Gothfather |
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What we are finding is that "Balance" comes at a cost. When Paizo started to emphasise extreme balance for society play so you could bring any character from any game in the world to any other society game in the world we started to lose something in the process. You could no longer role play a better reward, role play a cleaver monetization scheme or craft something to sell. Why? because so much of this is subjective on how successful a given idea would be so they simply eliminated the option. Society play was about making sure you made your perception rolls to find treasure and your characters killed the monster and when the writer of a module included social rewards you had a good enough bonus to make your roll. Everything became mechanical. They literally removed the role play from a role playing game. I understand why it was done but I feel the price was too high.
Now we are seeing them double down on balance being dominant vs subornment aspect of their system. Perfect balance =/= better game. Rock, paper, scissors is a perfectly balance game. Who plays that for FUN? No one or rather very, very few people. It is used to arbitrate things because it is so balanced but no one sits down with a 1/2 dozen of their friends and plays rock, paper, scissors for 5 hours. Why? because it isn't fun.
When the combo of race and background are so balanced that unless you take a combo that is punitive to a desired class there is no difference you have failed to make a good game. Sure it is balanced but it isn't interesting and it isn't fun. And when a game isn't fun it can't be good. I mean every single background gives two stat bonuses, 1 free and one a choice of between two, 1 skill feat and 1 skill. WTF? This is so utterly bland and boring. I'm like why bother? Why not just say at first level you get 2 free stat boosts 1 skill and 1 skill feat and be done with it because backgrounds add NOTHING to your character to be pointless. it is so absurd that a Noble and a street urchin are exactly the same so as to start with no advantage one way or the other and they are both just as rich as each other. Really? we are that subservient to balance now that you can't even allow that variance at first level? I don't know call me crazy but I expect my nobles to be richer than my street urchins in the game.
We shouldn't be subservient to rules in an RPG they should be subservient to us, but this strive for perfected balance has taken a once varied and flavourful full meal of a game and turned it into porridge and we are all poorer for it. I understand the too much imbalance is bad but so is too much balance we need a level of imbalance to keep the fun in the system otherwise the more we flatten our the game to make it balance the more it losses something in the process. The fun is found in the bumps and valleys of the system the imperfections that allow us to find a niche and enjoy the experience. Flatten things out too much and you get a dull boring pointless game.