Entropic Pool 1/5 | Aspect Embodiment 1/1, Reactive 1/1| Entropic Strike +6 ,1d4+9 | Current conditions:
Gender
NG male dwarf death-touched vanguard 4 | hp 48/48, sp 30/34, rp 7/7 | EAC 21, KAC 23 (+1 w/shield) | Fort +9, Ref +6, Will +2 | Speed 20ft | Init. +2
Special Abilities
215589-707
About Gruamach MacAbhais
Gruamach MacAbhais
Male dwarf death-touched[pw] vanguard 4
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +9 (+11 to notice unusual stonework)
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DefenseSP 48 HP 34 RP 7
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EAC 20; KAC 22
Fort +9; Ref +6; Will +2; +2 against poisons, spells, and spell-like abilities
Defensive Abilities mitigate[COM] (4 damage)
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Offense
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Speed 20 ft.
Melee entropic strike +6 (1d4+9 A & B; operative) or
. . unarmed strike (tactical shield) +5 (1d3+5 B nonlethal; nonlethal)
. . light seismic pick +5 (1d4+5 So; penetrating, powered)
Ranged called static arc pistol +6 (1d6+2 E; arc 2; stun)
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Statistics
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Str 13 (+1); Dex 14 (+2); Con 20 (+5); Int 10 (+0); Wis 12 (+1); Cha 8 (-1)
Skills Acrobatics +7, Athletics +6, Culture +4, Diplomacy +5, Intimidate +3, Medicine +9, Perception +9 (+11 to notice unusual stonework), Profession (miner) +5, Stealth +5, Survival +6; (use Perception instead of Mysticism to recall knowledge about undead and negative energy effects); Hireling (Ally boon): Life Science +4, Mysticism +4, Physical Science +4
Feats Coordinated Shot, Improved Combat Maneuver (reposition), Step Up
Languages Akitonian, Common, Dwarven, Ysoki
Other Abilities aspect embodiment (inversion)[COM], dampen[COM], entropic pool[COM], entropic strike[COM], reactive[COM], slow but steady, stonecunning, weapon familiarity
Combat Gear mk I serums of healing (2), mk II serums of healing (2); Other Gear basic tactical shield[COM], lashunta ringwear II (upgrade: jump jets), called static arc pistol with 1 battery (20 charges), battery, bedroll[AR], field rations (1 week), fire extinguisher, hygiene kit, industrial backpack, star sugar heartlove!!! (worth 50 cr), titanium alloy cable (50 ft.), star sugar heartlove!!! (worth 50 cr), credstick (2,094 credits); Augmentations mk 1 ability crystal (constitution)
Botting Instructions:
Gruamach general wields only his tactical shield, preferring unarmed entropic strikes as his main weapon, aligning his shield against a foe whenever he has a move action to spare. He likes to lead the way, keeping himself positioned between danger and his allies whenever possible, and rushing into battle when a threat presents itself. He uses entropy points to boost damage when he has more than one available, and will use dampen whenever he can to protect his allies from damaging area effects, even if it's his last entropic point.
[dice=Entropic Strike]1d20+6[/dice]
[dice=Acid or Bludgeoning]1d4+9[/dice]