Artemis Entreri

Grimelark's page

Goblin Squad Member. 5 posts. No reviews. No lists. No wishlists.


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Goblin Squad Member

Ah I misread that. Losing your inventory is far more acceptable. Thank you for your clarification.

Goblin Squad Member

little latae to the party, but I have to say losing all of your equipment is pretty dang harsh. PvP where a guy pops you and you lose your epic sword of e-peenness? Random loss is bad enough completely tossing out all the rest of your equipment sounds like fun until you finish the Thornkeep 'module' get your rewards then loose them to some stool sample who decides to pop you while your walking through the forest.

Goblin Squad Member

I woudl be interested in how you'll go about letting characters make 'evil' towns and what will set them apart from the norm? Availability of poisons?

Goblin Squad Member

Andius wrote:
I really hope not only that the resources available in safe areas are low in value, but that there are taxes on refining, crafting, transactions... everything. Ideally I would like to see player run cities be the optimal place to do EVERYTHING. Even trade or break flour down into wheat. Safe areas should purely be places to learn the game without worrying about getting attacked, a short-term base of operations for players and groups with no holdings, and a place to interact with NPC that aren't killable.

This is what I'm talking about making the player cities important enough not to destroy on a whim. Also, it would be nice if they only allowed certain high level crafting to be done in them period.


Downloaded the spread sheet and it's nice, but the AC is boogered up. Currently my initial stat Full aC is 12. 10 + 2 for dex bonus, however as a medium creature it's showing my full AC as a 4 and my touch AC as a 2. Looks like you're just missing the +10 base.