| Gregg |
Hi!
I'm playing around with the idea to include a suicide bomber/human torch in one of the encounters.
The initial idea was to have one dude, preferably a raging orc barbarian, put on a bandolier containing like a dozen of alchemist fires, moving adjacent to the PCs, crash one flask and possibly (or rather likely) have the rest ignite as a chain reaction and do splash damage to the surrounding creatures. If he survives that for some reason, like being the target of a Resist Energy - Fire spell, the now aflame orc would grapple the nearest victim.
Imagine the Hulk charging at you screaming, explode right in front of you, setting you on fire, then putting you in a full nelson while whispering "This is gonna burn..." into your ear.
It's as silly as it is frightening.
Unfortunately my plans are being foiled by the rules. Alchemist's Fire doesn't provoke the catching on fire reflex save or the burning condition (except for the one being hit directly and even that is only for a maximum of one round) and so far I have not found anything covering the whole grappling while on fire issue.
So here are my questions:
1. How does Resist Energy work when multiple instances of damage hit you at the same time? e.g. is it 3d6-10 or (1d6-10)+(1d6-10)+(1d6-10)?
2. Does the Burn monster ability apply to all characters on fire or is that part exclusively reserved for critters with that special ability? I'm looking at that part about hitting a burning creature specifically.
3. How can I still implement my plans with as little magic as possible?