
Gregg |

Thank you For your input Greg, I have no counterpoint for anything you presented. The weapon would be intended to be used once at the beginning of a combat. I would also expect the full round and strength check to be used to reset the trap.
Out of curiosity, How would you operate attacks with the weapon, and the various scenarios that could play out with it actually latching to a target?
I think your two attack solution is solid in terms of delivery. Critical hits would be an issue I'd have to think about for a while... like both attacks have to threaten in order to get a confirmation roll (if critical hits are even possible with such a device).
Since such traps could trigger due to stress, I could also see how they could spring before they connect just by the erratic movement from being shaken around during a mounted charge or being swung around in a series of attacks while the opponent deflects the lance. Maybe the firearms misfire rules could be somewhat adapted or a combination of natural 1 and a regular miss could be used.I wouldn't slow a target hit but probably play around with the good ol' -2 circumstantial penalty to attack rolls and/or AC. In my mind the slow effect comes from a severe injury to the leg, not unlike caltrops. I guess even applying a penalty would actually depend on where you hit the target. I'd say any additional effect from a bear-trap-on-a-stick would only really work on extremities. For example: if you just hit the back of your target the flesh would be ripped off (represented by hp loss). The trap's fangs would however probably not remain lodged in the wound but rather cut through the meat.
So, tough call really. In the end you should really just check with your GM and work something out with her/him. It doesn't really matter what I have to say on the topic of houseruling something for your group, especially since I'm not the one having to enforce said rules. The simpler the better should be the motto here.