Full Name |
Jolkum Torn Heart |
Race |
Human (Kellid) |
Classes/Levels |
Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10 |
Gender |
Male |
Size |
M 5' 11" 213 Lbs |
Age |
16 |
Alignment |
CN |
Deity |
Gorum |
Languages |
Common, Hallit, Dwarf, |
Occupation |
Rabble Rouser |
Strength |
12 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
13 |
Charisma |
14 |
About Jolkum Torn Heart
Init +10; Senses Perception +5
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DEFENSE
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AC 17, touch 14, flat-footed 13
hp 10/10
Fort +2, Ref +6, Will +1
Speed 30 ft.
STATISTICS
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Base Attack Bonus +1; CMB +2; CMD 16
Race
Bonus Feat
Bonus Skill Rank per lvl
Class
Hidden Blade
1/2 lvl to sleight of hands to hide a light blade
Sneak Stab
A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.
This ability is identical in all other ways to sneak attack, and supplements that ability.
Finesse Training
At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.
Evasion
Talents:
Fast Stealth
Feats
Weapon Finesse
Improved Initiative
Accomplished Sneak Attacker
Skills
Acrobatics 1 rank 8
Appraise 1 rank 6
Bluff 1 rank 6
Climb 1 rank 5
Diplomacy 1 rank 6
Disable Device 1 rank 8
Intimidate 1 rank 6
Perception 1 rank 5
Sense Motive 1 rank 5
Sleight of Hand 1 rank 8
Stealth 1 rank 8
Swim 1 rank 5
Traits
Against the Technic League(Weapon: +2 damage to known Technic League)
Reactionary (+2 Initiative)
Equipment
Weapons
5x Dagger 1d4 19-20/x2 1Lb each
Hand Crossbow
Armor
Hide Shirt +3 ac max dex +4 -1 Armor Check 20Lbs
Other Gear
Rogues Kit (This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), and a waterskin.) 37Lbs
Mwk thieves' tools.
Wealth
10 Gold
Carrying Capacity
Light: 43
Medium: 44-86 Max Dex +3 -3 Check
Heavy: 87-130 Max Dex +1 -6 Check
Current Load: 63Lbs