Wondrous Items: Uncouth


RPG Superstar™ 2008 General Discussion

101 to 136 of 136 << first < prev | 1 | 2 | 3 | next > last >>

Staff of Healing

This gnarled, blackened oak cudgel is considered a cursed item by some, but many headmasters and nuns are known to have them specially made. For this very reason, most wizards and clerics have an instant and irrational aversion to them.

The staff, unlike its namesake, cannot be used to cast spells. Instead, its true function becomes apparent when it is wielded as a weapon, for which is functions as a +2 quarterstaff. When a creature is struck in melee by this item, all damage that would ordinarily be dealt is instead converted to healing energy, though the blow is still mildly uncomfortable. When used against constructs or animated objects, it functions much like a repair light damage spell, and against undead or those healed by negative energy it functions as inflict light wounds.

Rumor has it that the church of St. Cuthbert has recently commissioned a large number of these staves, the thought of which is enough to strike terror in the heart of rogues everywhere.

Weight: 4 lb, Caster Level: 7th, Cost: 38,000 gp, Requirements: cure light wounds, repair light damage, or inflict light wounds.

And yes, I know that this isn't properly a wondrous item.


benjover wrote:

Garnet of Growth

Appears to be nothing more than a common garnet but when affixed to a piercing weapon and the command word spoken it causes the weapon to grow one size category larger.

Common command words for this item are Viagra, Levitra, and Cialis.

It can also be added to a kettle of boiling water to make wet noodles hard again.

Consult a wizard if enlarged item fails to revert back to normal size after 4 hours.

Faint Transmutation CL 3rd: Craft Wondrous Item, Enlarge, 1,000gp

If you experience lightheadedness or shortness of breath, Garnet of Growth may not be for you.

:D


I just wanted to send a “LOL!” to Mothman and Otter77 for their hat of darkmantle and boots of striding and streaking respectively. But as long as I am here:

Hammer of the MC

The wielder of the MC hammer is immune to fatigue and exhaustion. He’s simply 2 legit 2 quit. Once per day the hammer takes the form of a pair of parachute pants.

Grand Lodge Contributor , Dedicated Voter Season 6, Marathon Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9

Collar of Entigerment

This spiked collar, when worn by a common housecat, polymorphs its wearer immediately into a tiger. Despite the changes in size and body proportions, the eye color and coloration, pattern, and texture of the cat's fur are unchanged. The cat also gains the appetite of a tiger, but retains its personality. The transformation lasts until the collar is removed.

Moderate transmutation; CL 7th; Craft Wondrous Item, polymorph; Price 28,000 gp; Weight ½ lb.

---

-Fluffy's... grown?
-She may hunt dire rats nowadays, but she's still our good old Fluffy!


Hairpiece of the Peacock

This hairpiece is not just an accessory, it’s a statement: “You’re as evil aligned as you wanna be!”

Fashioned from Peacock feathers, it is close-cropped on top, to accommodate even the snuggest of helms, yet sports brilliant flowing locks in the back that would make even the most vibrant peacock jealous.

This hairpiece demands respect! If the hairpiece is not partially covered, all male creatures within 25 ft. must make a will save (DC 20) or become shaken for 1 hour. All female creatures within 25 ft. must make a will save (DC20) or become enthralled for 1 hour.

Faint Enchantment; CL 3rd; Craft Wondrous Item, Enthrall; Price 6,000 gp; Weight 1 lb.

EDIT: I must admit, this was inspired by Mothman's Hairpiece of Handsomeness.

Legendary Games, Necromancer Games

That hairpiece sounds like its all "business in the front, party in the back." A magic mullet!

Liberty's Edge

Heh. Thanks Ask, thanks Otter.


Snorter wrote:
Tnemeh wrote:
Tome of Torture and Tentacle Hentai
Tnemeh wrote:
I'll never be the same after that fateful day, years ago. A "friend" decided to show me what hentai was, he chose a series that will always haunt me...

Which one was that...?

Just asking on a purely hypothetical level...

<pant>
<drool>

Betcha it was Urotsukidoji. Really, really bad. Either that or it was... that one I can't remember the name of... Force Majeure or something


Mezzo Forte


I finally got sucked in...

Sedan Chair of Stately Transport

This distinguished personal vehicle features detailed woodwork, fine upholstery, and two sturdy poles on each side of the enclosed seating area that two bearers may use to convey a single occupant in dignified comfort. In lieu of bearers, the occupant may speak a command word. Upon doing so, the poles of the sedan chair of stately transport animate to become sturdy legs that tirelessly carry up to 500 pounds as swiftly and surely as any fine courser across any terrain.

A sedan chair of stately transport does not fight but otherwise has the statistics of a large animated object. Persons attempting to attack the sedan chair of stately transport must first succeed at a DC 11 Will save or find themselves unable to harm so magnificent a vehicle for 24 hours. The occupant of the sedan chair of stately transport, however, may still be attacked normally.

Strong transmutation; CL 14th; Craft Wondrous Item, animate objects, freedom of movement, sanctuary, spider climb Price 25,000 gp; Weight 1,000 lb.


Pipe of Chronic Stupidity

This multi-colored pipe made of swirly glass is of the highest quality halfling make and glows in the presence of zombies. Regardless of the type of pipe weed utilized, once the smoker pulls a hit, a full round action, he must make a DC 20 Fortitude save or be subject to the following effects. The smoker enters a euphoric trance and is considered both dazed and confused. He can no longer communicate effectively in any language known, however, everything he says makes perfect sense to him. He loses all track of time and is 50% likely to forget anything of importance. He suffers a -5 circumstance penalty on all saves versus enchantments including Calm Emotions, Deep Slumber, Enthrall and Mind Fog. He also suffers a -10 penalty on saves against totally trippy light shows including Color Spray, Hypnotic Pattern, Rainbow Pattern and Pyrotechnics. These effects last for 10 rounds after which the smoker receives a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls for 10 minutes. The pipe can produce this effect 3 times per day, otherwise it operates as a normal, albeit sweet looking, pipe.

Moderate enchantment; CL 10th; Craft Wondrous Item, Confusion, Daze, Detect Undead, Good Hope, creator must have 5 ranks in Knowledge (intoxicants); Price 50,000 gp; Weight 1 lb.

Legendary Games, Necromancer Games

Dazed and confused. That is awesome. "A really sweet pipe." Nice work.


Awesome item Gortch, though I have to wonder about the "glows in the presence of Zombies" part. How does it fit in with the rest of the abilities? Paranoia?


Otter77 wrote:
I have to wonder about the "glows in the presence of Zombies" part. How does it fit in with the rest of the abilities? Paranoia?

Not paranoia, it's more of an affinity thing. Perhaps a less well-made Pipe of Chronic Stupidity has a 5% chance of turning you into a zombie when you take a drag. Also, a note for the uninitiated, chronic is another word for that green stuff so many people like to smoke.

Glad you liked it. Here's another one that is certainly uncouth.

Strap-on of Elvenkind
Popularized by the lecherous Elf King Ghurlon Ghurlphun, this wondrous item, though less robust than the Strap-on of Giantkind, is one of the most popular creations of all the ages. Once a day, with the command phrase “I promise I am 18 or older”, this device summons a pair of nubile wood nymphs. They cannot attack or cast spells but will obey all your commands, as long as they involve the device and a lot of healthy romping. The ladies stay for 10 minutes, at which time they vanish in a puff of pink smoke.

Luscious conjuration; CL 5th; Craft wondrous item, Summon Nature’s Ally III; Price 3,000 gp; Weight 2lb.

Legendary Games, Necromancer Games

2 lbs? That sounds like a greater strap-on of elven kind.

I dont like the 10 minute duration :)

These are funny and as long as they stay appropriately PG its all good.

Scarab Sages

Key to the Kingdom

This 2” Adamantium cube is completely featureless except for a red button on one face with the word “Push” written in white text, which magically alters to the primary language of the person reading it. On the face opposite the button is the digital representation of the number “10”. Pressing the button changes the number from 10 to 9 (same digital format). Each subsequent press of the button lowers the number by an increment of one. If the number is “1” and the button is pressed an explosion of 10 miles radius occurs. The resulting explosion does 200d10 damage to everything in the vicinity, no save possible, including the person pressing the button. The energy of the explosion morphs so as to by pass all energy resistance and damage reduction. All magic in the area of effect ceases functioning for a period of 1 year and a day. Turns to dust after 50 uses, may only be used 1 time per day.

Holy Crap Universal; CL 17th; Craft Wondrous Item, Wish; Price 33,040 gp; Weight 10lb.

Scarab Sages

I should note that a cursed version does exist which only does damage to the person pressing the button.

RPG Superstar 2008 Top 16 aka Sir_Wulf

Boots of Elevation
Popular among halflings, this pair of rhinestone-studded platform footwear allows the wearer to increase his height to 6'8" tall at will. It does not otherwise change the wearer's size or weight, and does not alter the wearer's natural reach. Boots of elevation can only worn by creatures of size Small or Medium.

Faint transmutation; CL 3rd; Craft Wondrous Item, enlarge person, alter self; Price 8,700 gp; Weight 2 lb.


Remote Control of Command
This device resembles a small T.V. remote with 12 buttons.
If a Woman is in possession and points it at a man and presses one of the buttons the following happens;
Button 1: Take out trash
Button 2: Do the dishes
Button 3: Pick up clothes off the floor
Button 4: Walk the dog (or any other pet(s) )
Button 5: Paint the house
Button 6: Last longer than 2 minutes ;)
Button 7: Pick up kids (if any) from where ever
Button 8: Just Agree
Button 9: Wash floor(s)
Button 10: Mute
Button 11: Get choice of beverage
Button 12: Transform into dreamboat (physically turns man into the Woman's idea man.)

Caster Level 20 Craft Wonderous Item Charm Person,Command,Silence 15' rad,Polymorth Other Greater Enchantment/Transmutation 3000 gp

RPG Superstar 2008 Top 16 aka Sir_Wulf

Bocayuki wrote:

Remote Control of Command

This device resembles a small T.V. remote with 12 buttons.
If a Woman is in possession and points it at a man and presses one of the buttons the following happens;
(snip...)

That IS a rare item...


Sir_Wulf wrote:
Bocayuki wrote:

Remote Control of Command

This device resembles a small T.V. remote with 12 buttons.
If a Woman is in possession and points it at a man and presses one of the buttons the following happens;
(snip...)
That IS a rare item...

That's the deluxe version with THAT button and the BATHE/SHAVE button!


Clark Peterson wrote:
2 lbs? That sounds like a greater strap-on of elven kind.

As this device is of elven make there is a level of design that goes beyond the typical human inventions. The elves use an ingenious counterweight system for improved balance and... uhm, performance.


Bocayuki wrote:
Remote Control of Command... 3000 gp

That is an increadible device! I bet you could sell it for waaay more than 3k. ;-)


Gortchtapla wrote:
Bocayuki wrote:
Remote Control of Command... 3000 gp
That is an increadible device! I bet you could sell it for waaay more than 3k. ;-)

Of course, but I want EVERY woman to afford it. ;)

Liberty's Edge

Bocayuki wrote:

Remote Control of Command

This device resembles a small T.V. remote with 12 buttons.
If a Woman is in possession and points it at a man

The only problem I see with item is that most of these commands are mind-affecting compulsions. I ,as a man, can confirm that we are mindless, and therefore immune. :)


That Shifty Painting

With a gold renaisance style frame, this oil painting of a random old British guy with a massively out-of-place mustache watches everyone coming past the portrait. The eyes will shift each time a person walks across the painting. If the person steps on the man's face, his eyes will focus inward. There isn't anyone behind the painting. In fact, the painting doesn't serve much purpose other than to give someone the willies each time they come into contact with the painting.

CL 3rd; Craft Uncouth Item, silent image; Cost 3,001gp


My answer to the Remote Control of Command

Helm of Dominance
Embodying all the best in barbarian fanfare, this helm has a brutal elegance with prominent horns and dangling chains. The sides are studded with rubies, twelve in total. If a male wearing the helm presses one of the rubies while looking at a woman she must succeed on a DC 30 Will save or submit to his rule. Each ruby has a different effect according the the table below.

Ruby 1: Shiver in ecstasy at his merest touch
Ruby 2: Put on slinky clothes and wiggle around
Ruby 3: Invite hot friend over for torrid threesome
Ruby 4: Stop nagging, just believe in him
Ruby 5: Stop redecorating the house
Ruby 6: Stop being so emotional and think logically
Ruby 7: Give massage
Ruby 8: Cook fantastic meal
Ruby 9: Do laundry without complaining
Ruby 10: Mute
Ruby 11: Get beer
Ruby 12: Transform into total fox

Strong various; CL 20th; Craft Wonderous Item, Charm Person, Command, Silence 15' rad, Polymorth Other; Price 300,000 gp; Weight 2lbs.

I think I ended up with something that "bashes" men as much or more than women here. Help me out guys, is there anything I missed?


Gortchtapla wrote:


Helm of Dominance
Ruby 4: Stop nagging, just believe in him

I would wear this button out within a month.

Gortchtapla wrote:


Ruby 12: Transform into total fox

But to put things in perspective I wouldn't need this one.

Liberty's Edge

This one was suggested by my DM:
Figurines of Elusiveness
This 3"x2"x9" box contains 8 fine-sized representations of various monsters and heroes of the known world. When placed upon a flat surface with others of their ilk, they can be used to simulate tactical encounters and epic battles. There are 60 possible figurines, but the contents of each box is totally random and you have very little chance of getting any of the truly powerful or useful ones.

There is a good living to be made selling the more desired ones to collectors after the boxes have been opend, but the Wizards (who live near the coast) who manufacture said figurines do not acknowledge it.

Craft Wondrous Item (cursed -very often when opened), Crushing dispair, Geas(must buy more!), 14gp 9 sp 5 cp +applicable taxes

Scarab Sages RPG Superstar 2013 , Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Steven T. Helt

that was awesome, although i got the nightwalker in my very first pack. : }

Grand Lodge Contributor , Dedicated Voter Season 6, Marathon Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9

Panic Button

This small ovoid platinum object fits snugly in its owner's hand. When squeezed (an immediate action), this device teleports its owner to a random location within 100 miles. The button functions once per day.

The Instant Gazebo
This white wooden cube is small, but when activated by speaking a command word it grows to form a gazebo 30 feet across and 15 feet high, with a pointed top. The gazebo has a small door that opens only at the command of the owner of the gazebo—even knock spells can’t open the door.

The wooden walls of instant gazebo have 25 hit points and hardness 5. The gazebo cannot be repaired except by a make whole spell, which restores it to its full hit points.

The gazebo springs up in just 1 round, with the door facing the device’s owner. The door opens and closes instantly at his command. People and creatures nearby (except the owner) must be careful not to be caught by the gazebo's sudden growth. Anyone so caught takes 6d6 points of damage (Reflex DC 14 half).

The fortress is deactivated by speaking a command word (different from the one used to activate it). It cannot be deactivated unless it is empty.

Faint transmutation; CL 5th; Craft Wondrous Item, shrink item; Price 9,000 gp.

Dark Archive

Matt Devney wrote:
Snorter wrote:
Tnemeh wrote:
Tome of Torture and Tentacle Hentai
Tnemeh wrote:
I'll never be the same after that fateful day, years ago. A "friend" decided to show me what hentai was, he chose a series that will always haunt me...

Which one was that...?

Just asking on a purely hypothetical level...

<pant>
<drool>

Betcha it was Urotsukidoji. Really, really bad. Either that or it was... that one I can't remember the name of... Force Majeure or something

I'm talking yeaaaars ago. It was demon beast invasion. If you're 12, and not into demons/tentacles... To this day I watch H, but I am VERY careful when doing so. Urotsukidoji was carefully avoided by me.

Dark Archive

Note of Doom

Originally crafted by a rogue-wizard wanting anonymous payback, these universally feared pieces of parchment strongly adhere to the victim's armor or clothing. The user writes a message (must be 2 words long) that ends with the word "me". The message is automatically translated to a language that any reader understands, the reader is forced to do the paper's bidding (Will DC 19 saves) and cannot give any reason of her actions to the victim.

Even though "kick me" or "spank me" are the most common examples, more treacherous notes have been made. The Notes of Doom are usually put below the back of the neck of the victim while "friendly" patting her or with a successful Sleight of Hand check.

CL: 11, Geas/quest, Tongues
Cost to create: [I suck at calculating these]


Since we are already spoofing American Idol...

Fey Eye for the Humanoid Guy

This magically preserved fairy eye is set into a stylish amulet. This eye has a permanent variation of magic mouth cast on it, allowing the eye to provide the wearer with valuable fashion advice. If the wearer follows this advice and buys expensive high quality clothing at twice the listed price, they gain a +2 bonus to all social interaction checks where their suave and stylish appearance could conceivably give them an edge. The wearer also gains a +2 bonus on all Disguise checks.

Faint alteration; CL 3rd; Craft Wondrous Item, magic mouth, Price 2,000 gp.


Helm of the Migrangular
This soft blue-gell helmet is always comfortably chill to the touch and thereby relieves migraine sufferers from their pain. If the wearer is experienced with migraines, she may trigger such a headache in any creature who refuses to believe how painful they are. The target makes a Will disbelieve check with a DC of 15. Failure means the target believes in migraines, and thus avoids the effects. Success means the target is nauseated and fatigued. If already fatigued, exhaustion ensues instead. While under the influence of a migraine, the subject is automatically dazed by any bright light, concentration checks are made with a -2 circumstance penalty and the subject’s attitude towards all creatures encountered is unfriendly or if already unfriendly, then hostile.

Faint enchantment; CL 3rd; Craft Wonderous Item, Bane, Caster must have had a migraine; Price 6,000 gp; Weight 2lbs.


Violin of Violence/Fiddle of Frenzy

When this ordinary looking stringed instrument is played it incites extreme reactions in those listening to it depending on what social class they belong to.

For Example:

If played as a fiddle in front of a group of sophisticated upper class people they fly into an offended rage and begin rioting like a bunch of mad men, breaking, smashing, and beating up everything, (and everyone), in their path.

If played as a violin in front of a bunch of local yokels, (poor, country, folk), they turn into a pack of rabid beasts and start trashing everything that they can get their hands on, including each other.

This violent frenzy lasts for 8 rounds after the performer has stopped playing. The raging crowd can be brought to a halt immediately by reversing the playing style. Any affected by the item are left fatigued for an hour once they are no longer under its influence.

Those of middle class stature are allowed a Will save, DC 8, to ignore the effects of the item.

The only one safe from the rampager's fury, (and the effects of the item), is the musician and anything, or anyone, touching her at the beginning of the performance.


Serpent wrote:

Panic Button

This small ovoid platinum object fits snugly in its owner's hand. When squeezed ...

The Instant Gazebo
This white wooden cube is small, but when activated by speaking a command word it grows ...

Both of these are actually pretty useful in a game setting, as well as being funny. The Panic Button would be really fun in a campaigne. I can see the rogue or the wizard disappearing and the party having to decide wether they should wait for the wayward member to return or (more likely) go on their merry way and let the panicy pain catch up on his own.

Grand Lodge Contributor , Dedicated Voter Season 6, Marathon Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9

Gortchtapla wrote:
Serpent wrote:

Panic Button

This small ovoid platinum object fits snugly in its owner's hand. When squeezed ...

The Instant Gazebo
This white wooden cube is small, but when activated by speaking a command word it grows ...

Both of these are actually pretty useful in a game setting, as well as being funny. The Panic Button would be really fun in a campaigne. I can see the rogue or the wizard disappearing and the party having to decide wether they should wait for the wayward member to return or (more likely) go on their merry way and let the panicy pain catch up on his own.

Thanks! The button was originally called Button of Ejection and its function was different. A button of this kind launches the user upwards and then allows him to gently float down as per the feather fall spell. Then I realized that using this item in a dungeon would be dangerous and generally not very beneficial since most of the time you end up where you started from.

I also considered giving the gazebo a fear aura and immunity to arrows, but decided not to. Sometimes a gazebo is just a gazebo =)

To those who do not know why gazebos are funny, I recommend checking out this link: http://www.dndadventure.com/html/articles/gaming_stories.html


Serpent wrote:
Gortchtapla wrote:
Serpent wrote:

Panic Button

This small ovoid platinum object fits snugly in its owner's hand. When squeezed ...

The Instant Gazebo
...

Maybe you could include some related elements like thorny bushes or snakes, or perhaps the gazebo could be open but provide total cover.


Dragonspawn wrote:

Since we are already spoofing American Idol...

Fey Eye for the Humanoid Guy
This magically preserved fairy eye is set into a stylish amulet....

Thith ith a truly fabuluth item. I abtholutly need one for my collecthon!

Grand Lodge Contributor , Dedicated Voter Season 6, Marathon Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9

Ok, my last uncouth item... =)

Elixir of Teleportation

Imbibing this sickly pale green liquid will make you teleport to your home (or someone else's, if your home is not within range). Make three saves:

Will DC 20: Failing this save means you have company; determine randomly the gender, age, and Charisma score of the individual.
Fort DC 20: Upon success, you're sickened for 8 hours. Upon failure, you're nauseated for 8 hours and sickened for another 24 hours.
Ref DC 20: Upon failure, you teleport into an object and are shunted to the nearest open space. You take 1d6 lethal and 1d6 nonlethal damage, and you look like you did, too.


Tnemeh wrote:

Note of Doom

Originally crafted by a rogue-wizard wanting anonymous payback, these universally feared pieces of parchment strongly adhere to the victim's armor or clothing. The user writes a message (must be 2 words long) that ends with the word "me". The message is automatically translated to a language that any reader understands, the reader is forced to do the paper's bidding (Will DC 19 saves) and cannot give any reason of her actions to the victim.

Even though "kick me" or "spank me" are the most common examples, more treacherous notes have been made. The Notes of Doom are usually put below the back of the neck of the victim while "friendly" patting her or with a successful Sleight of Hand check.

CL: 11, Geas/quest, Tongues
Cost to create: [I suck at calculating these]

I'd go with Greater Command and Comprehend Languages. Will DC 17.

Pricing: Technically 360K for 9th caster level, 5th level spell with round durations and constant effect. Knocking it down by half for the fixed wording, + 3000*1.5 for the comprehend gives you 184500 gp... Okay that's a bit much.

Since the "Force" seems to be just 1 round, maybe just Command instead. DC 11 Will save, Pricing 12.5K total, 9.5K if you cut it a bit for the fixed wording.

If you make them out of adamantine and put sovereign glue on the back, 12-15K :)

RPG Superstar 2012 Top 32 , Star Voter Season 6, Star Voter Season 7 aka Monkster

Figurines of Implausible Power: Perhaps the results of failed Item Creation checks, spells gone slightly “askew”, or simply the experiments of ambitious apprentices, these items didn’t quite make the list of figurines of wondrous power, for obvious reasons. Each of the several kinds of figurines of implausible power appears to be a miniature statuette of a creature an inch or so high. When the figurine is tossed down and the correct command word spoken, it becomes a living creature of normal size (except when noted otherwise below). The creature occasionally (DM’s discretion) obeys and serves its owner. Unless stated otherwise, the creature understands Common but does not speak. If a figurine of implausible power is broken or destroyed in its statuette form, it is forever ruined, which is not necessarily a bad thing. All magic is lost, its power departed. If slain in animal form, the figurine simply reverts to a statuette that unfortunately can be used again at a later time.

Limestone Skunk: When animated, a limestone skunk acts in all ways like a normal skunk during mating season. The creature will accept the first living thing it sees as it’s “mate”, and will act accordingly, assuming any and all other creatures approaching within 10’ of the chosen mate as potential rivals for its affection. It will immediately attack said paramour with its primary weapon. (Treat as Stinking Cloud, caster level 5th) The item can be used twice per week for up to 6 hours per use. When 6 hours have passed or when the command word is spoken (or even gasped), the limestone skunk once again becomes a tiny statuette.
Moderate transmutation; CL 9th; Craft Wondrous Item, animate objects, stinking cloud; Price 8,000 gp.


Mothman wrote:

Yep, Pants of the Monkey definately makes the top 32 ... if I were any judge (fortunately I'm not).

Good call Boomer.

And Greaves of the Monkey *did* make it! :)

Marathon Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Clouds Without Water

Malkid's Magical Maggots.

Much like real maggots can be used to clean ordinary wounds, these magical mechanical maggots can be used to clean disease and poison. Drains 1 point of charisma per use.

101 to 136 of 136 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Archive / Paizo / RPG Superstar™ / Previous Contests / RPG Superstar™ 2008 / General Discussion / Wondrous Items: Uncouth All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion
Losing items