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GreyWolfXR's page
Organized Play Member. 22 posts (460 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters.
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Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |
Takeshi tracks down and corrects the Gremlin damage, and drafts an invoice to be sent to the tour company payable to the Society. He thinks it fitting considering they not only exterminated the Gremlin infestation, but the tour ship was now operating approximately 50% more efficiently than when they boarded.
As the group starts to disburse after delivering the Representative back to Lorespire, Takeshi makes sure that each of them have his contact information.
"Let me know if any of you require mechanical, or engineering assistance, it was a pleasure working with all of you."
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Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |
It keeps reading from being tedious, but when trying to do something in a new (to you) situation, it makes being able to find the rules a challenge.
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Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |
Physical Science: 1d20 + 10 ⇒ (15) + 10 = 25
Sleight of Hand: 1d20 + 4 ⇒ (20) + 4 = 24
Bluff: 1d20 ⇒ 20
Holy COW, those rolls!
Takeshi steps out with feigned confidence and begins to narrate Pangea's performance, pointing out specifically difficult portions of the dance.
He produces a hologram of a skittermander from "nowhere" that begins to dance with Pangea. Storytelling license for that Sleight of hand roll
He then convinces the crowd that this is one of the best performances of Sittermander Lake they have ever seen.
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Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Another hit from Talbot and Hikaze would have needed stabilizing :) Thanks for the great game! I guess getting back off Akiton is just glossed over in the scenario?
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*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
This IS the dicussion tab right? I didn't get it mixed up with the Gameplay tab did I?
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*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
sleight of hand: 1d20 + 13 ⇒ (7) + 13 = 20
Stealth: 1d20 + 14 ⇒ (19) + 14 = 33
retcon previous action
Kasza gets up to go stand by Fionne, Spinjack really has it on edge. On the way by he passes close to Jackojare and presses a small note into one of his claws.
The note reads, "Jackojare, please alert the others, Spinjack is not showing his true self. He also has been closely observing us. He is not to be underestimated."
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*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Kasza allows itself to be scanned deeming it a prudent action in the event of violent interaction during the mission. During its downtime Kasza ensures its equipment is fully prepared.
It stows the slug thrower in the quick-release sheath. The arc pistol is holstered in a low slung "gunfighter" holster, and the knive is sheathed on the opposite thigh. Spare magazines, batteries, and emergency medical gear are holstered on a "utility" belt.
Equipment sufficiently prepared, Kasza performs extra self-scans for maintenance. Finding no abberations, it returns to the pilot station, not requiring a rest period at this time.
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*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
We come in peace, you leave in pieces? ;)
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Is there a place where all the current SFS scenarios are listed with their tags for easy reference?
I am having some trouble specifically keeping up with what is repeatable.
So far I only have two characters really, and I am having trouble knowing what I can run again as the player with another character.
I am getting ready to think through a new character as well, and that will just complicate things.
Any guidance?
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