Gath Morian

Groff the glib's page

254 posts. Alias of drbuzzard.

Full Name

Groff the glib


Fighter 1 | AC 18 FF 16 T12 | HP 13/13 | Fort +5 Ref +1 Wis +1 | CMD 17 |Per +6 | Init +1









Strength 32
Dexterity 20
Constitution 22
Intelligence 10
Wisdom 18
Charisma 10

About Groff the glib

Groff was a fairly normal dwarf residing at the Sky Citadel of Janderhoff. He was a solider in the city guard. Quite attentive to his duties, and proficient in his skills. His attention to detail served to get him promoted corporal, though his inability to think outside the box prevented any advance into officer territory (not to mention his lack of communication skills, which is reflected in his mocking nickname).

His (much older) cousin Siggut left the citadel some time ago in search of something a bit more interesting than the daily routine of a soldier. He jointed the Pathfinder Society, and went on to fame an riches.

After Siggut returned and had a big bash for his family on his newfound wealth, Groff decided it was a good time to get out of the soldiering business and head to Absalom to try the adventuring business.

Groff the glib
Dwarf fighter 1
LG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
AC 18, touch 12, flat-footed 16 (+6 armor, +1 Dex, +1 dodge)
hp 13 (1d10+3)
Fort +5, Ref +1, Will +1; +2 vs. poison, spells, and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training
Speed 20 ft.
Melee dwarven dorn-dergar +5 (1d10+6)
Ranged light crossbow +2 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with dwarven dorn-dergar)
Special Attacks hatred
Str 18, Dex 13, Con 16, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +5; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Combat Stamina, Dodge, Power Attack
Traits glory of old, seeker
Skills Acrobatics -4 (-8 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +3, Craft (armor) +2, Knowledge (engineering) +4, Perception +6 (+8 to notice unusual stonework), Survival +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ dodge, power attack
Combat Gear oil (5); Other Gear lamellar (steel) armor[UC], dwarven dorn-dergar, light crossbow, backpack, candle (2), chalk, hammer, hemp rope (50 ft.), hooded lantern, piton (4), sack (2), tindertwig (4), torch (2), 48 gp
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Dodge [Combat Trick] Up to double Dex bonus in stamina points, increase dodge bonus from Dodge by stamina spent.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.