Silver Dragon

Gridphoenix's page

Goblin Squad Member. Organized Play Member. 7 posts. No reviews. No lists. No wishlists.


RSS


Adamantine Dragon wrote:

Gridphoenix:

Wizards and sorcerers gain spells differently. RAW allows wizards to choose to learn a certain number of any allowed spell each level. However, they still can find scrolls or spellbooks during their adventuring career and also learn those.

Sorcerers gain "known" spells only when they level, but by RAW they too can choose any allowable spell.

While the GM can modify these rules any way they like, it's generally considered poor form to tell a wizard or sorcerer that a spell they want is not possible to learn with their allowed automatic spell learning on leveling up.

Hi Adamantine Dragon (a fellow dragon :)),

I think I understood the difference. My question was only about NOT overwhelming the new players with a million of spells.

Anyway, thanks for the comment.

Michael


Sleet Storm wrote:

Well you don´t assume the Characters know all spells it´s more like they want to achieve a certain purpose with their magic and kind of "discover" a spell that does just that. Wizards especially.

As for random spell selection: DON´T DO IT MAN :).

Spellcasters ,especially arcane guys, are their spells.If someone doesn´t want to look over all spells then Sorcerers and Wizards are not for him. You could limit it to CRB only though.

Hi Sleet,

thanks for the reply. I was thinking along the same lines. Keep the Core Rulebook spells as initial pool for the spell casters to play with and introduce the spells from other rulebooks/supplements incrementally via "finding in dungeon" or "knowledgeable NPCs".

Michael


Hi,

just starting to grasp the Pathfinder Rules (coming from old AD&D times). I have a question with reagrd to starting spells:
It seems all spellcasters can select their known spells from the full list of available spells. How do I give than the player a feeling of finding something new in a dungeon. If all spells are already known to him, than he will never have this "Oh, a new spell" feeling during adventures.
Also, the sheer number of available spells will break a newcomers mind. I cannot expect a newcomer to skim through ALL available spells for his class.

Is anyone using random spell selection rules for this purpose ? Or all of you giving a 1st level newbie the full list of 1st level spells to select ?

Any comment appreciated.

Michael


Sean K Reynolds wrote:

Gridphoenix,

Pregen Kyra doesn't get the +3 for having a class skill because she doesn't have ranks in that skill (you only get the class skill bonus if you have at least 1 rank in the skill).

For the holy weapon question, the main cleric page says under "Armor and Weapons" that clerics can use simple weapons. You can also use your god's holy weapon. For example, the starknife is a martial weapon, and if you're not proficient in martial weapons then you have a –4 penalty when attacking with it (page 46, intro paragraph). Clerics of Desna have the starknife as their holy weapon, so they don't have that –4 penalty.

(I admit, this isn't clear, and I'll add it to the errata.)

Hi Sean,

thanks for the quick reply. Did not figure that out myself :-) The clarification is really useful!

Michael


Nevermind the last comment. I did really not figure out that your str bonus is added to damage. But what is the advantage of having a holy weapon ?

Michael


1 person marked this as a favorite.
Gridphoenix wrote:

Not sure if this was already mentioned somewhere. Shouldn´t Kyras Sense Motive Skill be 6 instead of 3, as it is a class skill ? Or did I get it wrong ?

Thx

Michael

And now getting in more details: Is it possible that nowhere in the Hero´s Handbook it is mentioned that Holy Weapon (Cleric Special) will give a +1 to a weapon. Or why does the Pregen Kyra have a 1d6+1 scimitar :-)

Michael


1 person marked this as a favorite.

Not sure if this was already mentioned somewhere. Shouldn´t Kyras Sense Motive Skill be 6 instead of 3, as it is a class skill ? Or did I get it wrong ?

Thx

Michael