Spoiler - Stonescale Spirits


Abomination Vaults


Lvl 1 - Gauntlight Ruins
Room 7 - Dinning Room
Stonescale Spirits Hazard

I'm wondering If I am missing something here and running this incorrectly.

So the upon triggering it does the confusing confrontation which will end up with most of the party on 1 or 2 frightened (with edge cases of 0 on a CD and 3 on a CF).

In my case they all succeeded their saves and had frightened 1 applied.

We then roll initiative

On its turn it does its Routine.. attacks a random frightened person.

Round 2 all the characters lose the frightened condition as it ticks down to 0. The Stonescale Spirits deactivate on their turn as there are no frightened characters.

Just seemed kind of anti climactic and players weren't even sure what just happened (which I guess played into the weirdness).

Still, is that how it is supposed to work?

Vigilant Seal

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
DiceKnights wrote:
Just seemed kind of anti climactic and players weren't even sure what just happened...

Yeah, this Hazard 2 does have some fizzle to it. I feel l like this encounter needs a lot of GM narrative to make it work well. It's essentially seeing ghosts and scaring characters, like a jump-scare kinda thing. A GM needs to sell this one with ambience and language.

I saw it as the ghosts pleading and screaming for release from death and from Gauntlight Keep, by overly asserting the nature of their spiritual captivity here. Thus, the Confusing Confrontation

I think the other element here, also undersold, is putting the spirits to rest in a meaningful way. I'd focus on that component of the encounter, too.

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