Eagle Knight of Andoran

Gregor Arcadis's page

203 posts. Alias of Deane Beman.


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Liberty's Edge

Reflex: 1d20 + 5 ⇒ (8) + 5 = 13

Gregor holds onto the rope with one hand and offers a one finger pirate salute to Fipps and Jape with the other.

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Ranged: 1d20 - 2 ⇒ (7) - 2 = 5
Climb: 1d20 + 6 ⇒ (18) + 6 = 24

Gregor cringes as his throw just barely finds its mark...but he makes up for it with am impressive climb.

"Now what?" he offers with a cocky wink.

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"I've some experience in this area...I'd happily test my skill. Hopefully I haven't become too rusty."

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Gregor complies readily...almost excited by the prospect of doing something less mundane.

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No worries...life has dealt me a busy hand as well. I'm making good use of the downtime!

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According to recent reports I am indeed alive.

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Taking 10 on day job checks

Gregor will stay close to at least one of his party members each night...assisting them with making friends and influencing people as need be.

Aid Another/Diplomacy Night 1: 1d20 ⇒ 4
Aid Another/Diplomacy Night 2: 1d20 ⇒ 9
Aid Another/Diplomacy Night 3: 1d20 ⇒ 11

On second thought...maybe Gregor should just keep his mouth shut during the first two nights!

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No nighttime actions for me...

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"We apologize that, while searching for your freakin' crabs, we were attacked by these bloodthirsty creatures and were forced to defend ourselves all the while being pathetically under equipped. It won't happen again."

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"Aye...it's high time the lot of us make our own destiny." Gregor looks at the reefclaw carcasses. 'If the captain wants crabs for dinner...crabs he shall have."

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Taking a second level of Ranger...should have my statblock done by Monday.

1d10 ⇒ 8

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Gregor attacks the reef law he is squared off with.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Gregor turns his Freebooter's Bane on the reefclaw engaged with Kehlysch.

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But my new nickname could br Gregor Nine-Fingers!

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Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Gregor calls out the creature in front of him (Freebooter's Bane) and strikes out with his dagger; afterwards taking a 5 foot step (swim?) backwards.

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Rest up & take good care!

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I'm trying to imagine myself swimming with a Greatsword...I think I'll just assume all I have is a dagger.

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Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

"Fantastic!"

What epuipment do we have with us in terms of armor/weapons?

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I'm assuming I didn't don my armor to swim for crabs...if so -2 from Swim checks.

Swim: 1d20 + 10 ⇒ (20) + 10 = 30
Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Swim: 1d20 + 10 ⇒ (20) + 10 = 30
Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Swim: 1d20 + 10 ⇒ (7) + 10 = 17
Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Swim: 1d20 + 10 ⇒ (20) + 10 = 30
Perception: 1d20 + 5 ⇒ (14) + 5 = 19

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I've had the same problem across all of my Paizo forum games...

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Gregor stares down Fipps. "And maybe he wants to be his own man. When was the last time you made a decision for yourself? Someday it may be you trying to stay afloat in harsh waters....who would risk their lives for the likes of you?"

Gregor shakes his head and returns his attention to Jape. "I'd prefer that you join us...but if you'd rather sit here and sulk that's your business." Me? I'm going to drink my fair share of rum."

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Gregor approaches Jape. "It doesn't have to be this way. You put just as much effort into saving that lass as anyone else did. Come back and join us....please."

Diplomacy: 1d20 ⇒ 14

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I'm usually available weekend evenings...from 5 to 11pm eastern time.

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Aid Another STR: 1d20 + 4 ⇒ (13) + 4 = 17

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Gregor rushes to help get Sandara back up to safety. He grabs hold if the rope and signals for Moon to throw.

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Gregor works diligently on the sails on such a windy day.

Dexterity: 1d20 + 6 ⇒ (2) + 6 = 8

Fumbling around on the masts, Gregor thinks the cabbage may have done more long term damage than he initially thought.

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Night 6:
Having some experience with unstable women, Gregor attempts to influence Syl Lonegan. Diplomacy: 1d20 ⇒ 3

Night 7:
Gregor attempts to woo Tilly Brackett by playing into her prankish nature by sharing some rum & letting her retell the cabbage incident over & over & over...Diplomacy: 1d20 ⇒ 20

Night 8:
Gregor chats up Samms Toppin. Diplomacy: 1d20 ⇒ 9

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Strength: 1d20 + 8 ⇒ (9) + 8 = 17
Strength: 1d20 + 8 ⇒ (2) + 8 = 10

Nighttime actions to follow...

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Gregor swabs the decks...working diligently.

Strength: 1d20 + 8 ⇒ (1) + 8 = 9

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"I was done in by a head of cabbage Ben! The bards will sing of this for ages...and not in a good way!"

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Still a little groggy from his beating, Gregor turns in early so that he'll be well rested the following day. Knocked out by a cabbage while carrying a wooden leg...my mother will be so proud!

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Yeah...wives cab spoil all the fun! Still zip lines are awesome...even better when you add water!

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Hope you're going someplace fun!

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Gregor steps in front of Louly and Owlbear. This was your doing, Plugg. If anyone deserves to be whipped it's you. Since I don't see that happening what don't you just let get about our work. We've already wasted enough time for one day.

Diplomacy 1d20 ⇒ 13

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Gregor silently makes for his gear and straps everything back on. Should there be an encore he'd like to be prepared.

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Gregor will move toward Fipps and attempt to pull him off of Louly.

CMB 1d20 + 5 ⇒ (3) + 5 = 8

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Gregor comes to for a brief moment, mutters something unintelligible and makes a hand motion as if he's rolling dice. His head hits
the deck soon after.

1d20 + 2 ⇒ (4) + 2 = 6

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I assume I'll be snoozing for a bit...or do you want me to roll for kicks & giggles?

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Taken out by a head of cabbage...this is a new low for Gregor!

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Gregor grabs Moon's leg and holds it high.

"When my own legs give out....this one will do!"

He hopes the jest raises everyone's spirits...including Owlbear. If not it will make a fine club!

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No worries....I have no intention of winning this fight; but I am hoping to do something comical with Moon's leg before I'm knocked unconscious. What I don't know...but I'm sure I'll think of something.

I'll grab the leg next round if I'm still standing. But if I have three legs I should get a +1 bonus to stand! (see...its funny!)

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Gregor looks around for Louly.

I don't think he gets the message...

Hell...I'm liable to get us both whipped if I don't make a better show of this.

Unarmed Strike: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d3 + 4 ⇒ (1) + 4 = 5

i have an idea...Moon...hand me your leg!

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"Perhaps a little too realistic Owlbear...but good show."

Continue fighting defensively.

1d20 + 1 ⇒ (3) + 1 = 4

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Perception 1d20 + 5 ⇒ (15) + 5 = 20

Owlbear:
"Look friend...I don't know what the captain does to you...but I'm pretty sure it's no way a good man would treat his crew. Let's give 'em their show and in a little bit you'll land a solid punch and I'll fold over like a sheet."

Switch to fighting defensively.

Punch 1d20 + 1 ⇒ (2) + 1 = 3

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Gregor will employ Total Defense (+4 Dodge bonus) and will attempt to manuever so that his back is to Plugg & Scourge in an effort to communicate with Owlbear without being noticed.

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Actually I disrobed and handed my stuff to Moon.

Initiative 1d20 + 2 ⇒ (12) + 2 = 14

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"OK lads...I apologize in advance to whoever has to do my share of the work around here while I'm out cold for the next few days. I promise I'll make it up to you when I wake up."

This is really going to hurt...

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With a wink to Louly, Gregor steps forward.

'Keep your sword in its sheath captain...I'll go a few rounds with my friend there. Its a refreshing change of pace to be challenged out in the open as opposed to being jumped below deck before I've had my morning piss.'

Gregor removes his shirt and hands it and the rest of his belongings to Moon.

"Now Owlbear...I'm quite looking forward to hitting your fists with my face!"

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I'll give it a shot unless we want to role play the "peg leg" thing. If Moon wins we can say "Ha...even with two good legs you couldn't best our man!" and I'd Moon loses we can taunt him for beating up on a one legged opponent.

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That's what I was thinking...aside from some areas that I assume are heavily guarded I feel as though we've seen everything.

As far as influencing people go Gregor has been lucky so far...but he's liable to piss someone off?

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Meh...let's just say I worked diligently. I'm at a loss for who to influence at this point.