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Regarding assasin: you then have to be evil and kill someone for no other reason than becoming assasin.

As it may be a fun combo, its not for me, cuz I've allways played the hero :)


I'm an X dnd player and havent played pathfinder before actually. Me and my friend plan to meet for a weekened and play from level 1-10. I mean, with rapid level ups. Just for us to remember the good old days.

I find a magnus/rouge/arcane tricster interesting, but it may not be the most powerfull one, even though it will have some nice things going for it, regarding damage, and tricks you can use. First cast a stunning spel and then sneak attack :)

However I fear for the powerlevel at the first levels, but I dont know if a rouge/wizard is much better. At high levels the wizards would be much better ofcourse since that would mean my arcane tricster gets a lot more spells... But thematicly, I actually enjoy the rouge/magnus a lot, so maybe I will play it regardless.


Just a random thought... Could this be a nice combo?
Magnus L4, Rouge L3, arcane tricster LX?


Agree with Eric here.

Mostly, they did a good job on the core rullebook, but there are a few cases I'm still dissapointed.

The number one irritation is
Magic missile
In 3.5, a 10-12 level wizzard could very well find that magic missile was the spell in their entire arsenal which did the most damage. It was by far not uncommon that magic missile could do more spell than any 2nd, 3rd or 4th level spell. No touch attack, no damage resistance, just role damge. Why on earth would you choose any other spell? For example shocking grasp? Its never better than magic missile. Not in any situation, never.

2) Cone of cold? Why is this a 5th level spell?


Ninja: in my eyes, a mix of monk and rouge will make a fine Ninja.


This one even I can solve. Hire a cleric in your party. They can cast remove disease... I also recommened to boost stats like INT, WIS and CHA. Maybe have wizzards (or sorcerers?) constantly cast haste. You will get +1 action each turn, so you can write two pages in the time of one... (or I'm I confusing this world with something else?)

In the meantime, my scrying spells does seems to work... Can you please send me a body part such as a lock of hair or a bit of nail?

(here is where I ment to post it...)


This one even I can solve. Hire a cleric in your party. They can cast remove disease... I also recommened to boost stats like INT, WIS and CHA. Maybe have wizzards (or sorcerers?) constantly cast haste. You will get +1 action each turn, so you can write two pages in the time of one... (or I'm I confusing this world with something else?)

In the meantime, my scrying spells does seems to work... Can you please send me a body part such as a lock of hair or a bit of nail?


I just have one comment, regarding many spells, we actually want the same spell in many disguises. Listening to the interview regarding the magnus and the word of power system (or what it was called) I think that the desired simple spells would be addressed :) It seems that you can 1) choose range, choose area type, choose area size, choose elemental etc.
I like the idea :) Maybe I fear that slightly complicated but creative and fun spells would be hard to model using that kind of theme.

When it comes to other spells, remember that the spells got to have some meaing in game terms also. And often, none-combat spells are a waste cuz you dont know in forhand that you need them. Therefor I would very much like spells which can mimic any lower-level spell you know kind of spells. For druids and clerics spontainius casting helps a lot, so that you can prepere more 'what if' kind of spells and redo the choices if you dont need them.

High level druid spells could do some work. As of now I think the druid has some crazy powerfull spells (I havent actually played high-level druid, so bear that in mind), but in my opinion the earthquake and similar spells are not fun to cast. And probably not as NPC either.

Thematicly the druid could use more 'heal nature' kind of spells. Or protection from natural disasters, etc. Sadly, I dont see these as being usefull for the player.

A greater version of goodberry could be fun? A goodberry which removes certain condtions in addition to healing 1HP? For example it could remove sickened and similar conditions. More powerfull versions could heal blindness/deafenes etc.


Actually, what I dont want, is a fireball for clerics. Its kind of one of the thing which makes the wizard and the cleric different. So, please no low level area of effect damage of equal damage as the fireball ...

However death-ray sound cool. But please, no more save or die spells. I hate those spells. Save or be knocked Unconscious are far better spells.

For rangers, some elemental spell might be ok I geuss.


I most also add that I realy like this class, and I'm looking forward to version 2.0!


Some good thoughts there. I enjoy the steal-heat spells :)

What do people think about the fast healing spells of the druid which heals 1-4 HP each round for 1round per level? I enjoyed them a lot.

I have also another requierment: FUN high level druid spells.
Low lever druids are my favorite class. I must admit that I never reached high level (ended at level 9) however from reading the spells, high level druid spells become BORING. They are either obviusly powerfull (anti-life spell), a simple boring damage spell (firestorm), or to complicated (wether spells). I desire something semi-simple different and fun.

Low level druid spells are a lot of fun by the way. Produce flame, entangle, charm animal, dominate animal, goodberry, fogs, barkskin, warp wood,poison, quench to name a few...

How about a some spells which can only be cast if you are in the shape of a given animal. of spells which automaticly trigger first time you wild-shape, ... How about a similar spell to transformation, but which only works if you are in the shape of an animal, a lightning storm spell which calls ligning as a moveaction (or a free action)...


Like many before me, I want more low-level damage spells. Today, there are far to many fire spells and too few of the other elementals.

-Small area of effect spell at 1st level (5ft radius)
-Minor cone of cold
-Ring of electricity centered on caster

-Shocking grasp: I would love to have more touch attack spells, but compared to magic missile I see no reason for using shocking grasp. Magic missile can be fired at range, can be fired at multiple targets, ignores elemental resistances, and does only slightly less damage...

Regarding orbs: I dont care much about the conj. school or the no spell resistance... But gives us a replacement for the lesser orbs atleast. Range touch spells which does 1d8/2nd level, but which does not ignore spell resistance, and is an evocation spell.

Spells which you can choose between fire or cold version when you are casting it...

The thing is, that if you want to create a fire mage or an electric mage or whatever, you should be able to do so and there is no reason why there isnt an cold based spell on every level.

-I would also like to rewrite an other idee I read here:
A third level spell which allows you to cast three first-level spell
simultainiusly on your on charachter as one action (including this spell)

5th level: cast up to three second level spells (or lower)
7th level: cast up to three third level spells on self (or lower)
(modified by play testing)

This would be realy nice for fighter/mages. It will quickly burn up the amount of spells you have, but you are able to buff your self as one action, and then you can start attacking with your sword!

Some spells which are spesificly designed to be able to be used for
-arcane archers imbue arrow ability. (ie fun low-level area effect)
-A feat which allow the arcane archer to cast range touch spells in combination with imbue arrow.
-spells which is desgined for low level arcane trickster.

-Regarding none-combat spells:You realy have to know what to expect to use many of them. For example knock. Therefore, it would have been nice with more wizards spells which can be replaced with any (or a limitied partion of) known spells spells.

A divination spell: Level X: In times of great danger, you get a of warning, and you automaticly cast summon monster Y. (ie the GM suddenly says: A wolf appear in service of the diviner)

-I dont know if this excist, but a bonus on knowledge chceks could be a nice divination spell.