, misunderstanding Nikita's statement.
Male Ogre
Grumblejack sees his opportunity and mercilessly lays into the defeated guard.
Now it's definitely encounter over.
Male Ogre
The lumbering ogre attempts to crush the terrified guard. He leans over to attack but the guard attacks first. (AoO since the ogre is using an unarmed strike)
Male Ogre
"A couple of things... Fer one, the new warden ain't around much an' it's that wimpy runt Blackerly who's in charge... An' he ain't all that much into security neither. Sets up gamblin' games an' sells booze to da other little 'uns."
Male Ogre
The ogre scratches his head, oblivious to the sarcasm in Donovan's questioning. He fails to hear Nikita's whispering.
You're beginning to suspect that Grumblejack has been either drugged or poisoned during his incarceration.
Male Ogre
Grumblejack's eyes light up at the mention of freedom.
Male Ogre
In the cell next to you (about 20ft away), a shape moves from under a pile of rags (blankets?).
Patron Votes:
Secrets under the mountain, elemental earth. Background:
Vorn was brought up by his uncle and aunt after his parents were slain in battle with drow in his young days. His uncle (not related by blood) taught him the basics of music and song. The two of them traveled to semi-explored portions of the underdark once Vorn reached adolescence. The young dwarf showed fascination with music and tales of old, but also of the tremors that occurred from time to time in the underground.
Vorn now believes fervently (whether it is true or not) that he is the last descendent of his family name, and that the that Redhand's were a noble house of Dammerhall. He dreams of leading a group to reclaim the lost dwarven city, taking back his birthright and taking a position of authority as is his noble right. Although he cannot ascertain why Dammerhall fell, he believes that the disaster was from natural causes, tremors and quakes, that brought down the great bridges and smashed the mighty constructions. He has since made it his personal task to master the elements of music and sound, so that dwarven stone will last forever. This time. Personality: Vorn is a brash and headstrong young dwarf, overly proud of his appearance and natural hardiness. His beard is very thick considering his relative youth, which he maintains as another of his 'gifts' from him noble ancestry. His toughness and almost supernatural resistance to magic also reinforced his self-opinion.
Jovial and lighthearted in most instances (much to the chagrin of more conservative dwarves), Vorn tends to forget immediate dangers in favour of lightening the mood with song. In the comfort of a dwarven alehouse he is an asset, but he can be something of a liability in more dangerous locales. |