Ogre

Grumble-jack's page

37 posts. Alias of Neil Mansell.


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Male Ogre

Grumblejack shrugs.
"I can look after myself 'til you come back. You go do what you need to do, but come get me when it's time to smash some heads."
He grins evilly.
The ogre helps set up a camp.


Male Ogre

Grumblejack looks around in confusion, not sure what was going on.
int check: 1d20 ⇒ 19
"Oh right, we smash little ship man."
He moves forward, drawing his club, but there are too many people in the way for him to engage.


Male Ogre

Grumblejack had been napping in the cargo hold but Dane's call quickly roused him into action. Once one deck, he grins and bears his teeth at the bugbears. He crack his knuckes for good effect as he backs Dane up.
Intimidate Assist: 1d20 + 3 ⇒ (12) + 3 = 15


Male Ogre

With a snarl, Grumblejack tries to crush the nearest ice creature.
Ogre SMASH!: 1d20 + 7 ⇒ (16) + 7 = 232d8 + 7 ⇒ (8, 4) + 7 = 19
It shatters into icy fragments.

Initiative Order
Grumblejack -> Anton -> Odenkirk -> Dane -> Ice Creatures -> Sion -> Mordesel -> Durova.

Anton and Dane are up (Will save from Dane needed)


Male Ogre

There are no enemies within 30ft not involved in melee. That being said, you hit your one possible target anyway.

Grumblejack, seeing Mordesel and Durova handling the nearest triton, surges across the deck towards the two other tritons.
Greatclub: 1d20 + 9 ⇒ (16) + 9 = 252d8 + 8 ⇒ (3, 2) + 8 = 13
Although brutally smashing one of them, the triton manages (barely) to remain on its feet.


Male Ogre

Grumblejack snarls in frustration as he attempts to crush the water elemental again.
Greatclub attack: 1d20 + 9 ⇒ (19) + 9 = 282d8 + 8 ⇒ (4, 6) + 8 = 18 Inspired and bless included
The watery creature expires.


Male Ogre

Grumblejack lets out a roar of rage at the watery creature.
Greatclub attack: 1d20 + 9 ⇒ (2) + 9 = 112d8 + 8 ⇒ (6, 1) + 8 = 15
Alas, the clumsy ogre has little luck, almost tripping himself over in an attempt to crush his foe.


Male Ogre

The ogre dislikes the sea and the claustrophobic environment but bears it with little complaint. When Durova strikes up a conversation with him, he proves friendly, although he isn't much of a conversationalist.
"Don't much like the sea, but I willing to wait til we bash some heads."
He says with a chuckle.
He spends most of the time resting in the cargo hold, but does venture on deck during the night.


Male Ogre

"Yeah, can't believe I fergot to eat Blackerly. Heh, I could sure go for somethin' about now." the ogre says as he licks his lips.


Male Ogre

The ogre nods his head.
"Yeah, I come too. But the road will 'av patrols. Maybe we Go through swamp instead? You got a map right?"
With the map you found, you probably could take a shortcut through the marsh. No more than two hours. The road goes the long way around, it would take longer.


Male Ogre

The ogre roars in frustration and tries to smash the door to splinters with his greatclub.
Auto hit, rolling damage: 2d8 - 1 ⇒ (5, 3) - 1 = 7 (door has hardness 5)
The door begins to splinter from Grumblejack's assault but still holds.


Male Ogre

Sion hurls himself at the door. Despite his strength, the door refuses to break.

The ogre curses the guards above them as he charges the door.
Assist roll to break door: 1d20 + 3 ⇒ (2) + 3 = 5
Hehe, I love it when my bad dice rolls works to my advantage.:)


Male Ogre

The potion proved more than enough to get Grumblejack back to his feet. He staggers along with the party as he shakes off the concussion.

Despite his injuries and close-calls with death, Grumblejack remains in a good mood and curiously listens to Dane's promises.

Dane:
You get the impression that Grumblejack is not as stupid as he might first appear and despite his temper is very loyal by ogre standards.

Upon looking inside the armory, Grumblejack's eyes widen as they fall on the massive club hanging on the wall.
"Dat's MINE! Mine mine mine mine mine!!!' he laughs as he sees his prized smasher.


Male Ogre

The downtrodden ogre groans, still bleeding out.
Con check: 1d20 - 1 ⇒ (20) - 1 = 19
But his natural hardiness prevents him from bleeding to death.
Yeah, of course I roll a natural 20 NOW. :/
Anton is up then Round 2 begins


Male Ogre

Egged on by Sion, Grumblejack lets out a roar and shoves his way through the doorway, ready to pound any unfortunate guard in his way.[/ooc]


Male Ogre

"You got some magic to make it go dark?"
Grumblejack's eyes widen at Sion's words as he grips his length of chain.
"I like the dark, and I'm ready to crush me some prison guards."
Grinning manically, the ogre is clearly losing patience with Blackerly's threats and is eager to inflict some pain.

Meanwhile, Dale has curled himself into the fetal position and is sobbing pitifully.


Male Ogre

Seeing Donovan fall, Grumblejack lets out a roar of rage.
Shoving his way into the room he swings his club at the mage.
Club Attack: 1d20 + 7 ⇒ (14) + 7 = 211d10 + 5 ⇒ (9) + 5 = 14
Very nearly crushing the wizard in one hit, Grumblejack inflicts serious harm on the old warden with his club.
Dane and Sion are up.


Male Ogre

Grumblejack readies himself outside the door. Clearly, his recent brushes with death has made him a tad cautious.

Dane and Sion are up.


Male Ogre

Grumblejack gives Dale a wide, toothy grin at hearing Dane's instructions.
"Hur hur, please try to escape little 'un, cuz I'm REAL hungry right now."
Dale turns white with fear.


Male Ogre

Grumblejack stirs, partially healed.
"Grumblejack do... good?" he mumbles deliriously.
Shaking it off, he staggers to his feet, grabbing his length of chain.

Though conscious, the ogre does not look healthy.


Male Ogre

Round 2:
Stabilization check: 1d20 - 1 ⇒ (11) - 1 = 10
Grumblejack groans in pain from his injuries, but thankfully the hardy ogre is no longer bleeding.
Dane's turn.


Male Ogre

Initiatives:
Dane & Grumblejack
Guards
Everyone else.

The ogre moves with surprising speed, hurling himself at the guards in an attempt to crush some new guards.
Attack (using club): 1d20 + 6 ⇒ (19) + 6 = 251d10 + 4 ⇒ (6) + 4 = 10
There is a crunch as Grumblejack lays into the first guard, the thick chain smashing into the guard's helm. Terror crosses the face of the prison guards, they had not been expecting the sudden swiftness of the ogre.


Male Ogre

Grumblejack shrugs, hefts up the other dead guard, and stuffs him under a table in the mess hall.


Male Ogre

Grumblejack moves down the steps. Although tempted to open the door he hesitates, seeing the rest of the group preparing an ambush.


Male Ogre

Yes please! :D


Male Ogre

Dane is disappointed to discover that the created hole is no longer moveable. The window is now a mundane window.

Grumblejack finishes his meal, picking up both the savaged carcass and body of the other guard (who had died from his wounds). With a grin he carries away and hurls them into a vacant cell, misunderstanding Nikita's statement.
"Anyone else want some, dere's plenty left." he says as he wipes his mouth.
He coughs a bit, bringing up some blood. Clearly, he is badly injured.
"Right then." He says as he grabs a shackle chain. (improvised weapon)
"We gunna go down there and knock some 'eads together?"


Male Ogre

Grumblejack sees his opportunity and mercilessly lays into the defeated guard.
Like I really need to roll: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 3 ⇒ (4) + 3 = 7
The guard hits the floor hard from the strike. The ogre continues his assault, pausing only to feast on the kill.

Now it's definitely encounter over.


Male Ogre

The lumbering ogre attempts to crush the terrified guard. He leans over to attack but the guard attacks first. (AoO since the ogre is using an unarmed strike)
Guard AoO: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 3 ⇒ (8) + 3 = 11
Unarmed Strike: 1d20 + 8 ⇒ (4) + 8 = 121d6 + 3 ⇒ (6) + 3 = 9
The guard slashes across the ogre's arm, injuring the already wounded Grumblejack. For his part, the ogre tries to crush his opponent, but the guard dodges the punch.
ooc: Nope, the dice are not on Grumblejack's side. He does give Mordesel a flanking bonus to his attacks thoug).


Male Ogre

The ogre laughs heartily and rushes at the lone guard. He is too far away to reach his target however.
"Come 'ere ya little runt!" Grumblejack snarls gleefully.


Male Ogre

Grumblejack's mouth widens to an enormous grin as he see's Anton approach.
Readied action.


Male Ogre

Grumblejack ponders for a moment.
"Every couple of nights I fink. Nah, not sure when the next 'un will be."


Male Ogre

"A couple of things... Fer one, the new warden ain't around much an' it's that wimpy runt Blackerly who's in charge... An' he ain't all that much into security neither. Sets up gamblin' games an' sells booze to da other little 'uns."
Grumblejack pauses, his addled mind finally failing him.
"Other stuff too... I think. But I forget."


Male Ogre

The ogre scratches his head, oblivious to the sarcasm in Donovan's questioning. He fails to hear Nikita's whispering.
"Been 'ere for a while yeah, I think they keepin' me fer somethin' special. Probably some big, fancy execution or somethin'. The cell guard changes now and then but I never seen all the guards leave the cells before, real strange." he says as he indicates the empty chair by the door.
Although reasonably intelligent (at least for an ogre) Grumblejack clearly isn't much good at keeping track of time (and thus, guard rotations).
"My first plan woz to smash my way out, but feelin'... weak fer some reason. They weren't willin' to take chances on me I s'pose." he mutters.
"Still, sometimes if ya quiet you can 'ear the guards in the other room."

You're beginning to suspect that Grumblejack has been either drugged or poisoned during his incarceration.


Male Ogre

"Umm, yeah, I do feel kinda... weak. Them damn guards musta put somefin' in my stew. I can still mash 'em if ya get me outta 'ere though."


Male Ogre

Grumblejack's eyes light up at the mention of freedom.
"Yeah, I can talk quiet. If you gets me outta 'ere, I'll smash them little 'uns for ya."
He turns to Dane.
"Oh er... Most of 'em little chains woz too small. 'Sides, I managed to break 'em last time. They didn't like that too much."
The ogre is slurring his speech and having trouble focusing.


Male Ogre

In the cell next to you (about 20ft away), a shape moves from under a pile of rags (blankets?).
Slowly, very slowly, a hulking humanoid staggers to its feet. After taking a moment to groggily take in its surroundings, it finally addresses you.
"Hur hur... Little 'uns caught 'emselves some more little 'uns to play wiv"
It grabs the bar, mostly to steady itself and stares in your rough direction.
"Da name's Grumblejack."
He grins, revealing two impressive tusks.


Patron Votes:
Secrets under the mountain, elemental earth.

Background:
Vorn was brought up by his uncle and aunt after his parents were slain in battle with drow in his young days. His uncle (not related by blood) taught him the basics of music and song. The two of them traveled to semi-explored portions of the underdark once Vorn reached adolescence. The young dwarf showed fascination with music and tales of old, but also of the tremors that occurred from time to time in the underground.

Vorn now believes fervently (whether it is true or not) that he is the last descendent of his family name, and that the that Redhand's were a noble house of Dammerhall. He dreams of leading a group to reclaim the lost dwarven city, taking back his birthright and taking a position of authority as is his noble right.

Although he cannot ascertain why Dammerhall fell, he believes that the disaster was from natural causes, tremors and quakes, that brought down the great bridges and smashed the mighty constructions. He has since made it his personal task to master the elements of music and sound, so that dwarven stone will last forever. This time.

Personality:
Vorn is a brash and headstrong young dwarf, overly proud of his appearance and natural hardiness. His beard is very thick considering his relative youth, which he maintains as another of his 'gifts' from him noble ancestry. His toughness and almost supernatural resistance to magic also reinforced his self-opinion.

Jovial and lighthearted in most instances (much to the chagrin of more conservative dwarves), Vorn tends to forget immediate dangers in favour of lightening the mood with song. In the comfort of a dwarven alehouse he is an asset, but he can be something of a liability in more dangerous locales.