Gregory Ison 685's page

No posts. Organized Play character for nosig.


RSS


Have a great game everyone!


For those of us lurking and interested, is there anything you are looking for specifically, GM Elfriede? IC interactions, dialogue, etc…?


@GM Elfriede - totally understood. That seems the only fair way to proceed.

@Merrick - at this point Bellinda has turned over a completely new leaf and is no longer criminally involved at all. She's actually Lawful Good, her philosophy having turned strongly against the chaos and crime of which she was once a part. That said, if it had happened when she was still with the Lambs a swindling would make sense.

What I like more is the idea that they might both be friendly now as a result of them both making efforts to help the poor and downtrodden in the city. Bellinda isn't a divine PC, but the Sarenites really like their scimitar-wielders and bards are in their clergy. She isn't a member of their priesthood, but she is devoted enough that I considered taking the Deific Obedience feat and/or might multiclass into Paladin someday. Her efforts towards charity could easily intersect with Merrick's.


@Merrick - I’d be interested in exploring that more. Nice catch!


Greeting, GM Elfriede. This is my submission for your game - I hope you like her!

----------------------

Name: Bellinda Swiftfoot

Gender: Female
Race: Halfling

Character Level: 1
Class: Bard (Dawnflower Dervish, Sound Striker archetypes)

Alignment: Lawful Good
Deity: Sarenrae

Role: Melee Striker, Infiltrator

Age: 30
Height: 2'11"
Weight: 30 lbs

Appearance: Bellinda Swiftfoot is a pretty, sun-tanned halfling woman with curly brown hair kept in a frizzy bun on the back of her head. She's always smiling, generally softspoken, and moves with grace and confidence.

Personality:
In spite of her talents and the encouragement of the clergy of Sarenrae, Bellinda is somewhat anxious about speaking in public. She's not shy with small groups, but if she must perform for a crowd she dances - never singing or speaking.

Other than this bit of stage-fright, Bellinda is deeply passionate about her goddess, enthusiastic about redemption-when-possible and quick-mercy-when-redemption-isn't-possible, and healing those in need. She likes quietly helping people and isn't afraid of much.

Traits (including RP-noteworthy features:
Vagabond Child - Bellinda doesn't remember her parents. She knows they were sailors on one of the many ships manned by halfling crews in the Korvosa harbor, but somehow she ended up on her own, a little street urchin before she could even read. Sometimes this bothers her and she wonders about the family she might have had. Most of the time, however, she realized she needed to eat and that meant stealing. Early on she discovered she had a knack for picking locks and sneaking into places through small holes, so she did that.

Unhappy Childhood (Religious) - Gaedren Lamm found Bellinda when she stumbled upon a job his "Lambs" were doing. However, they weren't having any luck and she was small enough to help get the job done. He "adopted" her on the spot, much to her later chagrin. After years of being under his thumb she was shown kindness by a Sarenite and given a small holy symbol as a gift. It was the first gift she'd ever received, and Bellinda cherished it until Gaedren Lamm found it one night, beat her, and destroyed it. The next morning she was gone, having run away to the Temple of Sarenrae in the Heights District where she begged for a chance to serve. The church gave her one, eventually leading to her training as a Dawnflower Dervish Bard.

Resilient - Gaedren Lamm fed Bellinda junk all too often, and since she had no choice except to eat or starve she ate it. Her gut is tougher than expected and she's only rarely sick, having had all the bad illnesses already as a little halfling girl.

Fleet of Foot (Racial Characteristic) - It's hard being a street urchin, and being able to run faster than your pursuer makes a difference. It didn't take long for Bellinda to start practicing, even racing the other children in Lamm's Lambs for fun. She's faster than expected for a halfling as a result, and takes great pleasure in that fact.

Underfoot Dodger (Racial Characteristic) - Growing up under the thumb of Gaedren Lamm and used by him to commit all kinds of petty crime, Bellinda learned quickly that one of her best options when being chased was to weave between the legs of the big folk in crowded places - she was harder to chase and could usually get away more easily. She's spent so long practicing this skill that it stuck and she never shies away from the advantages a crowd offers her.

Drawback:
Anxious - Too often Gaedren Lamm made it clear that Bellinda wasn't to be seen or heard, but that he especially didn't want to hear her talk. Her high-pitched voice and kind-heart weren't welcome and she received more than a few bruises from the man before she learned to stay quiet. Now she has internalized that trait to her detriment...

Character Sheets: Here


Rough draft for Bellinda Swiftfoot (Halfling Dawnflower Dervish/Sound Striker Bard) is here. I've got background and such to write still, but that will have to be later. She won't be the most forward, as I couldn't afford the Face skills, but I hope she looks mechanically solid!