Guiltgorger Giant

Good Thomas's page

154 posts. Alias of electricjokecascade (RPG Superstar Season 9 Top 16).


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HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas' attack.

Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d6 + 13 ⇒ (4, 5) + 13 = 22


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d6 + 13 ⇒ (1, 2) + 13 = 16


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Hey guys, I'll finish out this combat encounter, and then bow out. I knew this was going to be a hack and slash game; I just didn't appreciate what that meant when translated into PbP.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

I'm barely keeping up with the speed things are progressing, and then am only dropping in for combat rolls. I absolutely have no problem with the way Sorek has been pushing things along, nor do I fault him for trying to maintain a brisk pace. However, I think I misunderstood the nature of dungeon exploration in a PbP game. It looks like we have a whole ton of die rolling ahead of us and little else, and as such I'm finding that I don't enjoy that as much as I'd thought.

As such, and with sincere apologies, I'd like to withdraw from the game.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Init: 1d20 + 6 ⇒ (14) + 6 = 20


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Init: 1d20 + 6 ⇒ (7) + 6 = 13


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas looms behind the scouts, greatsword resting on his shoulder, catching his breath after that last swing at the iron cobra.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas moves up and attacks.

Attack: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 2d6 + 13 ⇒ (1, 6) + 13 = 20


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Init: 1d20 + 6 ⇒ (6) + 6 = 12


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas will move up to the door.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Grunting, Good Thomas sweeps his blade in a horizontal slash, putting his shoulders and hips into the blow.

Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d6 + 13 ⇒ (3, 2) + 13 = 18


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Hang in there buddy, we're in this for the long haul and we'll all be taking time outs.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Thomas grunts his ascent to Sorek in annoyance as his first blow misses the kobold.

"I'll crush this little lizard. Just as soon as it stands still so I can hit it..."


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas flinches as much from suprise as pain as the stone bounces off his broad back, and then wheels around swiftly. The sight of the kobolds causes him to grunt deep in his chest, and he steps forward to hack down with an overhead chop at the closest one.

Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 2d6 + 13 ⇒ (4, 4) + 13 = 21


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Init: 1d20 + 5 ⇒ (6) + 5 = 11


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas rubs at his jaw. "Agreed. Let's clear out the rest of these rooms. I'd hate to retreat wounded or dying into fresh foes."


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas grunts and moves forward, resting his great sword on his shoulder, intent on following Koan and Sorek wherever they choose to lead.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas plants himself just inside the doorway, point of his greatsword resting on the floor, hands on the pommel. He watches, ready for trouble, but makes no move to investigate the room himself.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas takes his place in the group, moving with the rest into room 32. He looks back over his shoulder briefly at the mage.

"Good work, by the way. With that pit trap. Very quick thinking."

A nod, and then he focuses on what's to come.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas looms to the others. "Anybody have a length of rope? Three hits and I'll kill it."


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas frowns at the pit. "Perhaps we can tie a rope around my waist, and I'll get in close and hack at it. If I lose my balance and start to fall in, you can all haul me back out."


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas grunts. "I've got no oil or the like on me, but that thing will get out of the pit sooner than later. Let's destroy it now and not have it hit us from behind when we're in another fight."


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas is going to hold his action.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Init: 1d20 + 5 ⇒ (6) + 5 = 11


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

I'm confused. Can we move this to the gameplay thread and clarify what's going on?


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

You guys might want to kick those rolls/descriptions over to the Gameplay tab, no?


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Pricked by impatience and a slight frisson of fear that he would adamantly deny, Good Thomas grunts and strides decisively down the left fork, slowing down and stopping just before reaching the room (28) beyond.

Perception: 1d20 ⇒ 3
Knowledge Dungeoneering: 1d20 + 4 ⇒ (5) + 4 = 9


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

That's almost enough to retire on!


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Hey Aggrammar, what I did was going to the parent thread where I'd originally hidden the game (like Post-by-Post), and there clicked on the dot at the very top that 'Focuses' or 'Unfocuses' the threads. Then find the game thread you've hidden, and click the little circle at the very end of it, unhiding it.

Let me know if that didn't make sense.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas seems to come to himself, a light of awareness flickering into being in his eyes, as if he'd been sleepwalking these past few miles. He stands to one side and waits.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Survival: 1d20 + 6 ⇒ (18) + 6 = 24

With that roll, can we have Good Thomas correct our path once he realizes we're headed in the wrong direction? And thanks for the healing, everybody!


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas definitely took a beating. Healing would be appreciated.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

The ogress's club catches Good Thomas right across the temple, causing his world to explode in blinding white light shot through with slivers of silver pain. Only momentum carries him on, burying his blade deep into the ogress's guts. Tearing his blade free, he stands there reeling, trying to get his bearings, and see how many gnolls are left standing.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas moves to attack the ogress with charge, roaring his defiance as he pounds forward, great sword levelled like a lamce.

Charge: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 2d6 + 13 ⇒ (5, 5) + 13 = 23


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas lets out a roar of fury as the gnoll's weapon slides into his side, and brings his greatsword around in a hacking attack.

Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 2d6 + 13 ⇒ (6, 4) + 13 = 23


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Will Save: 1d20 + 3 ⇒ (19) + 3 = 22


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Perception: 1d20 ⇒ 1


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas simply stands, shoulders squared, feet planted, greatsword in hand, watching Sorek intently as he awaits further information.

Inits: 1d20 + 5 ⇒ (4) + 5 = 9


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

"Well, ain't that a sight," mutters Good Thomas as he comes to a stop, and plants the tip of his greatsword in the loam so as to rest his hands on the hilt. He takes a good long moment to study the cottage, then exhales sharply through his nose as he glances about the under-canopy and then to his companions.

"Who wants to wager there's a wise old witch within, ready to warmly welcome us with whiskey?"

He gives his shoulders a shake, and then lifts his sword with one hand so that the muscles of his arm writhe like pythons beneath his skin. "Koan, you fancy taking a look in through the window?"


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

I am now, I had the campaign hidden and just figured out how to unhide it. All set now!


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Yeah, I'm also getting the not authorized message.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas sits on a rock and pulls off each boot with a frown. He takes a moment to pour the water out, then sighs as he pulls each back on and stands. With each step, the leather squishes.

Still, in short order he's leading the way alongside Lars into the woods. As the canopy overhead thickens and the light beneath the branches grows darker, he slows and casts an uneasy look up above him and all around.

"Reminds me of a time I ran into a wood filled with spiders," he says to the group. "They were all over. Webs the size of barn doors. Above us, to the sides, everywhere. We cut and run. Didn't want those things leaping down on us."

Survival: 1d20 + 6 ⇒ (13) + 6 = 19

He shakes his broad shoulders as if shrugging off the memory, and then keeping his hand on the pommel of his greatsword, continues to follow the path.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas moves at the forefront, eying the far bank as he gauges the speed of the river. Then, with but a mild expression of distaste, he begins to wade across, great sword held at the ready.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Rumor: 1d10 ⇒ 8


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas gives a last lingering look at some of the wares that he'd pick up if he had the gold, and then nods to Sorek.

He purses his lips in a tight smile as he passes Pye's counter on the way out, and then ducks his head and steps back outside.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas' eyes have remained wide ever since hearing Pappy's tale; it doesn't take too much imagination to place himself in the story, to imagine himself swinging his own greatsword at the many beasts, going over the precipices, seeing his own friends suffer and die...

After a good meal, he follows Sorek into Pye's shop, and wanders here and there, rubbing at his chin and fingering his now empty coin purse. At the mention of Ulman Dark, he glances over the tops of the aisles to where Pye stands.

"This Ulman Dark. Do you know if he sells potions of healing?"


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

If it's crucial I have an evoker ready to go! The Ferry could be a good IC spot to effect a switch.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas steps unsteadily onto sure, and with some evident relief. The rocking of the boat, placid as the river had been, and clearly not sat well with his stomach. He hawks and spits, then tugs on his banded mail and resettles his heavy cobalt blue cloak and takes a sharp sniff.

"Damn boats," he mutters. "I'm for food. Let's see what kind of fare they serve."

That said, he begins striding toward the Bristleback Inn, all the while casting his gaze to and fro as he takes in the Ferry.

Perception: 1d20 ⇒ 19


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas digs out two gold and grunts his approval. Making his way slowly down the river bank, he approaches the boat while holding his gold aloft. Slow movements, nothing to provoke or frighten the sailors.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas lumbers into view, trying to conceal his tension and appear at ease while presenting himself to all those longbows.

When Beoric makes his offer, he looks to Koan and gives a subtle nod of his head in agreement.

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