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Gori son of Oin's page
30 posts. Alias of Browman.
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Male Dwarf Slayer
Somehow I didn't see any updates until today
Explore: 3d6 + 1d12 ⇒ (2, 1, 1) + (8) = 12
Gori tries to scout ahead but achieves little.
Male Dwarf Slayer
"This is indeed troubling, whatever their reasons they are clearly a danger."
Male Dwarf Slayer
Awe: 1d6 + 1d12 ⇒ (1) + (8) = 9
Gori lets the more well spoken members of the company lead the conversation with the wizard.
Male Dwarf Slayer
Gori will attempt to use what little healing skill he has.
heal: 1d6 + 1d12 ⇒ (2) + (9) = 11
He will also use a point of hope to push that into success.
Male Dwarf Slayer
1d12 ⇒ 10
Gori may lack insight but he is suspicious that someone working for one of the Wise would be a thief.
Male Dwarf Slayer
Male Dwarf Slayer
awareness 2d6 + 1d12 ⇒ (1, 2) + (7) = 10
Male Dwarf Slayer
If I tracked things properly I have 5 advancement points (total 7 with saved 2)
and having spent the 4 xp for my treasure I only have the 1 xp (total 3 with saved 2)
I will spend 4 XP to raise Awe to 1 rank
Gori will heal corruption if possible using craft to get rid of the shadow taint he gained with his new weapon.
Craft: 4d6 + 1d12 ⇒ (5, 4, 4, 6) + (6) = 25
Male Dwarf Slayer
awareness: 2d6 + 1d12 ⇒ (1, 1) + (12) = 14
"I will have to take you word for it, nothing seems weird about it to me," Gori says as his eyes keep being drawn towards his new axe.
Male Dwarf Slayer
wisdom: 3d6 + 1d12 ⇒ (4, 3, 3) + (3) = 13
Male Dwarf Slayer
treasure: 2d12 ⇒ (6, 11) = 17 something shadow touched
4d6 ⇒ (6, 1, 5, 6) = 18 well now I am both curious and slightly scared. I will spend the required experience.
Male Dwarf Slayer
"I can move quietly with moderate skill." I have 2 ranks in stealth
Male Dwarf Slayer
Gori will hold onto his treasure In good dwarven fashion
Awareness: 2d6 + 1d12 ⇒ (5, 2) + (11) = 18
Male Dwarf Slayer
Male Dwarf Slayer
lore: 1d12 ⇒ 7
Gori is surprisingly unskilled in lore.
Male Dwarf Slayer
travel: 3d6 + 1d12 ⇒ (5, 1, 5) + (6) = 17
Male Dwarf Slayer
1d12 ⇒ 1
"It seems dangerous to leave such treasures unguarded."
Male Dwarf Slayer
sorry, I meant to post after work yesterday but had a really bad headache.
fear: 2d6 + 1d12 ⇒ (2, 1) + (1) = 4 that has to be a failure
Abomination, why are they even moving. What hope do mortals have against that which can bind to dead flesh.
Gori will switch to a defensive stance as his courage fails him.
long axe attack: 4d6 + 1d12 ⇒ (6, 5, 3, 5) + (9) = 28 should be 13 endurance damage, injury rating 18
Male Dwarf Slayer
battle: 2d6 + 1d12 ⇒ (3, 1) + (3) = 7
battle: 2d6 + 1d12 ⇒ (2, 3) + (12) = 17
Gori Lacks experience in ambushing but positions himself so that he and the other melee fighters can flank the foe when they appear.
Male Dwarf Slayer
I go away for a couple hours and things explode, which is a good thing.
travel: 3d6 + 1d12 ⇒ (3, 4, 2) + (3) = 12
explore as scout: 3d6 + 1d12 ⇒ (3, 1, 6) + (12) = 22
Gori will also use his hardy trait while traveling
Male Dwarf Slayer
"Probably best if I let one of you do the talking, elf lords and dwarves are not renowned for our ability to get along."
Sorry thought I posted, maybe the system ate the post.
Male Dwarf Slayer
"You can always count on the discretion of a dwarf and have we not proved ourselves with our actions?"
Male Dwarf Slayer
I have neither of those skills, didn't realize it was important, I guess I know what my next skill purchase will be
"I am Gori, son of Oin of the Kingdom of Erebor."
awe: 1d12 ⇒ 3
Male Dwarf Slayer
I didn't realize that, I have had the rulebook for a while but never run a game.
"At least let us pause to bind our wounds and ensure these good folk aren't facing more wargs in the moments after we leave. Surely we can spare a few moments."
Male Dwarf Slayer
Grunting in pain as the warg bites him, Gori strikes again hoping to end the last of these fell beasts.
long-axe: 4d6 + 1d12 ⇒ (6, 4, 2, 5) + (1) = 18 if that hits it should be 14 endurance damage
Male Dwarf Slayer
Gori will focus on the smaller of the two Wargs, hoping to even the odds before facing the larger beast.
long-axe one handed: 4d6 + 1d12 ⇒ (6, 4, 3, 5) + (7) = 25 That should be 12 endurance damage.
Male Dwarf Slayer
Chobo wrote: It can Ben found on page 143 of the Adventurer's Companion. Ah, I don't have the book.
My magical gear.
It is an ancient War-Mask of Belegost. This was made for a powerful Dwarf-lord in years gone by, and is both easy to use and proof against Dragon-fire. It was found in the marsh-troll's horde and I have consulted with Balin sun of Fundin to learn of it's storied history.
I won't activate any of it's other properties at this point. I am still deciding about the great work for Wolfbiter.
Male Dwarf Slayer
"We must take the fell creatures before they are aware of our presence."
battle: 2d6 + 1d12 ⇒ (2, 2) + (8) = 12 one bonus dice
Seeing his comrade strike one of the creatures, Gori aims for the same one, hoping to start to thin out the wargs.
bow: 2d6 + 1d12 ⇒ (1, 6) + (12) = 19
After the initial shot, Gori will be forward with long-axe in one hand and shield in the other.
Male Dwarf Slayer
where do you find the list of equipment people are rolling for?
Male Dwarf Slayer
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