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Hey There Everyone. Thinking in my New kingmaker re-write I am going to use a recurring villain. Just looking for opinions. Books 1-3 spoilers with Book3 boss.:
In Mine i do not think Vordakai is going to be just sticking around in his Layer. In mine he is actually Going to be a Lich Intellect Devourer who makes his way around. I will keep that he has been slumbering all these years, except when Wilas discovered the bracelet, he went further and was actually captured and taken to Vordakai who used him as a New body to go explore the new world. In my Game Vordakai is a few CR Higher, but aside from some minor abilities, a few saves and 5 hitpoints it wont make much difference. He is an Intellect Devourer, Cleric 3, Wizard 9. Cleric 3 allows him to keep a gentle Repose on the bodies to use them longer. He will, like the party, also be Mythic In the First book, He is going to Appear to the party Either as the stag lord, a Noble looking for land in the kingdom, or a traveling Wizard (who is friendly to the party). Have not decided yet. Being that the intellect Devourer has invisibility self at will, if the stag lord gets low on life... he will essentially stand there for a turn looking blank... or move and not attack while the devourer casts invis on itself so that when it comes out dazed its not seen. It is after all a smart Creature. In Book 2, its going to be the Troll Leader. I am going to take the idea from DM_aka_Dudemeister's Post - My Changes to RRR - Hargulka's Monster Kingdom and do a monster kingdom. Except the Leader is going to be a very smart, very charismatic Troll. I intend to have the Troll insist on a diplomatic Dinner, and i think its going to be fun to roll play this Evil Looking, well dressed Troll with Good manners. In Book 3, when they go to the lair, He will be there waiting. More than likely in the Body of a Known Merchant or Noble of there Town. He will tell them all about the things he has witnessed, and fun he has had with them. At first they will think he is a push over, after all... the Noble/Merchants body will not have many hitpoints. But when the fully buffed Devourer emerges they will get a few good free whacks on him before he beats them down. I will still play him as Arrogant, but by then he will know there strengths and weaknesses and will play those as well. Book 6 Villian Recurring:
The Last boss, will also make numerous appearances. In my game she will have been planning her big heist for a long time, but it will not be till book 2 that she can start working on it. Rather then just rip out her love and cast her out, they actually imprisoned her in a Large Mythical Crystal. She was able to talk, etc in it and the First World Gods eventually got Sick of her ramblings and caster her out to the Material Plane. During the Night after the PCs City is newesh a Large Blue light fills the sky from 2 tiles away. It will hit the ground like a Meteor leaving a crater and sending a path of destruction in every direction including the city. This will cause massive damage to the city, and the party will need to start out by deciding if it goes to explore what caused the crash or help its citizens. If they go explore right away, they will encounter a Medium Sized Vegepygmy Ranger and a few Small Ones. They also have a slings and a Russet Mold with them. There intentions is to start launching chunks of russet mold over the walls. If they help the citizens, they will hear warning Horns as the creatures approach in the early morning. This will give them time to deal with the russet mold around town after the encounter as it goes in active in sunlight. As they approach the crater, its already filling with strange plants from first world. Knownledge Nature or Planes will tell them that. The Magic from the Crystal is breaking the barrier. It has a large crack in it. The Boss lady will convince then to break her out, so she can get the Crystal out of here before the first world starts to take over. She promises to return and reward them, which she does. She comes back later with a Ring for each Party member, made from the crystal. This will make them Mythic while they wear it. Would also them to pass it on to another character if they die. It will also be something she can use to scry on them with. She will actually start out friendly, and hire them to look out for "Things worth protecting from monsters" ....... like a unicorn.
Will add some more later. Opinions would be Great though! ![]()
Got an NPC Idea, want some opinions. Mostly wanting to know if its to over powered.. Modded Kingmaker campaign, Gonna make them run some "In your own town" Adventures. Sorta stole the idea somewhat from Razor Coast. A Man Reached out to seek power from the God Haagenti. An Offer was made. Do his will, and Power will be granted. Haagenti Gave the Man a Dagger. Serrated with the Teeth of Were Rats. Anyone Stabbed Makes a Fort Save of Contracts Lycanthrope. The Enchantment on the Dagger though, Will Trigger the Lycanthrope on a specific Night though. On A Blood Mood. So the man acts as a Small time thief in the players towns, He will often stab people to get what he wants, and offer to heal them again after he gets what he wants. On the Night of the blood moon, all his victims turn. Its a Plague or Lycanthropy. If the pary catches the Thief, they have a chance to find out his plan and start healing people. If they dont stop him in time, they have a handful of Were Rats to deal with, including Children. And for his success he will get power. He will become a Boss, sorta like the Urgathoa Boss in Curse. ![]()
Good Evening all. I am looking to run kingmaker for a 4th time. half the players in it would be repeat runners. They did not win the first time. I am adding some changes to it so i thought i would get opinions. This time around i will be using the Ultimate campaign books kingdom rules. Slow XP Chart:
Slow XP Gain, which can be made up in other ways, but also allow for more additions and a longer campaign. The first few levels are the hardest When on slow exp, so the exploration will be worth Experince per Hex to make up for the slow xp. I also want to do a CotCT or CoT thing where they adventure in their own city. Maybe Just a 1/2 AP Worth. Let them get to know the Lesser NPCs and interact with things. Im thinking In the middle of Book 2. If they get to know their city, build good relations with the people, They will be more inclined to do what ever it takes for them.
Mythic:
Thinking it will be Mythic. I was originally going to do it right from the start, but am thinking 2nd book after they have established their First town. I am thinking a Meteor is going to hit, a few hexes away. Cratering a Hex and the air blast will damage the city. What they will find Im thinking may be Nyrissa in the center of the Crater after being cast out of the First World. She will be encased in a Crystal prison. Its emanating magic that is making the first world blossom around them. The only way to stop it, will be to release her. It will be at this time, that she decides she needs to take over the stolen lands.She might even be friendly to them at first. The Crystal Prison, created by the eldests will put the party through ascension, and Nyrissa. She will use a chunk of the crystal to make the bottle, as well as to ascend other baddies the party faces, and will allow the party to Ascend their new characters that they make if they die.
[spoiler=Monster Kingdom]
City Adventure:
After the Meteor Hits, the city is damaged. The party will start their city adventure by helping out, and finding that there is a Thief who uses Violence to get what he wants. He will "stab" Wives, children, or young men to threaten people and get what he wants. Once he gets it, he apologizes for the pain and casts a healing spell on them. In Reality he is actually biting them, but healing them so there are no marks. This is an odd Lycanthropy though, as they will not trigger till a Certain night. This idea was taken from Razor Coast. They will have a Plague of Were-rats on there hands, but if they catch the thief early the damage will be limited. Either way, there will always be a few left hiding in town.
Will post some more idea's later.
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![]() Did not do costs up, but wanting to know if this is beyond broken. Thinking of using these in a campaign im writing. Bloodlust A 2-handed weapon that seeks a bloodlust. Grants an ability like step up. +1 <2-handed weapon>. Any Time a creature [friend or foe] drops below 0 hit points, if the weilder is within a 5 foot step of it, he must move within striking distance if able, and make a killing blow. If the weilder kills the creature, he gets the effects of Deathknell. Weilder may make a Will save to avoid this ability. DC 15+Level of the weilder. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Genocide A <Weapon> Borne of Rage against the world. The Weapon Has a Demi-God of Rage bound to it. Its not intelligent, but it is a Living Weapon. It is a +1 Adamantine weapon that gains +1 hit and damage vs a creature type it has killed within the last 48 hours. This resets if you kill another creature type. Thier is no limit to the Bonus. ![]()
![]() In my campaign im writing up, the Group will be starting out with a small base of operations to start exploring from, but its going to be a much larger area then what Paizo put in for kingmaker. I was thinking of doing like a World of Warcraft Garrison Idea to begin with, Where you can send NPCs out on Missions. These missions cost resources but have potential Gains. Scouts would be sent out, using a small amount of Resources per Tile they would be exploring. Their would be a small chance to losing a scout if there is a hazard or danger in the Hex. If a scout returns they would report if there is anything worth looking in to, or "Missions." Some Missions would be things the party could decide to check out themselves, or they could assign resources to it. Some would be things you would want NPCs doing anyways like "Looks like a suitable silver mine" and the resources you would spend would be to setup and maintain the mine and in turn get income from it. Other Idea's are archaeology dig sites, Graves from Previous Civilization in the area, or setting up trade routes with another race. Each Mission would have a set amount of resources to spend, and the party might be able to work out potential rewards but not any mission would be worth it. They might spend 5 magic researching something only to get 3 back. They might also spent 5 Magic Resources and come out with a New spell from an ancient civ, or some magic items, or even an Artifact! It would allow to a change in how exploration is done, and get out of the repetitiveness of rolling to explore, encounter anything there and move on. Would also allow some interesting story arc's. I would also make a Random Event Chart that could happen per mission type. Opinions?
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![]() Would love some opinions. This would be an RP Encounter. Party would be trying to help a child defeat it. Monster Under the Bed
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![]() So i want to do a New World, or New to the world style game. The Planet does not need to be new, it could have ruins of old civilizations, But everything is new to the players. 2 options: 1.) They were born here. Problem is trying to have them born here with nothing here. Does not really work so well if you try to get story involved. 2.) they arrive via portal, magic, or Divine Intervention. Now how would you do that with out them bringing tech, magic, etc? The Idea was to use advanced race guide, and let each player design 3 races they would like to play (give them like 10 points). Require them to give some background on them, etc. Then i would pick 1 from each to use. I already have some area's designed out for the world. Just not sure how to start it up and have it all make sense. :/ ![]()
Was thinking of doing an encounter for my players were they end up in a Demi-Gods Dream. Thinking an Inception like event. Here is the idea.... Razor Coast: A Sahuagin Boards the ship to give a warning. Za'Guuma is coming. The Sahuagin does not care of there fate, but knows stories that those who die in the dream come back corrupted. The Sahuagin then Jumps back in the ocean and swims away. Knowledge Local: Za'Guuma is a Local Legend, an Island that appears every hundred or so years. Those who Board the island fall in to a deep slumber, and often wake with there wildest dreams coming true. Knowledge History: Za'Guuma was a Zaratan Turtle, that was cast in to a deep slumber by something powerful. Some say he is the Child of the Turtle God (Razor coast fluff) Knowledge Plains: Za'Guuma lives on an unknown plane, said to be created by him in his own dreams. The PC's have a few complications to get over before they can get to the island. For one, it comes during the full moon. Seconds, Something that big suddenly being placed in the ocean is gonna cause HUGE Rogue Waves. They will either need to maneuver there boat, or find another way there. When they get there, the island is bare, short of the vegetation. As they begin to explore Creatures appear out of nothing (Think shadow hounds from Advent children). The Description would make them sound more Nightmare-ish. The Creatures attack, they hit touch AC. When they hit; The PC's make a will save for half damage. 1D8 Charisma Damage instead of 2D8. When the PC's go Catatonic they enter the Dream/Nightmare. It is the island, and its setup for a large party. They find a book that tells of the island. A Place where all your dreams come true. All you have to do is think of it hard enough. Mechanic wise, The Party uses touch AC Again, but they add there Wisdom Modifier to it. This is there Defense Bonus for knowing its not real. They Are Naked when they show up, other then there basic clothes. If they think of it, they can have it. But it will Cost them. 1D2 Cha damage per wish. Anyone who goes Catatonic in here Dies in the Dream and does not awaken till the Event Ends. Of course a Smart PC might wish for a Restoration or Raise Dead Scroll. Since this is a place where all your dreams come true, it might cost more... since your dreaming to help someone other then yourself. The Fights will mostly be beasts, But the Last Boss will be a Human, corrupted by Nightmare. He will Wield a Sword made from a Giant Thorn. The Weapon is an Illusion, and a Will save will have it do 1D2 Wisdom & 1D2 Cha Damage rather then 1D10 of each. Anyone who passes can make a Will Save to see the Thorn Sticking in the side of the turtle. Pulling out the thorn changes the Corrupted Nightmare, back to a dream. The Human dissipates, and the Zartan thanks them. Tells them to just remember, and Believe in themselves. When they awake, They have a Giant Thorn. It is corrupted. But they can Destroy the Corruption by Facing a Nightmare and Succeeding. DC 18 Will Save vs the Nightmare spell. The PC gets -10 as They essentially have a body part of the player HOLDING the thorn. Doing so Removes the Corruption. Rewards: The Thorn. Im thinking a Brilliant Energy Dagger, or it can be used as a component when making Wood Armor, to Grant +3 to will saves. If built in to the boat (like in to the mast) The Whole ship Gains Continues Restful Sleep the spell. As for the Island they wished for in the Dreams, they would get a will save to believe they are real. Each Item would be a DC 20 Will save +1 per 500 gold in the price. I would of course stop items like a Staff of the Magic from happening, and maybe replace it with a lesser item. -=========================- Opinions? Idea's? ![]()
![]() Can you use For axample Shadow Conjuration or Shadow Evocations to counterspell? The SCHOOL is wrong, but they emulate the spells of other schools and take on that feature... and even if they pass the willsave its still 20% real. I know how i read it, as a DM i would let it happen (Afterall, Illusion users get the bunk end of the stick as is)... but i would love another ruling from others (im thinking of trying to make an illusion caster for skull & Shackles). Thanks ![]()
How do you guys run with Disciples of Dajobas? Would they be helping the First Boss with the Night of the Shark? That seems to screw with the story some. Its a Class in the Players Guide. I'm trying to decide if i want to ban it from use or not, or let them do it. Any Suggestions would be great.
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![]() In our campaign we have a Tetori Monk, whose approaching 9th Level. Inescapable Grasp as Raw at level 9 is useless. It states: "At 9th level, a tetori can spend 1 point from his ki pool to suppress his
As a swift action it means you have to do it on your turn, But using it turns off there "auto escape"... It does not how ever turn off the ability that states that Grapples auto Fail. I think it should be an immediate action to make it work. Our DM won't accept an Answer not from a Paizo Employee :/ Thanks ![]()
![]() One thing i have noticed is that Once your the right Level to fight something... its not scary... or a challenge. This is Something i don't like. People should be afraid even if adventuring. I'm Thinking about wring my own Mini Bestiary. Changing some Classic monsters to be more like the Lore they originally came from. Would love some Opinions on the Examples Below: Zombie:
Zombies are supposed to be Slow, Hungry, and Rip !@#$ up.
Take a Zombie as is, But put in the Following Changes. When a Zombie his Zero Hit points, it falls the the ground Stunned (Misses its next turn). That's your chance to kill it (see below). The Next Round it loses its staggered, Gets the "Grab" Special Quality, And it gains a Bite attack appropriate for its size. If they hit someone with Both Claw attacks, they Get a Free Auto Hit Bite for Double Damage. Killing a Zombie: Any Piercing Attack that crits and does at least 5 points of damage is assumed to go in to its head, instantly killing it. A 1-handed Slashing Crit that does at least 8 points or ANY 2 handed Slashing Crit assumes you cut off its head. Instantly Killing it. Ghouls & Ghasts:
Raise the DC on there Paralyze, but make them Feral. They are not gonna paralyze one person and move on. They will Paralyze the First and try to Drag him/her away to feed on. A Ghast on the other hand is more intelligent and Gains the Command Ghoul Ability and can send them out as a team (Up the ghast CR) Those are 2 of the idea's off my head. Opinions please? ![]()
![]() Background:
The PC Is the Son of a Vampire in Geb, and a Slave Mother. He chose to become a Merchant, as Well as a Cleric of Zura. He is a Follower of Zura and the Whispering Way. Goal if DM Allows, is to Become a Lich if i can live that Long and save up the 120,000 Gold. Otherwise, Just a Necromancer. Hero Lab Output of the Character:
AKKAVAN CR 1/2
-------------------- SKELETON CR 1/3
--------------------
As i Level:
* Undead Master @ Level 3 * Become a Lich at or around level 11 if DM Allows * Bloody Skeleton Champion @ 4th Level Nifty Tricks for the Toon:
* Using Undead to do my fighting, so im not so dependent on Str or Dex. High AC and some Con to keep myself Alive. *Channels at +50% from Undead lord, for healing. Also Effects me the same as a Dhampir. * Hidden Priest allows me to have my Holy Symbol as a Tattoo, and to hide the fact that im a cleric * Skeleton Crew (level 3 cleric spell); Later On, would allow for us to have a 2nd ship sorta Changes i am considering: *Lower AC and Taking Wood Armor for the Swim Penalty being removed (AC would be 15 rather then 19) ![]()
![]() Ok so my player wants an item that lets him essentially say "What ever i wear, my eiodin gets too" This is what i came up with, which i think is balanced. Opinions Requested. 2 Rings Linked like a Rings of Friend Shield. Any Spell Effect that on the Summoner, also effects the 2nd wearer (i did not limit it to a summoner only item). This Includes Magic Items Etc. Anything Rolled (Such as Healing or damage) the Target may choose to pass it down (after any saves are rolled). Things that Dont Roll, or effect a Broad Scale Such as Greater Dispel Magic, or Hold Person would effect both wearers if one is targeted. Any Item worn by the Summoner will over power any item/spell effect of the 2nd ring bearer. Items must be worn. Rods, weapons, etc dont get passed on. Opinion? Does it make sense? I figured since its not just beneficial, it is fairly balanced ![]()
I am wanting to allow my PC's to find a new school of magic.... or an Old so to speak. Not sure what i should do for it though. Any Advice? I thought Maybe Divine spells being Arcane (Like Cure light wounds) and just make them higher Level. This would be that the bard essentially taps in to old magic. Anyone Else have any opinions? (They would learn the old magic through going back in time......) ![]()
Our Kingmaker Group looks like it will be a Feudal Kingdom this time around. I am looking for NPC Idea's for those who will Approach the PCs. Those who want land, and to make a name for themselves. Things like Commoners looking for Land to Farm, Sootscale wanting his Mine to stay his, Dwarves wanting to Mine the Area, or Elves and Fey wanting to guard the Forests from being Cut down. Im looking for more Idea's.
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During my upcoming Campaign, the party may have opportunity to Go back Just after Earthfall. Im thinking a Weapon made of the Earthfall Meteor Metal would be a fun thing to be able to build. Being the Stone that Destroyed so many, i was thinking it may be Bane to everything... But not sure if that would be to over powered? 2nd thought was that it just bypassed all damage Reductions? 3rd Dispel Magic on Strike to remove Buffs? ![]()
Thinking of putting a Few Items in to my game for Players... need to know if im about to break them.... A Item that Allows a Summoner/Druid/Ranger/etc To share there spells they cast. Like "I cast shield, so it multiply's to me AND my pet" Quiver that Enchants any Arrows put in to it... but only for the shooter (Sorta like the arcane archer ability's)... No one in our games ever bothers with magical arrows.... ![]()
![]() Trying to Decide the Caster Level to make a Holy Symbol Magical sorta like in 4E. Thinking a Holy Symbol that Adds either +1 per Die in Channeling or Adds Level to the channel for a Stronger Version. Not sure what the caster Level would be per say. Thinking Heal would be the spell Needed... CL 11? Wondrous Item? Might be a lil cheaper then the book suggests, for something like it cause only clerics of that specific faith could use it? ![]()
![]() Disclaimer: Some of this may Reveal Spoilers, and i would like my DUNCAN group to not read past this point :) Spoiler:
I'm about to start a new group, but im thinking of Giving the party a short chance to go back in Time Durring or after book 3. After killing Vordakai i thought it would be fun to let them go back to an era where the Cyclops ruled Pre-Lichdom. Im thinking a Few hours in a City of Trade ran by Cyclops and Other Giants. Greek City, but everything is Bigger. Vendors with items perhaps not available in the Present. Maybe some Old Spells, etc... They will have the currency from Vordakai's lair. Some possible Drawbacks would be if they reveal info about Present day, it might change the outcome of the land in the area, or if they are possibly captured as slaves, etc. They would be on a timer, so unless they die, they will get zapped back to present day.
Opinions? ![]()
![]() So im playing a LE Wizard / Diabolist (not a diabolist yet... but heading there). Im wanting to screw with our holyer the thou paladin. My Arcane bond is currently an Amulet of Undetectable Alignment.... I am thinking Evil Twisted Wishes, by Summoning a Contract Devil or a Genie. To Pass this by on him, im thinking an Illusionary script or something on a blank Parchment to make it look like im reading a wish scroll. Any Idea's? ![]()
![]() One of my Players might play as a LE Diabolist (Sorc->Diabolist). Im thinking his God wants a Foothold in the River Kingdoms. Great RP/City Adventure with Cultists showing up, etc. Also thought it might make for fun if they Showed up in Book 6 to find the Big Bad Dead and the PC and His God (Demi god?) in her place. Opinions? ![]()
![]() Something i am curious about is the Crafting system idea's. I know its fresh so there might not have been a lot in on it yet. In Starwars Galaxies, one of the coolest features was the fact that you could become a World Renowned Crafter. Any Time something you crafted was used you gained Experience. Is there any chance a feature like that may be used? ![]()
![]() Spoiler: Vault 3 has 2 empty chests. Fill with treasure you see fit. What did other DM's give there players.... opinions on what i gave mine? Each item only functions for its owner it was given to. Cavalier: Large steel shield. Bonus is 1/4 his level rounded down
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![]() Quote: Four-Mirror Armor: This armor consists of four plates harnessed together with leather shoulder straps. Two round plates protect your front and back, while two smaller rectangular plates cover the sides of the torso. Four-mirror armor is worn over chainmail to provide added protection, and comes with a spiked helmet with a chainmail hood. This does not seem right. It can be worn over Chainmail, Giving me +12AC with +2 Max Dex, and its MEDIUM ARMOR??!!?? Tell me thats a typo Please James.... ![]()
![]() The Creature in Question is the Kirre. Stats found here: http://www.dotd.com/mm/MM00177.htm Im writing it up for a home brew. Opinions Please!! kirre CR 7
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![]() Empowered Channel
Powerful Channel
Absorb Channel
Anyone think any of these are broken or have any other suggestions, etc? ![]()
![]() First i ask that my Players Stop reading now, as this will make kingmaker no fun knowing whats coming (Jeremy, Josh, Eric, Clark, TRISTAN, Ashlee, and Eric)
How should i change this?:
Ok so here is the break down. A Paladin joined the party on the way to Vordakai under the conditions that the Party help him complete his Quest After. He is a paladin of Apsu and he was investigating the missing Silver Dragon in Noman Heights. After Defeating Vordakai the Paladin took the party to the Silver dragons layer where they found out about The Black Dragon. They then went to restov and the Paladin of Apsu payed for a commune. Nut shelling the Commune, he found out the dragon Is in a place that is both on the material plane and not at the same time Thousand Breaths). The Wizard knowledge Planes and the Druid knowledged nature to know of such a place existing in the stolen lands. The Oracle also Diplomacy'ed to find out that a black dragon was known to live near thousand Voices (the forest). They also found out that the Vegetation there grows bigger, better, etc do to the connection to first world, and knew that the same effect happens in another place in the area. The Abby. The Paladin then asked if there was something on importance in the Abby and got an answer of Yes. He then decided the party shall march to the abby as per his quest. Normally i would be like "oh sh|t this is gonna TPK them " except the boss was a ghost and vordakai did not even get a 2nd turn do to the 2 Paladins smithing (one was mounted with a lance and Critted). So one paladin died, as did the druid. The Oracle almost died after being possessed... But they killed the ghost. I have changed the story at this point slighly. The Halfling is a Ghost BUT he was not killed by agents of Pitax. The Sword and the Shawl were still there. They released the Neried, and no have Briar. The Question is... what changes now? Here are my idea's so far.
Opinions? Please?
Thank you for your time.
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