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Thanks for the responses, everyone. I've talked to the player and we've settled on giving the ability a 30 ft. range, no sunlight necessary (assuming that the blinding light manifests through the character's weapon or other held object).


One of my players is running a Warpriest of Sarenrae. During our last session, he wanted to use his minor Sun Blessing, Blinding Strike, against a boss monster during an encounter. However, we ran into an issue, as the book doesn't seem to clearly indicate what the range of this ability is, and I haven't been able to track down any solid rulings on the matter.

My interpretation at the table was that, because nothing in the rules text for Blessings or for Blinding Strike indicated a range, that it was usable in melee only. But I told the player that I would follow up with the hivemind for wisdom on the subject.

Any helpful information would be very much appreciated. :)


A lot of good answers! Thanks to everybody for giving me things to consider!


I've seen this before, but unless I am overlooking something (entirely possible), I'm not seeing a lot of available data relevant to elevation, which is my primary concern. ^_^;


I wasn't sure if this was something that should go under Rules or Advice...so I'm just going to post it here. lol

I'm currently running a homebrew game in Varisia, with the party currently looking to establish themselves in Kaer Maga for a while.

Utilizing the rules for random weather provided in Ultimate Wilderness, how would you guys go about setting the weather baselines for Varisia?

I'm guessing it's likely a Temperate Climate, but I'm not entirely sure what elevation I should be using. Is Kaer Maga at a high enough elevation to be considered Highlands? Or would that be reserved for more mountainous regions up in the Cinderlands?


Awesome. Thanks again!


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Hey, all. Got a bit of a fringe case I'd appreciate some guidance with.

So one of my players has an Android Artisan PC. If you're not familiar with the Artisan, it's a 3rd-party class provided in the Guide to Inns & Taverns from Slugfest Games. The Artisan is kind of flavored as an adventuring NPC, but as a player class.

Obviously, this race/class combo has an issue in that it does not, officially, have a third option provided for Favored Class bonus. So, I'd like to try to build a custom option to present to this player.

The Artisan receives the following ability at Level 1:

Common Man (Ex): As common people, artisans have an easier time interacting with and asking favors of NPCs. An artisan receives a circumstance bonus equal to half their artisan level (rounded up) on any Diplomacy checks they make to improve the mood of a character with at least one level in an NPC class.

I'm kind of thinking the provided Favored Class bonus might be a fractional bonus to this ability, but I'm not sure whether to set it at 1/2, 1/3, or 1/4.

Thematically, I know this doesn't necessarily make the most sense considering the Android's penalty to Charisma, but I'm looking for something quick and easy to implement. Also, the other 1st Level class features don't easily lend themselves to this sort of bonus.

Any thoughts?


I appreciate the responses everyone! Thank you all so much for the help!

So, as I understand it then, a great wyrm red dragon with 29 HD has Good Saves across the board, which would give Fortitude, Reflex, and Will +16 before any adjustments from ability scores and feats. Does that seem accurate?


Hey, all.

So, I've recently started GMing again after a long hiatus away from the hotseat. We're playing Pathfinder 1st edition, and I'm working on re-familiarizing myself with the rules, which is easier in some cases than others.

I'm working on a stat block for a dragon I'd like the PCs to encounter later on, building one from the ground up as per the Dragon entries in Bestiary 1. But I've hit a bit of a snag in that I'm not finding anything concrete on how to calculate the dragon's base saving throw bonus. Furthermore, this seems to be a problem present across all the dragon entries in each Bestiary, as far as I can tell.

The closest thing I can find is under the Dragon type listed in the Bestiary's glossary, stating that a dragon has "Good Fortitude, Reflex, and Will saves." But I can't seen to find any sort of follow-up information. After poking around online for a while, I've been able to deduce that there are "Good saves" and "Bad saves" calculated based on the amount of racial HD a creature has, but I haven't been able to track down the specific calculation for Good or Bad saves.

Could somebody please point me in the right direction and, if possible, direct me to where this information might be written in the books proper?

Thanks in advance!


@ Heather 540: The feat is called Celestial Servant, and can be found in the Aasimar section of the Advanced Race Guide.

@ Thewms: Nice catch with the Divine Hunter archetype. I was kind of figuring it would either be HD + 5 or level +5. Nice to see some sort of clarification in the rules. :)

I appreciate the input from everybody. Thank you all for help with this subject. It's nice to get several opinions when the rules seem a bit murky in some situations.


So it'd be based off of the character level, then? Would that put the SR at 6?


I'm starting up a new game next week, and I have a newer player who has decided to play an aasimar hunter. One of her feats allows her tiger animal companion to gain the celestial template.

In reading the celestial template, the companion should gain spell resistance equal to it's CR + 5.

How does one measure CR for an animal companion?