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![]() I'm curious to know whether many entries violated the SRD only content rule. I fear this was a mistake I made in my own entry... referencing a non-SRD spell in the creation requirements. For some reason, at the time, I thought such a reference wouldn't count as "using" content. (would that be called a stupid attack?). There were probably several reasons mine got cut, for example I'm going to bet that mine was the only wondrous wig (better than it sounds perhaps). Ah well, its for the best that I didn't make it. Writing a whole fantasy novel should be enough to keep me busy, right? .
Spoiler:
Wig of the Grimlock The high contrast of bright mithril chain and black grimlock’s hair in the long, thick braids of this wig gives the wearer a visually striking appearance. A thin mithril visor forms a smooth, eyeless mask over the eyes and nose. For the first hour the wearer is blinded by the visor, but as the grimlock hairs lock themselves in her scalp, the metal becomes transparent to her view, revealing more than her eyes normally perceive. Once locked, the wearer’s hearing and sense of smell improve dramatically granting her continuous Blindsight out to 40 feet. She can “see” odors and sounds. If she has the Track feat, she can find and follow trails with a Wisdom check just as a creature with the scent ability can. A command word unlocks the wig, which takes 10 minutes. Conditions that negate either hearing or smell reduce this ability to Blind-fight (as the feat). Conditions that negate both senses ruin the ability and blind the wearer, as the visor becomes opaque while the conditions persist. Body Slot: face.
My thanks to the judges et al. You all are fantastic. ![]()
![]() Serpent wrote:
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![]() Serpent wrote:
Both of these are actually pretty useful in a game setting, as well as being funny. The Panic Button would be really fun in a campaigne. I can see the rogue or the wizard disappearing and the party having to decide wether they should wait for the wayward member to return or (more likely) go on their merry way and let the panicy pain catch up on his own. ![]()
![]() Helm of the Migrangular
Faint enchantment; CL 3rd; Craft Wonderous Item, Bane, Caster must have had a migraine; Price 6,000 gp; Weight 2lbs. ![]()
![]() My answer to the Remote Control of Command Helm of Dominance
Ruby 1: Shiver in ecstasy at his merest touch
Strong various; CL 20th; Craft Wonderous Item, Charm Person, Command, Silence 15' rad, Polymorth Other; Price 300,000 gp; Weight 2lbs. I think I ended up with something that "bashes" men as much or more than women here. Help me out guys, is there anything I missed? ![]()
![]() Otter77 wrote: I have to wonder about the "glows in the presence of Zombies" part. How does it fit in with the rest of the abilities? Paranoia? Not paranoia, it's more of an affinity thing. Perhaps a less well-made Pipe of Chronic Stupidity has a 5% chance of turning you into a zombie when you take a drag. Also, a note for the uninitiated, chronic is another word for that green stuff so many people like to smoke. Glad you liked it. Here's another one that is certainly uncouth. Strap-on of Elvenkind
Luscious conjuration; CL 5th; Craft wondrous item, Summon Nature’s Ally III; Price 3,000 gp; Weight 2lb. ![]()
![]() Pipe of Chronic Stupidity This multi-colored pipe made of swirly glass is of the highest quality halfling make and glows in the presence of zombies. Regardless of the type of pipe weed utilized, once the smoker pulls a hit, a full round action, he must make a DC 20 Fortitude save or be subject to the following effects. The smoker enters a euphoric trance and is considered both dazed and confused. He can no longer communicate effectively in any language known, however, everything he says makes perfect sense to him. He loses all track of time and is 50% likely to forget anything of importance. He suffers a -5 circumstance penalty on all saves versus enchantments including Calm Emotions, Deep Slumber, Enthrall and Mind Fog. He also suffers a -10 penalty on saves against totally trippy light shows including Color Spray, Hypnotic Pattern, Rainbow Pattern and Pyrotechnics. These effects last for 10 rounds after which the smoker receives a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls for 10 minutes. The pipe can produce this effect 3 times per day, otherwise it operates as a normal, albeit sweet looking, pipe. Moderate enchantment; CL 10th; Craft Wondrous Item, Confusion, Daze, Detect Undead, Good Hope, creator must have 5 ranks in Knowledge (intoxicants); Price 50,000 gp; Weight 1 lb. |