Your initial post didn't say anything about secret identities; you said that your group didn't have any social interactions. That's what I found shocking, because that's kinda hard to do when you run a kingdom. If there was any misunderstanding on my part, I apologize...
nicholas storm wrote:
That's just odd. I mean, didn't you guys ever receive visitors to your lands, or interact with people in your cities during investigations, or go to a certain festival?
Nerd... rage... GROWING!!!!!
What does it matter? Squirrel Girl beats them all anyway...
The Living Death campaign (which used the MotRD rules) converted to 3E in the last years it was active. In it, firearms basically went against touch AC (nobody wore armor, although some people had spells and a few PCs were unlucky - yes, unlucky - enough to have magic items that altered AC). The biggest thing going for firearms was that dice of damage exploded: a revolver might do 2d6+3, and if you rolled a 6 on the die, you kept that result and rolled that die again...
I didn't find anything in the book that talks about how to save/release Thora's soul from the doll's gem. I know the gem can be used to make a new doll, but that's about it. The PCs kept the gem after figuring out it had Thora's soul, and took it to the Pale Tower in hopes of freeing her. Is it detailed in the next book, did I miss something, or is it just assumed to not be possible?
First, I would like to thank everybody who did all that math I totally didn't understand.
Second, for the curious, some background info: I need this data to flesh out the background of an adventure where one NPC has already died of a mysterious disease, and a second is in the middle of its throes. Basically, they are being visited every night by a supernatural entity who is draining their life essence (Con damage), but during the day are being treated by a doctor as best he can.
Except that those average times (128 and 100 days) are a bit too long for what I'm looking for. Could anybody do the same calculations again if the people were only getting 2 points back a day? Pretty please?
Here's my question:
Let's say somebody has an ability score of 12. They take 1d6 points of ability damage at night, but recover 4 points the following day. Using probability, how many days will it take before their score drops to zero?
And how about the same question, only this time with an ability score of 11?
Thanks in advance...
I am planning on starting a new campaign (Reign of Winter) in the near future, and some of my players have asked me about playing some non-standard races that appear in the Advanced Race Guide. The only potential problem I see is that some of the races they are interested in are worth a lot more Build Points (or whatever they're called) than the standard races.
Assuming I want all my PCs to start at 1st level, does anybody have any suggestions (even in theory or from personal experience) how I can keep things balanced between higher-BP races and standard races? Things like different XP tracks or XP penalties? Any advice would be greatly appreciated...