Berserker Cannibal

Jolkum Torn Heart's page

97 posts. Alias of Havocprince.


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Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

"Might as well see if anyone is still alive."


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Probably the lack of posts from others.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

We still in this. I didn't notice the thread updating.

Jolkum waits for everyone to file in.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Oh, oops. I forgot it was locked. Anyone got a key?


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Through the next door we go then...


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

I'm fine with five man if she doesn't get back.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

What happened at the tables? Was my all in a monumental flop or what?


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Ok, I'm back. Give me a bit to get caught up and I will post tonight.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

I will not be able to post again till Sunday... and probably won't get a good post in today as I have to sleep now. I meant to warn everyone earlier, but the lead up to Rosh Hashanah got away from me. Bot as needed.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

"Probably trying to figure us out, see how much of an issue we are going to be. Five gets you ten he is some kind of local crime lord or something."

Jolkum will bet all the free money on a single hand.

bluff: 1d20 + 6 ⇒ (11) + 6 = 17


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

"Little games and drinks before we head out again in the morning? Sounds good to me.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Jolkum has nothing he really needs right now, just waiting for the progression.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Jolkum waves at the crowd, trying to pick out the young lady Val. "We have not yet found our man, and sad tidings of two dead we bring. We have retrieved their corpses so that they may have a proper funeral."


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

"Took out that thing, nearly died in the process. We ok to keep on, or do we all need a rest?"


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Updated profile.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Jolkum slips around the round table and attempts to get a shot in at the creatures exposed back.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19 damage: 1d4 + 1d8 + 1 ⇒ (2) + (4) + 1 = 7


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Jolkum runs back and hides behind the big hitters.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Strategic withdrawal.

Jolkum comes running around the corner.

"Guys, we got a thing, four arms and wields weapons."


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

The drawings are in the room with me Az, I moved you so your post makes sense. Hope you don't mind.

Jolkum turns to face Azmerai as he enters, a look of annoyance on his face.

"Don't do that, you startled the 9 hells out of me. If you are going to follow behind me we are going to have to teach you how to be a little quieter, don't want to walk in to an ambush...

Leaving the DM some perfect timing for his ominous gm rolls. I feel like I probably should have another character built, something in the back of my head is saying this is where I die.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Onward and upward. Also, can't interact with the map again.

Jolkum heads for the next door in line.

sneak: 1d20 + 8 ⇒ (11) + 8 = 19
perception: 1d20 + 5 ⇒ (12) + 5 = 17


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Ok, I can't resist doing this. Probably going to get me killed.

Jolkum looks at the glowing panel.

"Hey, what does this do?" He says as he pokes the panel.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Having been stymied by the door, Jolkum pops his head back in the other room.

"Hey, tall creepy girl, you seem to know tech. Can ya come in here and check out this door?"


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Well, without knowing anything about the map, I will have to just go to the door directly in front of me and hope for the best. If there is not a door in front, then move along the left side of the room til I hit one and that is the one I take.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Well, I tend not to make untrained on things I would have no idea about anyway... moving on.

Jolkum heads in yet farther while the others figure out what he has done.

stelth: 1d20 + 8 ⇒ (14) + 8 = 22
perception: 1d20 + 5 ⇒ (18) + 5 = 23


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

1d20 + 1 ⇒ (15) + 1 = 16

Jolkum walks through the wall.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Jolkum pokes his head in to the next opening.

stealth: 1d20 + 8 ⇒ (18) + 8 = 26
perception: 1d20 + 5 ⇒ (18) + 5 = 23


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

"Maybe they were evil things to begin with..."

Jolkum shrugs and slinks off to the left, heading around the area to get a look at the caves.

Can't tell if that is an opening up north or not

stealth: 1d20 + 8 ⇒ (19) + 8 = 27
perception: 1d20 + 5 ⇒ (8) + 5 = 13


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Continuing operation cheerleader.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Ra Ra Ra, hit them in the jaw, Ra Ra Red, hit them in the head. Go team go.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Jolkum watches as the others begin smashing the skeletons one by one, impressed at how easy they make it look. Knowing that his skill set has a glaring weakness when it comes to non-living foes gills him with feelings of inadequacy. As the others seem to have this in hand, Jolkum pulls a knife and takes up a guard position in case something is attracted to the noise of battle.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

I realise we are in combat, but Jolkum is not charging in to that. Hard to stab bones.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

"Oh good, now we have undead demon monsters... just what we always needed."


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

It happens.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Did we lose players or have we had one of those no one wants to push the plot points? Because I will walk out on hte sand if that is all we need.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

"Um... I think we have a thing here..."


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Seeing as it doesn't sound as if this will stop him...

Stealth: 1d20 + 8 ⇒ (7) + 8 = 15
Perception: 1d20 + 5 ⇒ (2) + 5 = 7


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

"Nothing to see on this path, though if you would like to check it you can be my guest."

Next door.

stealth: 1d20 + 8 ⇒ (19) + 8 = 27
perception: 1d20 + 5 ⇒ (1) + 5 = 6


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Stealth: 1d20 + 8 ⇒ (14) + 8 = 22
Perception: 1d20 + 5 ⇒ (10) + 5 = 15

"Let me know if you guys find anything"

Jolkum heads to the smaller door to see what is beyond.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Well, moving right along while the others continue to look over things.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Moving right along.
Stealth: 1d20 + 8 ⇒ (3) + 8 = 11
perception: 1d20 + 5 ⇒ (13) + 5 = 18


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

"Sounds good. The plan worked well the first time, so if it ai'nt broke I don't plan on fixing it. I'll take a look ahead."

stealth: 1d20 + 8 ⇒ (6) + 8 = 14
perception: 1d20 + 5 ⇒ (7) + 5 = 12


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Has me as view only. Please to be moving through the door.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

"Well my friends, I think it is time to push in beyond the circle door."


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

"We should head back and tell the grey skins their gremlins problem has been dealt with first."


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Jolkum is just patiently waiting on the others as he has no skills that would help at this time.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

le stab: 1d20 + 4 ⇒ (17) + 4 = 21
el stab damage: 1d4 + 1 + 1d8 ⇒ (1) + 1 + (2) = 4

Jolkum's dagger bounces harmlessly off the beast.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

No worries, I feel ya. I some how missed the gremlin's being right in front of me, I think I missed a bit of the action some how.

Stabbing in to action: 1d20 + 4 ⇒ (14) + 4 = 18
1d4 + 1 + 1d8 ⇒ (2) + 1 + (4) = 7

Jolkum takes a slight step and tries to shank yet another annoying fey critter.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Everything ok guys?


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Having slaughtered a few gremlins, and having been damaged massively by his constantly running ahead, Jolkum decides he will hang back for a second and let his friends take care of the next little monster.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Stab: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d4 + 1 + 1d8 ⇒ (3) + 1 + (5) = 9

Jolkum takes the opportunity to spring around and burry his blade in yet another gremlin while the good Vezron attempts to hold the wee beasty down.

perception: 1d20 + 5 ⇒ (2) + 5 = 7

The blood lust coursing through Jolkum precludes him from noticing anything other than his intended prey.

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