Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Gnaarrg attempts to instruct the androids on how the replicators work, and also the turret's controls. She won't actually *fire* the weapons, but she wants to make sure that if one of the party is disabled they could contribute to the defense.
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
"Heh. If mechanical, could fix design flaw." Gnaarrg commiserates, touching her abdomen absentmindedly as she moves to the next pod. "Make hurting stop, replace with color indicator instead. Zed. Good job. Explain what we woke them for." -Posted with Wayfinder
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Gnaarrg will wait somewhat impatiently to see if the newly awakened android is friendly or not before she moves to open the next chamber (unless they're unfriendly, then she will wait until they've done some troubleshooting).
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
"Ha!" Gnaarrg cries out at their retreat, chucking a bomb into the middle of them. "Chew on THIS!" Toss!: 1d20 + 7 ⇒ (3) + 7 = 10
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
12 damage total, right?
Gnaarrg stumbles back from the onslaught of claws and teeth, her alchemically-treated body already fighting off the paralysis. She draws a thin vial from her belt with her free hand and swallows its contents.
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
initiative: 1d20 + 3 ⇒ (8) + 3 = 11 Gnaarrg draws her laser pistol and opens fire on the closest one. -Posted with Wayfinder
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
"If you want go. Go." Gnaarrg will reply curtly. "You not my tribe. I not afraid. I stay. I fix..." She closes a panel on Maagun's side. "Kill enemies who try to take."
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
"Wait." gnaarrg interrupts. "I could fix the robot. Make it so I could ride inside it. Drive from inside. I think." "Still should awaken androids. They help protect us. Operate turret. I go out there, set traps. Others find weapons, get armor." -Posted with Wayfinder
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Gnaarrg spends as much time as she can paying attention to Zal's questioning of the chamberlain, adding a few questions of her own of course. Gnaarrg's not as interested in learning the science as she is the mechanical development of the tech. She'll also spend time repairing Maagun, so that the cyberhorse is closer to full functionality. "You said there are more like Zed?" she asks after a while. "How do we wake them? They could help defend the turret. Do repairs, repel invaders." I personally vote we go boot up the rest of the androids so we can have a fighting force.
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Also, the AI's conversation makes me think of Big MT and the big science heads from Fallout New Vegas. It's epic and greatly entertaining. Looking forward for more to happen!
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Gnaarrg watches the exchange with some surprise, then some amusement. "Sure. I help." she answers. "But I want to have reward too. Be taught how to use. Taught how to fix. Taught how to MAKE." -Posted with Wayfinder
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Gnaarrg will practice that morning with the laser pistol, twirling it around (with the battery removed, of course) and getting familiar with the grip and aim of it before she practices unloading and reloading the thing a few times so she understands it. Nodding to herself, she will sit at one of the tables, with Maagun standing idly by next to her, as she goes over all the salvage she had collected and re-prioritizing the scrap that's useful to her, as opposed to the technic league slavers. Around her neck dangles a necklace with strange short rods that look suspiciously like the explosives from their bomb collars.
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
I will be taking pistol prof. So i can use my laser pistol. Gotta make the pew pews to go with the boom booms. Will update the character in a bit, assuming i get back inside with supplies. -Posted with Wayfinder
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Gnaarrg hops out of the gun pod cackling to herself pretty much how you'd expect a hobgoblin to. She will be giddy even after her bomb collar is removed, where she will put at least a marginal effort into collecting the collars so she could perhaps make a bomb later. "I only have a few more days of food. They didn't want me wandering far." Gnaarrg says. "But there might be some of the caravan's supplies left; I didn't hit the wagons except where there were people in it." If confirmed, she will go out to scavenge food (and booze). She keeps an eye on the turret, just in case it (or someone else) gets trigger happy.
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Gnaarrg will make sure to, now that the boss is gone, scythe through the rest of the bastards in the technic league with her weapon. She may be laughing maniacally as she does so. No, she definitely is.
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Yes!
Hoping to get the controls for the external defenses running and ready to target.
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Gnaarg throws a bomb directly at the automaton, since she altered the effects with her extract. Bomb Touch: 1d20 + 6 ⇒ (9) + 6 = 15
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Gnaarrg will pop a vial and drink it down, moving to the side of the group so she can get a clear angle on the construct. Drinking my Targeted Bomb Admixture
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Gnaarrg decides that waiting for it to finish the countdown isn't how they're going to defeat it, and tosses one of her bombs at it before it reaches '3'. Bomb: 1d20 + 6 ⇒ (10) + 6 = 16 If I miss... 1d8 ⇒ 1 it lands right in front of him and he takes just the minumum damage (5)
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
"We need to hurry. The boss will be getting impatient. We might go pop soon." she interrupts. "Are we going to do plan, or should I go try to get us more time?"
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Watching the woman who was at first terrified of the shadows now chasing the remaining one around, Gnaarrg considers the sanity of her companions. Sighing, she draws the new pistol one more time and fires a shot at the shadow. 1d20 ⇒ 2
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
On Gnaarrg's next turn, to speed things up. Gnaarrg will backpedal away a bit 5 foot step back and mix another ectoplasmic concoction, throwing it at the ground beneath them. 1d20 + 6 ⇒ (1) + 6 = 7
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Gnaarrg smacks her forehead, and pulls a vial from her pouch. Mixing it with one of her bombs, she reels back and throws it at the ground underneath the closest shadow. Ectoplasmic Bomb!: 1d20 + 6 ⇒ (5) + 6 = 11
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Guys, I totally forgot I have ectoplasmic bombs. Picked it up as my level 2 discovery. *scratches head* didn't expect them to be necessary so soon.
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Initiative: 1d20 + 3 ⇒ (2) + 3 = 5 Gnaarrg draws her new blaster pistol and tries giving one of the shadows a shot. 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
Maagun: "Neigh!" Maagun's observation:
"Hahahahaha..." Gnaarrg will enter the 'snack bar' once it's clear of mold, and start collecting any machine parts she can get out the door. With this, I could make a new construct from scratch.
Hobgoblin Alchemist (Construct Rider) 3 | 13/21 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +1 | Initiative +3 | Perception +5 | Active Conditions: None
"We are not free while boss holds detonator." Gnaarrg points out. "I know now where ship weapons are. Like this." she pats the raygun at her hip. "But BIGGER. We go to command deck, we turn on weapons, we shoot boss. He not survive hit like that. Then, we just get tools to cut off collars."
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