Roldare

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Bump just in case


I play a custom campaign in Isger and make some plans for lategame. I think, that Construct Armor can be pretty stylish analog for Tomes. But I still have several queistions, because of rules ambiguity. I searched through Constructs Handbook, offical- and 3rd-party-forums, but found only "just ask your DM".
So now I summon in this thread James Jacobs or his fellow Paizo-coworkers for some clarification!

1) Size
Should I make Fitting armor quality for my construct? OR Will it resize for me just like that? OR Will I sit in a large golem with all pros (reach, CMD) and cons (Dex, Atk)
AND
If construct's size change for medium, should I make HD and HP because of that?

2) Dex/Str-bonuses
Should I use mine or construct ones?

3) Blindsesnse/Blindsight
Can I see through Blindsesnse/Blindsight modification for my construct or I should use "Crafter's Eyes + Scrying" inside a construct?

4) Orders inside a construct
"So long as the creator wears it, the construct performs no independent actions"
Can I order him something, like "Mister Construct, would you kindly, take this heavy thing" or I can't?

5) Fly/Swim/Climb speeds?
Can I use extra-speeds modifications while sitting in my comfy mech-like suit?

Dear Paizo-officials, please, help me and not so many others players, who want make Construct Armor, and give us some anwers!


Currently I'm generating character in a campaign, which taking place in Andoran.
It's kinda important for me to stick to some kind of consistent clothing design. I can easily understand Cheliax or Taldor fashion, but Andoran is kinda buffeling for me.

So my question:
What kind of clothing common and rich people in Andoran are supposed to wear in everyday life? Some historical references would be appreciated


Hey, thank you for quick answer, you are the best

James Jacobs wrote:
We just didn't have room to put them all into the books;

Welp, understandable

James Jacobs wrote:
None of the demon lords are too "problematic" to include, although some of them we'd take steps to include content warnings for and would make sure that the way we present their lore is "about depravity" rather than "depraved."

Sounds great!

Сannot wait to see what you, guys, got


Hello there again!
So, we and my friends can't find some Demonlords and other demigods in 2e-supplement "Gods and Magic". I'm talking about Socothbenoth, Shivaska, Andirifkhu etc.
So, do you plan to add them in future books? Should we consider them canonical?


James Jacobs wrote:
I'd say that Vildeis should have something like the Nomadic ability as well. In Bestiary 4, we were still working out how demigod stats worked, and the empyreal lords ended up being developed in a sort of "silo" apart from the rest so there's some weirdness with the way their stats ended up in Bestiary 4. (As a side note, this is sort of how Cernunnos ended up in Bestiary 4, even though we'd never mentioned him as being one of the Empyreal lords before in any product, and why the empyreal lords in Bestiary 4 have lower ability scores overall when compared to other demigods in that book—we had to split up development duty on that book between multiple folks due to a compressed schedule, alas.) By the time we were on Bestiary 6, the method of building their stats had standardized along the lines used for other demigods in Bestiary 4.

Hey, thank you for quick answer! All clicked in place now.


So, there is statblock of Vildeis in Bestiary 4.
As a typical demigod, she have the mythic version of some abilities in her realm, but, you know, she doesn't have one!

"Vildeis has no home among the planes, and forgoes any comforts - even those as basic as shelter or company - so long as there is evil afoot in the multiverse"

Arshea doesn't have her own realm as well, but she has Nomadic (Ex) ability.

Any clarification for Cardinal Martyr?


Also-also, any info about secret mythic source of Xandergul?

We have only this: "In -6448 AR, he secretly gained a divine source, becoming the demigod known as the Peacock Spirit."


Thank you for fast answer, but I have some more questions

You said: The whole point of the AP is for the players to endure and survive and triumph, not to slap them down at the last bit and "win" as the GM.

But what about Alazhnist? I mean, she is a real person in terms of AP. She got her mythic tiers, she is the most powerful evoker, she has her own agenda, lust for power. Why does RUNELORD must give up all her dreams and desires? I think, you're right - it will be disappointing for some tables to die in the end of 6th book, but will it be true win for players?

I think, it's dissrespect both for Alazhnist and players.

I guess, if ROTR would be mythic campaign, with mythic PC, with true battle against full power Alazhnist, this AP will be more... fair. But what is done can't be undone. Any opinions on this?


Hello, Paizo!

I have some questions about main ally and foe of ROTR. First of all, how Runelord Sorshen got her mythic tiers? You know, you can't get a mythic tier just because you are sexy azlant lady. Any explanations, please?

And 2nd one. Alaznist,one of the most powerful evokers in history, fights with PC, using maximized chain lightning, maximized quickened magic missile, cool looking, but mostly useless meteor swarm, and mythic versions of this spells. Okay, but there are 2 delayed blast fireball AND EMPOWERED MAXIMIZED FIREBALL WITH MYTHIC VERSION in her spellbook. She can literally kill LVL 20 PC party by using timestop, placing 2 DBF and then open with actual fireball - 40d6 + 300 dmg in 1 round after timestop. But, as I said before, she uses maximized quickened magic missile (!!!), not a word about DBFs and fireballs.It's shameless downplay of most powerful runelord of all time! Can you say anything about it?