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Silver Crusade

I have a Nagaji Paladin in PFS with 5 Int. She knows she isn't the sharpest tool in the arsenal, can't maths and can very barely read, but understands situations well enough to know when to keep her mouth shut and when to act. The important thing is to let these attributes help define your actions.

One thing I often do, as this character, is to leave myself out of tactical discussions and ask others in character to explain things in very basic orders. Thinking outside the box (of chocolates) is near impossible for the character: my character's basic battle tactics are simple and goal oriented. Knock out badguys. Protect allies. Do X. Not looking to do anything fancy, simple and effective.

For low int diplomacy, I usually talk fairly tactlessly. If my team wants X, I simply ask the NPC for X; no fancy words or leading tangents. On the nose so hard it breaks.

Silver Crusade

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The big aspect I dislike about summoners is that they simply do not need to play nice with other party members in order to accomplish anything without trying.

They don't need protection or melee capabilities, they have an Eidolon to do that; they don't need buffs, they can cast such spells themselves; they don't need to rely on skill monkeys, with both Summoner and Eidolon combined you have essentially 6+ Int skills per level with the ability to give +8 to any one for a single evolution point; they don't need out of combat healing, they can cast heal spells themselves; and they don't even need support in diplomatic areas, since they are a Charisma based caster with plenty of skill point.

This combined with the fact that you have essentially two characters means that they do not even have to choose which of these to do on any given turn (unlike a Bard that can do a bit of everything but has to choose what to do.) A Summoner can buff and charge-pounce-full-attack all on the same turn starting at level 1.

Simply the power to do everything without focusing on any single thing is what makes them so powerful and 'broken'.

Silver Crusade

I actually play Lawful Good as often as any other alignment (Chaotic Evil is likely my least played, simply due to their difficulty in staying with a party.)

In PFS alone I currently play not only a Paladin but also a Lawful Good Bard and a Lawful Good Cleric. All three fall under the LG alignment and they are each fun to play.

Silver Crusade

Malachi Silverclaw wrote:
If a paladin can take actions which are both good and lawful at the same time, then he will be a happy teddy bear. However, there may come times when a paladin must choose between good and law. In that situation, a paladin must choose good! If he does, he won't fall for that! If he chooses law over good, then he may very well fall for that!

Again, Lawful and Good is not the same as Lawful or Good. You can't choose Law or Good, you do both to the best of your abilities even if this would cause you to 'fail' whatever you were doing.

Note that there is no clause in the Paladin code for failing to protect other people, only one to 'help those in need'; and it does not say he needs to successfully do so, only that he tries.

Silver Crusade

Isn't 'doing good no matter the cost' the description of Neutral Good? Isn't the main distinction between Lawful Good and Neutral Good that Lawful Good attempts to do the most good while still following laws and restrictions placed on them?

In the same manner that doing the wrong thing for the right reason is an aspect of Chaotic Good, doing the right thing no matter the cost is the essence behind Lawful Good behavior.

Slightly off topic, this is also why I think Paladins or other such specialized classes for other extreme alignments should exist.

Silver Crusade

Malachi Silverclaw wrote:
Sometimes silence is eloquent. If a paladin knows that his silence will be understood as 'Yes, the foals are hiding in the attic!' then silence ceases to be an evasion, it becomes an answer!

This is a blatant victim blaming fallacy. If a paladin honestly said "I will not say anything" and the interrogator took it to mean "I don't want you to look there" then that is not because the paladin betrayed his comrades but because the interrogator either took his information to mean something it did not or already knew the answer and was only trying to break him.

In either case honestly remaining silent to avoid giving an answer is not 'giving allies away', it is silence. There should be no point in which a Paladin should be forced to loose his Paladin-hood as even the most grey, loose-loose situation can be dealt with honor and good intent.

Silver Crusade

Do you have access to Inner Sea Magic? Do you want all the power of a caster but all the functionality of a Rogue? Then do not settle for these "pseudo-rogues". Be a real Rogue, be a UMD 'Mystic Theurge'! All you need is some focus into the Bluff and Use Magic Device skills as well as the False Casting feat from Inner Sea Magic and nobody will ever doubt that you are truly a GREAT AND POWERFUL 'Mystic Theurge'!*

With a 19 or higher bonus to UMD you automatically succeed UMD checks to use a wand; all the functionality of a Rogue with all the perks of being a 'Mystic Theurge'! As a UMD 'Mystic Theurge' you will have more 'Spell Slots' than your Sorcerer has in a week!

If you like having all the skills of a Rogue, gaining access to Rogue talents and class features, using both Divine and Arcane magic with impunity, and the ability to talk circles around anyone who doubts your power; the UMD 'Mystic Theurge' might be right for you!

Silver Crusade

On the subject of low stats.

I have a 5 Int Paladin Nagaji in PFS that I roleplay as academically inept, she reads at about a kindergardener level and can't really count but is wise enough to know that she isn't really good at those types of things and sticks to her strengths.

I also have a 'Mystic Therge' wand using rogue with only 8 Con. He simply stays in the back of the party doing buff-ish things until he can sneak in some sneak attacks; he's intelligent and crafty enough to know he's a 'Squishy Wizard' and hides- I mean, tactically places himself near the middle of the party.

On the other hand, I also have a Gnome Cleric of Torag whose lowest stat is a 12; he simply runs around in Adamantine Full Plate laying down healing, buffing, and debuffing as needed with impunity. He also has a 10 Ft. per round movement... thus carries both a wand of long-strider and a wand of expeditious retreat.

All of these characters are fun to play, no matter the stat-array, and they all have their own weaknesses. The important thing with low-stat scores is that, as in real life, known weaknesses can be worked around and dealt with: you don't have a low Int barbarian do bookwork, you don't have the 0 rank Diplomacy fighter talk to the important NPC without good reason, and you don't place the wizard in front of the party full of paladins without good life insurance.

Silver Crusade

@ Nate Lange - "At 6th level, a sohei gains weapon training in one of the following weapon groups, as the fighter class feature: bows, crossbows, monk weapons, polearms, spears, or thrown weapons." No firearms for their weapon training, so no flurrying with firearms.

If I were to combine the two, I would go with Musket Master and Monk of the Empty Hand so you can shoot at a range and then Flurry of Blows with your Musket once they get close.

I can imagine you shooting from the front lines, picking off enemies as they rush at you and then twirling the gun like a baton as you smash the enemies' faces in before resuming fire at a distance.

You'd also only need to enhance a single weapon, the musket, since you'd be using the gun both as a ranged weapon and an improvised melee weapon! XD

Silver Crusade

I like the idea of changing the pregens to be more intuitive for newer players but dislike the idea of removing options even if they are fairly dangerous options.

At my local weekly PFS only a few level 5-9 players come regularly, so without being able to use level 7 pregens we would almost never be able to play higher level scenarios at all.

Silver Crusade

Right, which I understand (and can make for some awesome familiars), but what I do not understands is the interaction between the Enhanced Familiar Beast-Bonded Witch class feature and the Eldritch Heritage feat.

Is the familiar, at witch level 4, either:

4 from level
1 from Enhanced Familiar
2 from Eldritch Heritage (4 -2)?

or

4 from level
1 from Enhanced Familiar
3 from Eldritch Heritage (5 -2)?

asthyril wrote wrote:
which technically would only give it a pretty decent AC for it's level(+10 instead of +5), and make it a bit smarter (which doesn't really have game mechanics effect)

And also gain a much better Spell Resistance much earlier than usual and get DR/resistances 10 with Celestial Servant earlier in addition to more bonus damage from that 1/day Smite Evil along with several other small tricks.

Silver Crusade

Trogdar wrote:
The two features are mutually exclusive. It's an either or situation, you take the highest level and run with it.

I'm confused as to what you are referring to with your statement. Are you saying that the levels from Enhanced Familiar and Eldritch Heritage are exclusive and can't be used together at all, that my witch levels do not stack with Eldritch Heritage, or that the two are exclusive in that I can either have +1 level from Enhanced Familiar or [my level -2] levels from Eldritch Heritage?

Silver Crusade

So, one of my characters is a Beast-Bonded Witch and will take the Eldritch Heritage: Arcane Bloodline feat at third level leading to a VERY high level weasel familiar from which to cast consecutive Shocking Grasps upon my enemies while it remains attached to them.

The big question comes from the interaction or lack thereof between the Enhanced Familiar Beast-Bonded class feature and the Eldritch Heritage: Arcane Bloodline feat. The familiar gets features for 5 levels from Witch and either 2 or 3 levels from Eldritch Heritage, depending on how the feat and class feature interact.

At fourth level a Beast-Bonded Witch 'treats her familiar as if she were one level higher than her actual witch level', does this include Eldritch Heritage?