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1 post. Organized Play character for GamingCthulhu.


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Sovereign Court

Ravingdork wrote:
BigNorseWolf wrote:
There's no rule for it. There can't be a rule for everything. Thats what DM's are for. A DM that says that you can't figure out that the arrow sticking out of your keister means you need to look behind you for the sniper is just being cheesy.
I'm cool with that. Still, I'd like to hear what others say.

Having spent a lot of time with archery in real life I can tell you if an arrow is shot at you, you could tell from what direction but may not know exactly where as someone who is even a 100 ft away and knows how to keep low and wearing cloths even close to the normal environment can be rough to spot. However this is what Perception and stealth are for and there is already rules for just what you are looking for.

Under Stealth you have the following rule

Sniping: If you've already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location.

Now taking in to consideration some of the Perception modifiers for even just range of +10 to the DC the Stealth penalty really becomes something like a -10 then you could argue if you were hit with the arrow you would be distracted which would be another +5 as you are suddenly looking around all over looking for your attacker so a -5 stealth penalty for the ranged attacker over all.

So you'd make an opposed roll of stealth -5 vs your perception to located your attacker. Now thats just straight by the rules with some assumptions made on modifiers.

Additionally I personally would offer something like:
Failure by 5 or less gives you a 90 degree cone that the target is in.
Failure by 10 or less gives you a 180 degree area in which the target is in.
Failure by more then 10 you have no clue.

Now that last one I know contradicts what I said above from personal experience but the game system here is made to be an abstraction and not a simulation so there should be some form of failure and to be honest someone who isn't perceptive would have no clue what happens. Heck my wife can have things thrown at her and never know something came by her unless it hits her.