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Gronkh Maha's page
266 posts. Organized Play character for Abraham Z..
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Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh attempts to use what he has learned about Ravenmoor to cultivate some valuable new business prospects, possibly involving natural mosquito repellents.
Profession (merchant) DC 17: 1d20 + 5 ⇒ (9) + 5 = 14 Failing the roll, he spends 1 Prestige to go ahead and check the box on his Exchange faction journal card.
Also, it seems that I hadn't looked carefully at my sheet. Gronkh actually does have a day job. If you'll still allow it, I'll roll it now:
Day Job, Profession (merchant): 1d20 + 5 ⇒ (3) + 5 = 8
However, it appears that Gronkh should probably stick to Pathfindering....
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Looks good, thanks GM - great fun!
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh is relieved to finally get back to the big city. "Ain't I said there was no good to come of muckin' around little villages like that? C'mon, Horace, let's get you some proper oats - enough o' that stirge gruel!"
A great module, GM. Really enjoyed the story and the long build up. You did a great job of conveying what a creepy place the village was.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Thanks for running, GM! That was very exciting and challenging. I definitely thought we were heading for a TPK a couple of times.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh doesn't know much about medicine but he tries to make himself useful.
Heal, aid another: 1d20 + 1 ⇒ (8) + 1 = 9
If more than one check is possible
Heal, aid another: 1d20 + 1 ⇒ (10) + 1 = 11
Heal, aid another: 1d20 + 1 ⇒ (13) + 1 = 14
Heal, aid another: 1d20 + 1 ⇒ (1) + 1 = 2
Mostly, however, he just manages to spill the wash basins and accidentally feed some of the herbs to Horace.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
My father passed peacefully on Monday. Due to the pandemic we couldn't have a funeral and yesterday I drove 14 hours to get home. Now I'm in self-quarantine for the next 2 weeks and some PbP pathfinder will hopefully be a good form of needed escapism. Thanks for botting me while I was gone.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh looks around with concern at his friends. "Is everyone alright?"
Gronkh has a wand of CLW with plenty of charges remaining but he can't activate it himself and I'm not sure if there's anyone left who can who hasn't already been locked out of it? I think someone also has a wand of infernal healing, which shouldn't need UMD. Nothing I can do about the ability damage though.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
If Gronkh retrieves his lance would he be able to hit the creature at 20' altitude since he is on Horace?
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Just a quick check in to let you all know that my father is nearing the end I think. Thanks again for botting me as needed. I'll post in gameplay again when I can.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Can Gronkh try to put out the fire as a full round action without dismounting? If so:
Reflex DC 15, +4 for devoting full round action?: 1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28
If not:
Reflex DC 15: 1d20 + 5 ⇒ (18) + 5 = 23
Looks like either way Gronkh is not on fire anymore.
"Come back here y'nasty l'il bug thing! Lemme introduce ye t' muh fly swatter!"
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Getting a moment to post. Not sure when I'll get another though, so please do continue to bot. Thanks.
Gronkh swings his falchion at the creature while urging Horace to continue his attacks as well.
Gronkh falchion, higher ground: 1d20 + 6 ⇒ (2) + 6 = 8
S dmg: 2d4 + 6 ⇒ (4, 1) + 6 = 11
concealment: 1d100 ⇒ 69
Horace bite: 1d20 + 3 ⇒ (16) + 3 = 19
dmg: 1d4 + 3 ⇒ (3) + 3 = 6
concealment: 1d100 ⇒ 35
Horace hoof: 1d20 + 3 ⇒ (4) + 3 = 7
dmg: 1d6 + 3 ⇒ (1) + 3 = 4
concealment: 1d100 ⇒ 14
Horace hoof: 1d20 + 3 ⇒ (15) + 3 = 18
dmg: 1d6 + 3 ⇒ (6) + 3 = 9
concealment: 1d100 ⇒ 94
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Fyi, my father is in hospice and he's taken a turn for the worse and I'll be driving back north to try to help on Tuesday. My posting is likely to be irregular for the next several days. Thanks for your understanding and please bot me as needed.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
What about if you free Masha? Or put out the fires?
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Do the cultists prevent Gronkh and Horace from moving through the fire? If I can get to the position indicated on the map then I can attack again since I have 10' reach with the lance.

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh stabs with his lance at the mayor as he moves away, though uncertain how best to kill a cloud-thing.
mwk lance: 1d20 + 7 ⇒ (16) + 7 = 23
P dmg: 1d8 + 6 ⇒ (5) + 6 = 11
Can Gronkh follow after him? Does the bound victim block the way? Or could Gronkh follow by going through the fire (bearing in mind that Horace has Narrow Frame which allows squeezing into 2 5' squares)? Posting the following on the assumption that the only way to follow is to pass through the fire.
Not wanting to trample poor Masha, Gronkh directs unfortunate Horace to walk through the fire, which he can only do by squeezing.
Horace Reflex vs fire: 1d20 + 4 ⇒ (20) + 4 = 24
Gronkh Reflex vs fire: 1d20 + 5 ⇒ (2) + 5 = 7
Horace seems to handle this challenge without a thought, but Gronkh is so busy attending to guiding Horace through the hazard that he misses the flames licking at his own legs!
mwk lance: 1d20 + 7 ⇒ (11) + 7 = 18
P dmg: 1d8 + 6 ⇒ (8) + 6 = 14
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh pokes at the mayor again with his lance.
mwk lance, higher ground: 1d20 + 8 ⇒ (1) + 8 = 9
P dmg: 1d8 + 6 ⇒ (1) + 6 = 7
Gronkh is clearly distracted by the realization that the "foe" at his feet is in fact poor Masha. He glances down at her and reassures her, "Don't worry, we won't let them feed you to the mosquitoes!"
Gronkh's AC is 19.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh urges Horace to step forward after the retreating mayor and then he again attempts to poke him with his lance.
Will: 1d20 + 4 ⇒ (15) + 4 = 19
Gronkh has had enough of the mosquitomen and he shakes off whatever juju nonsense the mayor might have had in mind.
mwk lance, higher ground: 1d20 + 8 ⇒ (12) + 8 = 20 Not sure if cover applies or not. What is the token just above Jeskit? Is that a foe?
P dmg: 1d8 + 6 ⇒ (2) + 6 = 8
Gronkh's AC is 19. This will be standard operating procedure: if Gronkh is attacked he'll use an immediate action to drop into cover (DC 15 Ride check; his Ride is +10); if Horace is hit by an attack he'll use an immediate action to attempt to negate the hit with Mounted Combat (Ride check, DC=the attack roll that hit)
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh directs Horace through the opening (with Horace's Narrow Frame feat it doesn't look like this should be a problem even with the additional movement cost for squeezing). and stabs at the Mayor with his lance while answering, "Lay down our arms? It's you who will be laying down - forever!"
mwk lance, higher ground: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
dmg: 1d8 + 6 ⇒ (2) + 6 = 8
Gronkh's AC is currently 19. If he is attacked he'll use an immediate action to drop into cover. If Horace is hit by an attack he'll use an immediate action to attempt to negate it with Mounted Combat.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh smiles for the first time in a while. "Well now, feeling *much* better! Shall we go squash these bugs? Anyone else still ailing?"
Both Gronkh and Horace should be fully healed now.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
I'm ready, if it's confirmed that we really have no more healing available. Horace only has half his hp, so one hit is going to drop him. And Gronkh would prefer to be full up as well, if possible. If no one else can UMD Gronkh's wand, is it possible to use two more charges from the Wand of Infernal Healing? We've come dangerously close to a TPK at least a couple of times now - I see no reason to be cavalier about it (pun intended).
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
CLW: 1d8 + 3 ⇒ (1) + 3 = 4 Is that the correct amount?
Gronkh drinks Angela's infusion and feels mostly healed. "Thanks!" 4 dmg for Gronkh; 6 dmg for Horace

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
The remainder of the infernal healing should bring Gronkh to 21 dmg and Horace to 6 dmg; then Byron's wand heals Gronkh another 5 to 16 dmg.
Groggy from everything that has transpired, Gronkh gratefully drinks the proffered potion.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 Gronkh has 8 dmg
Gronkh has a CLW wand of his own with plenty of charges remaining, though he can't activate it. I can't remember who has already locked it though. Gronkh had also taken a potion of CMW that we found earlier, but I believe that someone used it during that fight. What other healing resources do we have remaining? If the wand of infernal healing doesn't require UMD, perhaps we should just use that to get everyone back to full? Gronkh is currently at 8 dmg and Horace is at 6 dmg.
"Yes, I've had enough of these people! Bugs? Are they people or bugs?!? I can't even tell anymore, but I'm quite ready to make sure they never harm anyone again!"
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Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Ride DC 15: 1d20 + 10 ⇒ (8) + 10 = 18
His head momentarily clear, Gronkh manages to leap free of Horace just as he comes crashing to the ground.
Will DC 18, round 2 of 3: 1d20 + 4 ⇒ (20) + 4 = 24
Seeing his horse in danger of dying stirs Gronkh to action and allows him to shake himself free of the fogginess clogging his mind. Gronkh is no longer confused; he would lose his temp hp but they were already lost earlier.
Unwilling to leave Jeskit or Horace to die, Gronkh rushes forward and slashes at the creature with his falchion. This will provoke an AoO but I believe it's already taken one so I'm just hoping that it doesn't have Combat Reflexes. GM, I've indicated Gronkh's movement on the map but let me know if this doesn't look right to you. I'm assuming that a) he could choose which square he landed in when he jumped free from Horace; b) the corn squares are difficult terrain (i.e. he moves 2 squares with his 20' movement speed).
Falchion: 1d20 + 5 ⇒ (2) + 5 = 7 bah
S dmg: 2d4 + 6 ⇒ (3, 4) + 6 = 13
Gronkh's AC is currently 18
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Traveling all day. Will not be able to post until tomorrow
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
I think since all the temp hp from Queen of Thorns are gone, there is no negative consequence to Gronkh attempting to remove his Confusion early.
Will DC 18, round 1 of 3: 1d20 + 4 ⇒ (9) + 4 = 13
However, he remains confused
Gronkh looks about him in confusion. The near-death experience has clearly discombobulated him, as a stream of gibberish ushers forth from his mouth.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Remember that if Gronkh gets boosted above -1, he'll be confused, which may cause him to attack his comrades. The temp hp that are keeping him alive will expire after 3 rounds, and of course he's still bleeding. It might make more sense for Jeskit to drink the CMW himself so he can continue the fight, and have Golthwur use the wand of infernal healing on Gronkh to arrest the bleeding? With the confusion effect (especially since the foe is fighting with a reach weapon) it's unlikely that Gronkh can contribute much to this fight.

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
As an immediate action, Gronkh will use the following chronicle boon: Queen of Thorns, Desperate Bargain: “As an immediate action when you are reduced to fewer than 0 hp, you gain a number of temporary hp equal to 2d10 + your character level that last for 3 rounds. During these 3 rounds, you are confused as per the confusion spell. Each round, you may attempt a DC 18 Will save to remove the condition. At the end of 3 rounds or when you successfully save against the confusion effect, all remaining temporary hp are lost and you resume dying if your hp total remains below 0."
temp hp: 2d10 + 2 ⇒ (8, 2) + 2 = 12 I believe this takes Gronkh to -1, so he's still unconscious, still dying, and - I think - still bleeding. He's also confused, but that only matters if he somehow regains consciousness in the next three rounds. His comrades would know that he had taken the one potion of cure moderate wounds earlier, if someone wants to feed it to him. Also, GM, your call about what Horace will do when their turn comes up again.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
GM, I think you may have missed the last bleed damage to Gronkh and Horace: I have Gronkh down 16 and Horace down 8. Unless I've made a mistake.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Byron, you might want to roll your attack as well, just in case it comes out high, because then you could save that 13 for one of your saves if the swarm attacks you.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Did Gronkh and Horace also need to take splash damage from Byron's shot that went awry?
Gronkh DC 13 Fort vs disease: 1d20 + 10 ⇒ (16) + 10 = 26
Gronkh DC 13 Fort vs distraction: 1d20 + 10 ⇒ (3) + 10 = 13
Horace DC 13 Fort vs disease: 1d20 + 5 ⇒ (12) + 5 = 17
Horace DC 13 Fort vs distraction: 1d20 + 5 ⇒ (12) + 5 = 17
Gronkh draws the last of his alchemist's fires and hurls it at the swarm before riding Horace in the direction of Golthwur. "Old man, will that stick stop this bleeding!?!"
alchemist's fire: 1d20 + 4 ⇒ (7) + 4 = 11
fire dmg: 1d6 ⇒ 1 blerg
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh tries again, riding forward on Horace while he draws and throws another alchemist's fire.
Move action to draw; standard action to throw; free action to direct Horace to move.
alchemist's fire: 1d20 + 4 ⇒ (15) + 4 = 19
fire dmg: 1d6 ⇒ 2
"Burn, damned skeeters, burn!"
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh quickly draws the Alchemist's Fire that he took earlier and tosses it at the swarm, then directs Horace to move away. Someone move me please - can't access the slide at the moment
Alchemist's Fire: 1d20 + 4 ⇒ (4) + 4 = 8
fire dmg: 1d8 ⇒ 8
Gronkh still has 2 additional alchemist's fire in his gear, that he had purchased previously.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
The stirges are too close for his lance to be much use. Gronkh drops it, draws his falchion, and swings wildly at the stirge that is clinging to Horace.
falchion vs grappled green: 1d20 + 5 ⇒ (5) + 5 = 10
dmg: 2d4 + 6 ⇒ (4, 4) + 6 = 14
Then Horace tries to bite and kick the nearest stirge (the green one grappling him if it is still alive, otherwise green or yellow).
bite: 1d20 + 5 ⇒ (13) + 5 = 18
dmg: 1d4 + 3 ⇒ (3) + 3 = 6
hoof: 1d20 + 5 ⇒ (18) + 5 = 23
dmg: 1d6 + 1 ⇒ (3) + 1 = 4
hoof: 1d20 + 5 ⇒ (8) + 5 = 13
dmg: 1d6 + 1 ⇒ (2) + 1 = 3
"Blasted mosquitoes! I should rather joust against a knight of Hell!"
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Even though their sense of smell allows them to pinpoint us, shouldn't the blinded stirges still have 50% miss chances on their attacks?
Edit: never mind, just realized that the one that attacked was not blinded.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh follows the others. From his perch atop Horace he cranes his neck to see if he can see anything moving in the cornfield.
Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Very interesting - thanks!
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
GM, that's interesting about the mount's attacks all being considered primary attacks - I've never heard that before - any idea where I should look for that rule?
Gronkh examines the dead bodies to see if they have any loot or otherwise provide any additional information.
Perception: 1d20 + 1 ⇒ (4) + 1 = 5
"Into the corn, my friends? Whatever might be in there seems more inviting than a swarm of mosquitos over by that pond!"
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh pokes at Blue with his lance before urging Horace forward into a flank with Jeskit.
lance: 1d20 + 8 ⇒ (4) + 8 = 12
dmg: 1d8 + 6 ⇒ (2) + 6 = 8
5' adjust for Horace
Horace bite, flank: 1d20 + 5 ⇒ (19) + 5 = 24
bite dmg: 1d4 + 3 ⇒ (1) + 3 = 4
Horace hoof, flank: 1d20 + 0 ⇒ (13) + 0 = 13
dmg: 1d6 + 1 ⇒ (5) + 1 = 6
Horace hoof, flank: 1d20 + 0 ⇒ (7) + 0 = 7
dmg: 1d6 + 1 ⇒ (4) + 1 = 5
Gronkh's AC is currently 19; if attacked he'll use an immediate action to attempt a Ride check to gain cover.
Horace's AC is currently 14; if hit, Gronkh will use an immediate action to use Mounted Combat to attempt to negate the hit.
"Ha, these monstrosities are no match for us! Let us skewer them!"
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh charges forward on Horace, aiming the tip of his lance at Blue.
GM, on the map slide it looks like you've got Horace and Gronkh half-way into a building, which doesn't seem possible, so I'm not entirely sure that I can charge or not. My intention, if possible, is to lance-charge and use Ride By Attack to keep moving past them (with the lance attacking at 10' reach). I've added an arrow to show what I think the movement would be, but please adjust as needed depending on what is allowed in this situation.
lance, charge: 1d20 + 10 ⇒ (13) + 10 = 23
dmg, spirited charge: 3d8 + 18 ⇒ (3, 1, 8) + 18 = 30
Gronkh laughs with delight. "Ah, it feels good to fight from the back of a horse once again! Now, time to show these insect people the true meaning of a good sting!"
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Sorry for the delay - busy times here.
Gronkh also takes an antitoxin, a potion of neutralize poison (if there is one left?), a potion of cure light wounds (did someone already claim the cure moderate?), an alchemist fire, and a potion of shield of faith (if there is one left). He squints suspiciously at the poison and gives it a wide berth.
"Right, who's ready to go set this place straight?"
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh struggles to keep his lunch down. "Aye, the Lord Mayor got some answers t' give..."
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Horace reluctantly tells Horace to stand guard upstairs and descends with the others. "Phew! What a stink - why don't the bad guys ever have proper hygiene!?!" demands the half-orc who has been known to sleep in the stables. Then he sets to digging with one of the shovels.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh is troubled by the discoveries and cautions Horace to not eat anything in the room. "So they ain't all religious fanatics it seems. Curious - wonder where this alchemist has got themselves off to..."
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
My understanding, which may be wrong, is that when you are Large and squeezing you occupy a 5 by 10 space instead of a 10 by 10 one.
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Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Are we on slide 6? Or slide 5? Horace has Narrow Frame, so he can occupy just 2 squares instead of 4, but if we're on slide 6 that still doesn't seem practical.
Gronkh slashes at the ooze with his falchion.
falchion: 1d20 + 6 ⇒ (18) + 6 = 24
S dmg: 2d4 + 6 ⇒ (2, 2) + 6 = 10
CRIT CONFIRM? falchion: 1d20 + 6 ⇒ (13) + 6 = 19
EXTRA CRIT S dmg: 2d4 + 6 ⇒ (4, 3) + 6 = 13
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
Gronkh pats Horace reassuringly, and promises not to leave him alone with these bloodsuckers again.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
I'm in no rush to finish and would prefer to keep playing and get the whole story. I've been thoroughly enjoying this - GM, I think you've done a great job with the build up with the village, really conveying a sense that this was just your typical happy little hamlet, which has made the later reveals all the more sinister.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |
"Well, if he left his ring behind, I've a feeling the rest of him may be somewhere hereabouts as well. Probably not in the greatest shape, neither..."
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