Catfolk

Grace “Nightclaw” Gilliam's page

65 posts. Alias of Thron.


Classes/Levels

Drives: Get a New Costume, Get a New Hero Name, Make Out With a Teammate, Pull Off a Ridiculous Stunt

Gender

Potential: [O] [O] [O] [O] [O] | Conditions: Angry, Afraid, Insecure | Danger: +3 Freak: +1 Savior: 0 Superior: +2 Mundane: -2

About Grace “Nightclaw” Gilliam

Advances:
1) (saved) Moment of Truth
2) Rearrange Labels, add +1

History:

Personality:

Abilities:
Acrobatics, Camouflage and Stealth

Look:

Relationships:

Influenced By:
Indarius, Devil Diva

Influence On:
Devil Diva, Nev’eah

Moves:
DIRECTLY ENGAGE A THREAT: When you directly engage a threat, roll + Danger. On a hit, trade blows. On a 10+, pick two. On a 7-9, pick one.
• resist or avoid their blows
• take something from them
• create an opportunity for your allies
• impress, surprise, or frighten the opposition
__________
UNLEASH YOUR POWERS: When you unleash your powers to overcome an obstacle, reshape your environment, or extend your senses, roll + Freak. On a hit, you do it. On a 7-9, mark a condition or the GM will tell you how the effect is unstable or temporary.
__________
COMFORT OR SUPPORT: When you comfort or support someone, roll
+ Mundane. On a hit, they hear you: they mark potential, clear a condition, or shift Labels if they open up to you. On a 10+, you can also add a Team to the pool or clear a condition yourself.
__________
PIERCE THE MASK: When you pierce someone’s mask to see the person beneath, roll + Mundane. On a 10+, ask three. On a 7-9, ask one.
• what are you really planning?
• what do you want me to do?
• what do you intend to do?
• how could I get your character to ___?
• how could I gain Influence over you?
__________
DEFEND: When you defend someone or something from an immediate threat, roll + Savior. For NPC threats: on a hit, you keep them safe and choose one. On a 7-9, it costs you: expose yourself to danger or escalate the situation.
• add a Team to the pool
• take Influence over someone you protect
• clear a condition

For PC threats: on a hit, give them -2 to their roll. On a 7-9, you expose yourself to cost, retribution, or judgment.
__________
ASSESS THE SITUATION: When you assess the situation, roll + Superior. On a 10+, ask two. On a 7-9, ask one. Take +1 while acting on the answers.
• what here can I use to ________?
• what here is the biggest threat?
• what here is in the greatest danger?
• who here is most vulnerable to me?
• how could we best end this quickly?
__________
PROVOKE SOMEONE: When you provoke someone susceptible to your words, say what you’re trying to get them to do and roll + Superior. For NPCs: on a 10+, they rise to the bait and do what you want. On a 7-9, they can instead choose one.
• they stumble: you take +1 forward against them
• they err: you gain a critical opportunity
• they overreact: you gain Influence over them

For PCs: On a 10+, both. On a 7-9, choose one.
• if they do it, add a Team to the pool
• if they don’t do it, they mark a condition
__________
TAKE A POWERFUL BLOW: When you take a powerful blow, roll + conditions marked. On a 10+, choose one.
• you must remove yourself from the situation: flee, pass out, etc.
• you lose control of yourself or your powers in a terrible way
• two options from the 7-9 list
On a 7-9, choose one.
• you lash out verbally: provoke a teammate to foolhardy action or take advantage
of your Influence to inflict a condition
• you give ground; your opposition gets an opportunity
• you struggle past the pain; mark two conditions

On a miss, you stand strong. Mark potential as normal, and say how you weather the blow.
__________
SUCK IT, DOMITIAN: When you stand strong while dramatically under fire, roll + Savior instead of + Danger to directly engage a threat.
__________
STRAIGHT. UP. CREEPIN’.: When you scope out a person or place, roll + Mundane. On a 10+, ask two. On a 7-9, ask one.

- what’s my best way in/out?
- what happened here recently?
- what here is worth grabbing?
- who or what here is not what they seem?
- whose place is this?

On a miss, you find yourself in over your head. The GM will tell you why this is a bad spot.
__________

ALWAYS PREPARED: When you have a chance to restock your supplies, hold up to 2-gadgets. When you unleash your powers by producing a brand new minor invention or gadget from your supply, spend 1-gadget and roll + Superior. When you reach 0-gadgets, mark a condition.
__________
NO POWERS AND NOT NEARLY ENOUGH TRAINING: You’re always picking up new gear to keep yourself in the game. Whenever you pick up a new piece of gear, you can write it in as a new ability if this line is empty.

(XXXXXXXXXX)

The first time you use each piece of gear to directly engage a threat, unleash your powers, or defend someone, you can roll + Mundane instead of the normal Label.

Beastmaster:
You now have the Beastmaster mantle. If you want to assert your dominance over beasts, shift your Mundane down and your Danger up. At the end of the move, take a powerful blow. On a roll of 10+, you must lose control of yourself in a terrifying way.