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I agree with your interpretation but I am trying to help the guys at Hero Lab with an official ruling so they can build it into the app. That and I pretty much only play society games and as such I can't really rely on GM approval as much.


I'm just hoping to get official clarification on if the "Burn it" goblin feat is intended to work with the gunslinger's "Alchemical shot" feat.


Does activating a haste circuit in your armor (swift action) proc an AoO?

I can't find if the Circuit counts as a spell-like ability, thus triggering AoOs or something else.


I'd argue for E. That you'd have to buy them and carry them, but your nanites know what to grab when they are forming up.


HammerJack wrote:

Nope. That's part of why I'm at "that could be an oversight" not at "that's probably an oversight." Because I would expect that nanocytes having an array already formed in dangerous places to be as common as soldiers already having weapons in their hands (which is to say very common).

At least for Gear Array or Sheath Array. Cloud not being pre-formed seems more likely.

I mean, if your talking about a situation where everyone is walking around at the ready, then yeah, the Nanocyte's array would be up and you'd be as ready as anyone else. The soldier in the situation wouldn't need to draw either. But I'm specificity referring to the situations in which you'd need to arm yourself at the beginning of a combat.


Because that's how the class was designed. Why would a Nanocyte carry around their weapon when not threatened? They'd be using their arrays for all sorts of cool RP stuff. And I'm a big bear that likes to walk around on all 4. 8)

Telling a Nanocyte to carry their weapon is not the same thing as telling any other class to sheath a weapon. To a Nanocyte, putting your weapon away is returning the nanytes to your body. It'd be like playing Wolverene and you have to have your claws out all the time.


If that's intended that is saying that Nanocytes aren't meant to be able to charge at all. I can see no possible way to get weapon in hand to charge with on the opening round (the time when you'd need/want to charge) apart from just openly holding it all the time (which goes against the entire feel of the class).

If you could close the distance needed to engage the enemy with one movements worth of movement you are not (likely) going to charge anyway, as for most Nanocytes, a charge would incure penalties.

Your only options on the opening round are to get into position without your weapons or arm yourself and let the enemy completely control field positioning for the opening.


1. I agree that RaW, it's not allowed. My contention is that, given how rarely people charge, this got overlooked. I've made an uplifted bear, so for my charavter it's relevent, but I don't care about talking about MY guy, my GM can tweak whatever he wants in that respect. But for the class as a whole and more specificly Society play (How i get most of my gaming in, but not this guy) I'd like proper clarification.

2. Glad we're on the same page. 8)

3. Making your array a swift action, via a surge or the 1d4 knack, does not, RaW, allow you to perform a charge. As a full round action, you can not do a swift action with a charge. It also seems very strange to me that they'd want, or even expect, people to keep their weapons out inbetween encounters. That seems antithetical with the classes design.


Drawing something is a specific action that requires a move action as well. I don't think a weapon can be any more accessible then one that can form in the user's hand.

I really don't understand your arguments. Why, in a game balance sense, would you take away a BASE maneuver (and a melee one at that) from your new melee guy. It's an arbitrary restriction that screams of oversight.


Also here is the rules for Drawing.

"Drawing a weapon so that you can use it in combat or putting it away so that you have a free hand requires a move action. This action includes activating or deactivating the weapon. This also applies to weapon-like objects that are easily accessible, such as remote controls and most tools or sensors you can carry and use with one hand. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, you must instead retrieve it as a stored item before you can use it (see Manipulate an Item below)"

I'd also argue that "This also applies to weapon-like objects that are easily accessible" would clearly apply to a nanocyte array


You are mistaken my friend. Here is the first paragraph of charge.

"Charging is a full action that allows you to move up to double your speed and make a melee attack at the end of the movement. You can draw a weapon during a charge attack if your base attack bonus is at least +1."


I'd like to know if Paizo intends to let a Nanocyte form a major array weapon as part of a charge action. Forming their weapons is the equivilent drawing them and all other classes can go from unarmed to charging with a weapon (if they have the +1 bab) for free. Drawing a weapon is othetwise a move action and forming one is a move action. Drawing a weapon can be turned into a swift action by another ability, forming a weapon can be turned into a swift action by another ability. It seems really unnessisarily punishing for them not to be able to charge like everyone else, especially with them being a front liner. It really looks like an oversight to me and I would be greatful for official communication.

My GM can solve any issues at my table but I really think this should be addressed for Societies sake.

(Please don't read attitude, I mean no harm)


And the nanytes don't disappear when you become "helpless" (sleeping) they disappear when you become "unconscious"


Deep Slumber not working on unconscious people but working on sleeping people makes perfect sense in seperating the 2 conditions. It shows that unconscious is a more serious condition. Deep slumber makes an already sleeping person harder to wake, but nothing to an unconscious.


Hey guys, I am having trouble finding a game so I thought I'd run one.

I'll be running Rise of the Runelords anniversary edition with the 2 Crit decks.

I live in El Granada and MAY be able to host though I don't mind light travel. As of right now I am thinking of having the game at Game Kastle in Santa Clara, on Thursday nights, because it is the only venue I can find. Venue and date/time is subject to change for a good group.