Belkzen War Alchemist

Gnaarrg's page

97 posts. Alias of rungok.


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Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

initiative: 1d20 + 3 ⇒ (7) + 3 = 10


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

"Medical deck it is then." Gnaarrg decides. "Good idea."


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

We should check some floors we haven't looked through yet.

-Posted with Wayfinder


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg attempts to instruct the androids on how the replicators work, and also the turret's controls. She won't actually *fire* the weapons, but she wants to make sure that if one of the party is disabled they could contribute to the defense.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Engineering: 1d20 + 12 ⇒ (5) + 12 = 17


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg nods. "I can fix. Need time, parchment, quill and ink. Will also need parts." She offers.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

"Heh. If mechanical, could fix design flaw." Gnaarrg commiserates, touching her abdomen absentmindedly as she moves to the next pod. "Make hurting stop, replace with color indicator instead. Zed. Good job. Explain what we woke them for."

-Posted with Wayfinder


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

yes. I go to the next and repeat the control commands.

-Posted with Wayfinder


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg will wait somewhat impatiently to see if the newly awakened android is friendly or not before she moves to open the next chamber (unless they're unfriendly, then she will wait until they've done some troubleshooting).


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

"Should be able to awaken them, if I can get the controls to respond." Gnaarrg mutters.

Engineering (Technologist): 1d20 + 12 ⇒ (14) + 12 = 26


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Im aliiiiiive!

-Posted with Wayfinder


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

"Ha!" Gnaarrg cries out at their retreat, chucking a bomb into the middle of them. "Chew on THIS!"

Toss!: 1d20 + 7 ⇒ (3) + 7 = 10
Well I hit that square.
Fire damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11 Splash damage 6 fire


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

12 damage total, right?
fort save: 1d20 + 4 ⇒ (17) + 4 = 21
fort save: 1d20 + 4 ⇒ (18) + 4 = 22
fort save: 1d20 + 4 ⇒ (11) + 4 = 15
LIKE A BOSS!

Gnaarrg stumbles back from the onslaught of claws and teeth, her alchemically-treated body already fighting off the paralysis. She draws a thin vial from her belt with her free hand and swallows its contents.
Taking a 5-foot away from danger and drinking my cure light wounds extract.
CLW: 1d8 + 3 ⇒ (1) + 3 = 4


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Gnaarrg draws her laser pistol and opens fire on the closest one.
Laser Blast: 1d20 + 6 ⇒ (16) + 6 = 22
Fire Damage: 1d8 ⇒ 4

-Posted with Wayfinder


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

I would like to get on awakening the remaining androids ASAP.

-Posted with Wayfinder


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

"If you want go. Go." Gnaarrg will reply curtly. "You not my tribe. I not afraid. I stay. I fix..." She closes a panel on Maagun's side. "Kill enemies who try to take."


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

"Wait." gnaarrg interrupts. "I could fix the robot. Make it so I could ride inside it. Drive from inside. I think."

"Still should awaken androids. They help protect us. Operate turret. I go out there, set traps. Others find weapons, get armor."

-Posted with Wayfinder


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg spends as much time as she can paying attention to Zal's questioning of the chamberlain, adding a few questions of her own of course.

Gnaarrg's not as interested in learning the science as she is the mechanical development of the tech. She'll also spend time repairing Maagun, so that the cyberhorse is closer to full functionality.

"You said there are more like Zed?" she asks after a while. "How do we wake them? They could help defend the turret. Do repairs, repel invaders."

I personally vote we go boot up the rest of the androids so we can have a fighting force.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Also, the AI's conversation makes me think of Big MT and the big science heads from Fallout New Vegas.

It's epic and greatly entertaining. Looking forward for more to happen!


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg watches the exchange with some surprise, then some amusement.

"Sure. I help." she answers. "But I want to have reward too. Be taught how to use. Taught how to fix. Taught how to MAKE."

-Posted with Wayfinder


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg will practice that morning with the laser pistol, twirling it around (with the battery removed, of course) and getting familiar with the grip and aim of it before she practices unloading and reloading the thing a few times so she understands it. Nodding to herself, she will sit at one of the tables, with Maagun standing idly by next to her, as she goes over all the salvage she had collected and re-prioritizing the scrap that's useful to her, as opposed to the technic league slavers.

Around her neck dangles a necklace with strange short rods that look suspiciously like the explosives from their bomb collars.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

I will be taking pistol prof. So i can use my laser pistol. Gotta make the pew pews to go with the boom booms. Will update the character in a bit, assuming i get back inside with supplies.

-Posted with Wayfinder


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Engineering: 1d20 + 11 ⇒ (18) + 11 = 29


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg hops out of the gun pod cackling to herself pretty much how you'd expect a hobgoblin to. She will be giddy even after her bomb collar is removed, where she will put at least a marginal effort into collecting the collars so she could perhaps make a bomb later.

"I only have a few more days of food. They didn't want me wandering far." Gnaarrg says. "But there might be some of the caravan's supplies left; I didn't hit the wagons except where there were people in it."

If confirmed, she will go out to scavenge food (and booze). She keeps an eye on the turret, just in case it (or someone else) gets trigger happy.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg will make sure to, now that the boss is gone, scythe through the rest of the bastards in the technic league with her weapon. She may be laughing maniacally as she does so. No, she definitely is.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg makes sure her boss is under the marker and pulls the trigger with no hesitation.

-Posted with Wayfinder


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Yes!
Gnaarrg will quickly move up to the console and shove the remains of the gearsman aside, intent on looking him over AFTER they're no longer in danger of being popped like a goblin zit.

Hoping to get the controls for the external defenses running and ready to target.
Engineering-Technologist: 1d20 + 11 ⇒ (18) + 11 = 29


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarg throws a bomb directly at the automaton, since she altered the effects with her extract.

Bomb Touch: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 8 ⇒ (6) + 8 = 14 No splash damage!


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Ouch. If it had been a crit, you would be ded zed...


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg will pop a vial and drink it down, moving to the side of the group so she can get a clear angle on the construct.

Drinking my Targeted Bomb Admixture


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
This forum hates me. I swear.

Gnaarrg decides that waiting for it to finish the countdown isn't how they're going to defeat it, and tosses one of her bombs at it before it reaches '3'.

Bomb: 1d20 + 6 ⇒ (10) + 6 = 16 If I miss... 1d8 ⇒ 1 it lands right in front of him and he takes just the minumum damage (5)
Fire damage: 1d6 + 4 ⇒ (4) + 4 = 8


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

"Let's hurry then." Gnaarrg says. "Boss was fine, but freedom means my own projects"


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

"We need to hurry. The boss will be getting impatient. We might go pop soon." she interrupts. "Are we going to do plan, or should I go try to get us more time?"


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarg would take two batteries for the laser gun, for when she figures out the trick to aiming it.

-Posted with Wayfinder


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Watching the woman who was at first terrified of the shadows now chasing the remaining one around, Gnaarrg considers the sanity of her companions. Sighing, she draws the new pistol one more time and fires a shot at the shadow.

1d20 ⇒ 2
This time the blast is way off.
Is there a misfire range on this thing?!


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Lady Zal -Azra Qlin-Zra wrote:
very good GMing going on, anyway back to the TPK..

Well *I* Might survive.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

I'm trying to end it!


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

On Gnaarrg's next turn, to speed things up.

Gnaarrg will backpedal away a bit 5 foot step back and mix another ectoplasmic concoction, throwing it at the ground beneath them.

1d20 + 6 ⇒ (1) + 6 = 7
Ugh. Well, still might hit with splash!
Miss deviation: 1d8 ⇒ 5 5 means it lands on the square behind the target, which should still splash both of them with minimum damage.
1d6 + 4 ⇒ (4) + 4 = 8 5 damage, no reduction against incorporeal creatures

Splash Weapon Rules


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

It's fine! I like it.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Yeah I have my HeroLab set up so that it does that automatically. :)


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg smacks her forehead, and pulls a vial from her pouch. Mixing it with one of her bombs, she reels back and throws it at the ground underneath the closest shadow.

Ectoplasmic Bomb!: 1d20 + 6 ⇒ (5) + 6 = 11
I hit the square! Yay!
Damage: 1d6 + 4 ⇒ (2) + 4 = 6 Splash Damage=5; Affects incorporeal creatures normally.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Guys, I totally forgot I have ectoplasmic bombs. Picked it up as my level 2 discovery. *scratches head* didn't expect them to be necessary so soon.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Okiedoke. Fighting at level 2 capacity!

-Posted with Wayfinder


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

Gnaarrg draws her new blaster pistol and tries giving one of the shadows a shot.

1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

"I can test the food here. See if I can alchemically purify it." Gnaarrg offers.


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Wow! Jeez who knew mold was so profitable?

-Posted with Wayfinder


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Maagun: "Neigh!"

Maagun's observation:

"Hahahahaha..."

Gnaarrg will enter the 'snack bar' once it's clear of mold, and start collecting any machine parts she can get out the door. With this, I could make a new construct from scratch.
-Posted with Wayfinder


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

"We are not free while boss holds detonator." Gnaarrg points out. "I know now where ship weapons are. Like this." she pats the raygun at her hip. "But BIGGER. We go to command deck, we turn on weapons, we shoot boss. He not survive hit like that. Then, we just get tools to cut off collars."


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

Gnaarrg starts chuckling, eventually breaking into actual laughter. "If freedom want." Gnaarrg exhorts. "I found way."


Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None

K: Engineering: 1d20 + 11 ⇒ (11) + 11 = 22

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