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We're considering Wardens of Wildwood after our current Abomination Vaults campaign. One of our players prefers to begin at 1st-level, in his words, "To get to know his character." Crown of the Kobold King immediately comes to mind, though it potentially goes to 6th-level. Darkmoon Vale is in Andor, which is very convenient. That might make the Strongly Recommended classes and character backgrounds in the Wardens of Wildwood player's guide more attractive. Rusthenge is an option, too. It's so far away, though. It may make Wardens of Wildwood player's guide material a tough sell. Any other adventures come to mind?
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Cori Marie wrote: Just a note that Wardens is *not* in Tian Xia, Seasons of Ghosts is. Yeah, thanks Cori. :) I had Wardens of Wildwood on the brain. I meant Season of Ghosts when I mentioned our next campaign. Total typo because of all this adventure path excitement! Best,
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logic_poet wrote: [ilTian XIa World Guide[/i] releasing April 2024[/url] and the Tian Xia Character Guide coming in August 2024. This is great, thank you! I thought I missed something, but I just need to be patient and they'll show up as part of my subscription. Can't wait. Thanks again,
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Swiftpaws the Maned Wolf wrote: Season of Ghosts is connected to the Tien Xia books ... Hi, Swiftpaws. May I ask what Tien Xia books you refer to in this post, please? I am considering Wardens as our next campaign. As a GM, it's nice to know as much as you can! Best,
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Greyson wrote: I imagine I'm missing something? Yes, yes I am missing something! Thank you so much for the notes on this. I'd love to showcase the game to more than my personal circle and provide more options at our local conventions. Organized play was a love of mine during the heady days of Living Greyhawk. When I saw what was going on at the last SaltCon I knew I had to get involved. This is great - thanks again! Regards,
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Hi, all. Please let me know if there is another place to ask these questions. I cannot find a place to get help. Our local PFS Facebook pages are quiet and Discord bewildered me. No reply from the Venture person after a week. :( I am the Salt Lake City, Utah area. We recently enjoyed our local gaming convention, SaltCon. Of course, D&D Adventurers League was the star of the TTRPG show. One guy was there running Pathfinder 2E games. However, it was not Pathfinder Society. It was just a passionate Pathfinder 2# adherent running a homebrew deal. I'd like to introduce a sanctioned Pathfinder event to this convention's next iteration in September. I plan to introduce a table at West Jordan's Galaxy of Games (perhaps others) every week or so until September to get some exposure and drum up support. Is it this simple:
What if a player does have an organized play ID? What do you think? I imagine I am missing something.
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Grumpus wrote: ... just wondering if I missed an explanation. No, I don't think you're missing anything. There are no published, official reasons why surviving Roseguard members left the keep's dungeons alone. It does seem counter-intuitive to our own adventuring The Adventure Toolbox says that, "Grieving their lost friend, the Roseguard left, sealed up the keep, founded what would become the town of Otari, and retired there. They never knew of the keep’s lower levels or the many creatures still remaining within them" (Abomination Vaults, page 75). I imagine they saw the keep as a tomb, the grave of their friend, Otari. There may have been a conversation about respecting his grave site: they never did recover his body. And as it notes above, they "sealed up the keep." We don't know what that means, but it sounds like they made an effort to keep what was below ground trapped in the depths - which they accomplished. Never knowing something was below the swamp isn't the same as not suspecting. And, they stayed in town, perhaps keeping a silent and life-long vigil on the keep. Nothing ever bubbled up from the depths and the Roseguard survivors died in peace, always maintaining respect for Otari's final resting place. I am rambling, but there ya go - another take on it.
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DiceKnights wrote: Just seemed kind of anti climactic and players weren't even sure what just happened... Yeah, this Hazard 2 does have some fizzle to it. I feel l like this encounter needs a lot of GM narrative to make it work well. It's essentially seeing ghosts and scaring characters, like a jump-scare kinda thing. A GM needs to sell this one with ambience and language. I saw it as the ghosts pleading and screaming for release from death and from Gauntlight Keep, by overly asserting the nature of their spiritual captivity here. Thus, the Confusing Confrontation I think the other element here, also undersold, is putting the spirits to rest in a meaningful way. I'd focus on that component of the encounter, too.
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Hi, all. I understand that Mister Beak underwent some adjustment from the original Ruins of Gauntlight to the Abomination Vaults hardcover. Do these battle cards reflect that change? EDIT: Mister Beak appears 'adjusted' on Archives of Nexus, with phantom pain as an alignment spell. Still wonder what its battle card says, though.
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Fumarole wrote: There's only one Society scenario so far that takes place in Isger (#01-05), and it takes the party out of the area and into Molthune. There is a Bounty adventure (#2) that takes place in an area meant to act as an entry point for PCs going from Isger to Druma. Yes! These are great. Thank you. I bought both, though I really like Trailblazer's Bounty. It is perfect! I am up and running. Thanks again, and happy gaming!
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Hi, all. Can you think of any standalone adventures that serve as a good 'prelude' to the Age of Ashes campaign? Perhaps even a Pathfinder Society scenario. Either edition. There may be nothing, and that is okay. I've been away from Pathfinder since the Curse of the Crimson Throne days. I wanted to 'warm up' with something short/one shot-ish before I GM Hellknight Hill et. al. If this question belongs in another forum or you suggest asking elsewhere, please let me know. Thanks :)
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Thanks for the reply, TriOmegaZero. We're gonna go with the Rise of the Goblin Guild. Sounds fun. Now that the Race for the Runecarved Key is out there for public consumption, does the four table minimum still apply? It seems like it does not, but I don't want to guess at it. Happy gaming!
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Hey, all. This is single-round scenario, right? Some mentioned in the reviews that it took eight hours. I'm running this at a game day and sent to accommodate it so nothing is lost because of time. And, any suggestions for adventures at a couple of different tiers that leads up to this? Not necessarily a prequel, but something at least in the same city or close by. Happy gaming,
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Hey, all. I am heading to my first Pathfinder Society event on 11 Oct. Going to make a character or two for DemonFest 2013 and came across HeroForge for Pathfinder online. There are several versions of the software and something called Yet Another Pathfinder Character Generator. What do you guys use among those? http://www.nzcomputers.net/heroforge/defaultpath.asp What do you folks use to build PFS characters? There isn't a paizo utility, is there? I'll gladly do it by hand, of course. But I loved HeroForge for the (glory) days of Living Greyhawk. Happy gaming,
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Hey, all. It's been a while for me. Which adventure path starts using the Pathfinder RPG rules? If I recall correctly, the first two or three are D&D 3.5. I imagine that there is a point where the adventure paths depart that route and use the rules as presented in Pathfinder Roleplaying Game Core Rulebook. For example, aren't Rise of the Runelords and Curse of the Crimson Throne written and designed for D&D 3.5? Thanks and happy gaming. -------- Greyson (Don) --------
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Hi, all. Haven't been a subscriber for a while now and I cannot remember how things work at Paizo. If I buy two print edition products, do I get the .pdfs too? Or is that only if I subscribed? I want to buy Entombed with the Pharaohs and The Pact Stone Pyramid and want print and .pdf. Does buying the print editions entitle me to the .pdfs, or do I need to make four purchases? Let me know, and thanks. Don (Greyson)
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Dennis Harry wrote: Now that it has been out for a while is it doing what it is supposed to do or did it not live up to expectations? Just curious about how it actually turned out. The Character Builder has far, far exceeded my expectations. It is the most superior character creation software I've ever seen. Monthly updates to it and the D&D Compendium make the Character Builder worth the subscription price alone. I use the D&D Compendium as both a player and DM. I don't use the books at the table (even though I own all 4E products), but the Compendium, since it's up-to-date. Looking up rules has never been faster with a one-stop utility like the Compendium. It has also exceeded my expectations. I like getting Dragon and Dungeon in .pdf form. I'd take printed and .pdf copies if I could have both. But, the portability of the .pdfs has been very nice, especially since D&DI allows you to download and print only what you need, while at the same time allowing constant access to all of the content. I think D&DI has finally, over the last six months, moved into being a very viable and useful gaming product. It got off to a very rough start (I subscribed on day one) and took some getting use to. But now, I thoroughly enjoy the product and I think it's well worth the price of subscription.
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Were the Azlants the first (known) human race, and did they give rise to the rest of the human subraces and cultures? Or, were they contemporaries with the Thassilonians, who also gave rise to other human subraces? Is there a family tree of sorts for humans in the Pathfinder setting? Or, has the setting left those details to DMs to detail?
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crmanriq wrote: Has anyone done any conversion work on PFS modules to LFR format? I took Edge of Anarchy, "converted" it to 4E, broke it into several MYRE1-1 adventures and set it in Baldur's Gate to make the whole affair a Living Forgotten Realms story arc. It worked out well and we had a lot of fun running two or three tables of each part.
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Lisa Stevens wrote: Those PDFs will remain since they are ours to sell under a different agreement. Well, that is a kernel of good news in an otherwise disappointing development. While I am here, I want to say thanks to Paizo for the e-mail regarding this issue. I would not have know if not for the e-mail from the Paizo customer service team. So, thanks for the timely note, you guys are great. I shall be busy "stocking up" this evening at the Paizo store. Happy gaming,
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I'll pass on the Pathfinder Roleplaying Game core rule book. Dungeons & Dragons 4th Edition is just too good. I don't have any compelling urge to stick with an older rules set. And, I can never support anyone that perpetuates the Vancian magic system. Count me out as a Paizo customer.
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I've been DMing a weekly game of Scales of War set in Middle-earth for a group since last July, which has been a lot of fun. Scales of War has improved each adventure and I've since learned how to use it and other adventures for 4th Edition. I've also DMed and occasionally played Living Forgotten Realms two or three times a month. I've played a couple of other Dungeon adventures, too. I am very interested to see Wizards of the Coast's 4th Edition Eberron campaign next year (2009). Happy New Year,
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Soulkeeper wrote: I sure wish Paizo did 4e, did I mention that? Yeah, me too. A 4th Edition Pathfinder adventure path would be awesome. And, I'd keep my two Paizo subscriptions. Sadly, I am gonna cancel them when Second Darkness is complete. I think the offerings in e-Dungeon have been improving, especially the Scales of War adventure path. I don't mind paying for the D&D Insider, and I have been pleased with it. The Character Builder is worth it, and the two magazines are certainly a great deal for seven dollars a month. Look for 4E content from Goodman Games. And, Necromancer Games said they are finally gonna publish in 4E, too. So, expect some content from them.
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Snorter wrote: Maybe so, but that doesn't mean he played them in the order they came out, which was what he was addressing. I started on the Pink Box Basic Set in 1980/81, and moved onto AD&D a couple of years later, despite it having been out first, and I suspect I'm not alone, since Basic was touted as an introductory system, to cut your teeth on, before qualifying to play with the 'big boys' at AD&D. This was me, too. I started playing D&D in 1984 upon purchase of the red boxed set. Advanced D&D was there, too. But I thought back then, erroneously, that I'd need to play through basic to immortal before jumping into AD&D a year or so later. Anyway, I like and agree with Wheaton's comments about D&D 4th Edition.
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TheNewGuy wrote: At first, I was disappointed that Scales of War had such a weak storyline but now I get it. They're basically giving you the tools to create whatever storyline you want. I'm planning on using about 50%-60% of the encounters from the SoW adventure path in an entirely different setting (Mystara) and with an entirely different storyline ... This is me, too. Initially, I despised Scales of War because it was not Age of Worms or Savage Tide. It took me a while to figure out that Scales of War was mine to do what I want with it. We've taken Scales of War and used it to play a very compelling game in Middle-earth. I've used about 90% of the encounters and about 60% of the story line. In the end, it has turned out to be a blessing that Scales of War is short on story and long on action. The D&D Insider has helped me develop the campaign in ways not possible before 4th Edition - I'm mostly talking about the D&D Compendium and the magazines.
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Jezred wrote:
This is me, exactly. I stopped DMing and playing 3.5 June 5, 2008 and have never gone back. I don't know anyone out of the thirty or so gamers I see during a given month that has gone back to D&D 3.5. Living Greyhawk literally up and died when 4E was released. I miss a few things about D&D 3.5, too. But, not enough to allow it to take up any of my precious gaming time. DMing and playing 4E has just been too fun. The above is just my subjective opinion, though. As noted in prior replies, play what you want and what you enjoy. But, I certainly encourage everyone to try D&D 4th Edition. It has great support(D&D Insider and other WotC Web goodies) and it is just a great game.
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TheNewGuy wrote: How did we not see this thread degenerating like this. LOL, another potentially fine thread gone down in flames. Nice. As I've noted before. I am paying for D&D Insider, a year's worth. Each day I am happier with my decision than the day before. I am finding more nuggets of gold in the Character Builder each time I use it. And the Encounter Builder has creatures from Dungeon in it, which I think is cool. Lilke Thannu, for example, from "The Shadowrift of Umbraforge". I was looking to do a conversion for Expedition to Castle Ravenloft and stumbled upon this fact. I had no idea. Nice little bonus, I thought. I think D&D Insider is worth the money. I was stridently against it, initially. But, Wizards of the Coast made changed my mind with the Character Builder. Good job.
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thecasualoblivion wrote: I've already created 23 characters with it. I did the same thing the night Wizards of the Coast released their Character Builder - I spent hour upon hour making characters. I think the Character Builder is awesome and well worth the wait. A few of my favorite features are how you simply select elements you want in your character - no data entry at all. It makes it nice and fast. I also like how everything has a link to the D&D Compendium, while at the same time providing full rules for in the right pane. Great program that I think by far surpasses the Wiesbaden Excel-based character sheet.
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Durin1211 wrote: Will I get hopelessly confused, or will I be able to keep both game systems separate in my mind. You'll easily keep both rules systems separate. Fourth Edition is so radically different from 3.x that keeping them straight is easy. Some 3.x ideas still creep into our games, small things, though. For example, there is no such thing as being flat-footed anymore. The charge action is different (better). And, we still occasionally say attack of opportunity, rather than opportunity attack. The D&D Insider's Character Builder is an awesome way to create new characters. It creates power cards as well as a character sheet. You might not be ready to take that plunge, yet. But, it's a great resource, as is the D&D Compendium. If the usual crowd you game with does not want to try it, check your local hobby and game store. I imagine you'll run into some folks there that play D&D 4th Edition. They may even be offering Living Forgotten Realms of D&D Delve Night.
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Durin1211 wrote: Well I finally have lost my mind. I found a set of the three core books on sale and I am going to give 4e a try. I don't know who I will play with as my gaming group are all 3.5 die hards. I'm glad you bought the books. I'm sure you'll enjoy the game, especially when you see how easy it is to learn and play. Read through the Player's Handbook to learn the rules. Then, offer to run friends through the "Kobold Hall" adventure at the back of the Dungeon Master's Guide. Bug us with questions, and let us know how things go.
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Duncan & Dragons wrote: The Character Creator is starting to get good reviews. Some thread redirection is a good idea. I do agree largely with Matthew, though. I appreciate the time he took to share his views, as he articulated my sentiments exactly. The character builder is awesome. I spent hours and hours tinkering with it yesterday. I was pleasantly surprised. I cannot wait for the full version, either. I think the character builder easily surpasses the magazines and the compendium in its potential for usefulness. It was well worth the wait, because Wizards of the Coast has done the character builder right. It has made me go from happy with my D&D Insider subscription to being ecstatic about it.
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Horus wrote: Whilst MY ultimate win would be Pathfinder 4E ... I share that sentiment. Sadly, I have zero time to convert. Even more sad, I'll be ending my two Paizo subscriptions when Second Darkness concludes. So, it's Scales of War, Wizards of the Coast, "H/P/E" series adventures and Dungeon content for me. Thankfully, Dungeon is getting better.
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KnightErrantJR wrote:
I think it is a great idea and certainly within the spirit of the Skill Challenge. And, I think you are on to something with the above - using a high complexity Skill Challenge to build a trap on a massive scale. Or, perhaps a Skill Challenge combined with a Ritual to release a one-shot of enormous power focused on said beastie. Lots of potential, I think.
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Greyson wrote: I am not going to subscribe. The only element of D&DI I want is Scales of War. I am sure it shall pop-up elsewhere. I've never used Dragon, so I won't be missing anything there. None of the other tools of the present D&DI line-up seem too important to pay for as of now. I've changed my mind about subscribing to D&D Insider. I subscribed early this week. The D&D Compendium was getting more and more useful weekly. Initially I scoffed at the idea of using it. But it has turned into the perfect utility to get the latest information on rules and errata. Getting Dungeon for Scales of War was a must. And, getting both Dungeon and Dragon for less than my former Dungeon hard copy subscription is a boon. I did think I would get no use out of Dragon, but it has been very useful for Living Forgotten Realms and for providing options for our two weekly home games. I have been completely satisfied with my nascent subscription to D&D Insider. The chance to tinker with Character Builder for a year is an added bonus. But, the real value for me are the magazines and the compendium.
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I love the idea and the execution of the dragonborn in D&D 4th Edition. I think they are a very welcome newcomer to the game and a great representation of the new game. I thought Arcana Unearthed's mojh race was a good start, and the present dragonborn is a terrific "final product." Count me as one that is thoroughly thankful Wizards of the Coast took this step with dragonborn. And yes, dragonborn paladins are a perfect marriage of race and class in D&D 4E. I do not miss the half-orc, at all. Half-orcs certainly worked well mechanically for the power gaming ranger/barbarian/fighter/pious templar melee type builds in D&D 3.x. But, thematically they seemed to be permanently stuck as bastard children with pretty regular backgrounds. I agree with Wizards of the Coast's reasons for not putting the half-orc in the 4E Player's Handbook. I also despise gnomes, as a character and as NPCs/monsters. But, this discussion is not about our diminutive flower bed guardians.
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While the Living Forgotten Realms backgrounds in the Forgotten Realms Player's Guide are cool, the Characters of War backgrounds and benefits for Scales of War are better. I would consider using the latter, rather than the ones in the FRPG. And, this would all be abundantly easier if Paizo would publish in D&D 4th Edition, too.
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joela wrote: Isn't the bulk of Paizo's sales via its subscription program(s)? LOL, I actually joked about that with the day manager of this particular store yesterday. I told him his problem is that people (me included) get this stuff (Pathfinder product) in the mail. No consolation to him, though.
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While most interpretations of the Game System License conclude that it serves as a disincentive to produce 4E content, at the end of the day publishers make their own decisions whether or not to get into the 4E market. We can blame the awful GSL and point our condemning fingers at it. But, people decide whether or not to publish in 4E. So, the most accurate answer to Tensor's question is that Paizo (and others) independently decided not to go with 4E - nobody's been locked out of producing 4E content. And, just to add some contrast to the discussion, the largest hobby and game store in our area has not moved their Pathfinder product. I was there yesterday, and he still has the same stack of Rise of the Runelord products I thumbed through last year. That stack has been joined by a pile of untouched Curse of the Crimson Throne product. They have not ordered any Second Darkness product. Meanwhile, the same retailer anxiously waits every week for Alliance (their distributor) to send them new 4E gift sets, as he cannot keep them in stock. The same with Wizards of the Coast's Dungeon Tiles and even the mediocre WotC 4E adventures. I bought two 4E Player's Handbooks because we often have new people getting involved in organized play (LFR) that have not had time to get their own, yet.
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Lord Fyre wrote: Wasn't Necromacer actually planning a full blown Adventure Path for 4th Edition? (And if I remember rightly, was it not killed by the GSL?) My understanding was that Paizo was going to publish 4E content under license with Necromancer Games - Paizo content with the Necromancer imprint. And yes, the Game System License threw a monkey wrench into those plans. I hope those plans can be salvaged, though. I laud Goodman Games for their 4E efforts. We just need more (and better) non-Wizards of the Coast content.
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I've been torn by Paizo not going to D&D 4th Edition. It's abundantly clear that Paizo content is superior. But, I like D&D 4E rules better. Over the last thirty years I've enjoyed all of the new iterations of the game and I have followed each new edition. The new experience each evolution of the game presents has been part of the fun for me. Living Forgotten Realms has been more fun that I thought - I was one of its main detractors in my area. But, it has turned out very well. So well in fact, that it left no time for my group and the retailers I patronize to get involved in Pathfinder Society. Anyway, after Second Darkness is over I am gonna stop the Paizo subscriptions I have. I don't have time to convert and I just won't use the products. A tough personal decision, but I do not want to keep spending money on products I shall not use. So for me, personally, Paizo's decision to not switch to 4E was disappointing. I am only one person, though, and I am sure Paizo shall be fine for a couple of years from now in its present course. I do suspect that the Pathfinder honeymoon shall end at some point in the next couple of years. Perhaps a friendlier Game System License shall be available. I'd love to see Paizo in the 4E market. I'd jump right back on the band wagon in a split second. For now, though, my time and money shall go to the larger D&D 4E community and market.
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