Boggard Hunter

Glenn Kerosin's page

85 posts. Organized Play character for eddv.


Full Name

Glenn Kerosin

Race

Grippli Alchemist (Blightseeker/Bogborn Alchemist) 2

Classes/Levels

HP: 15/16, F:7 R: 8 W: 3 | AC: 18 T 14 FF 15 CMD 11 | Per: +6 Init: +4 | Bombs 4/6, Speed 30 ft, 20 ft Climb

Strength 8
Dexterity 18
Constitution 15
Intelligence 16
Wisdom 12
Charisma 7

About Glenn Kerosin

Grippli Poison (DC 14) 1/1
frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 1 save.

Darkvision 60 ft

Feat:
T: Meticulous Concoction 1/day +2 to DC vs Bomb or concoction
T: Indomitable Faith +1 to Will Saves
1. Point Blank Shot

Discovery:
2: Precise Bombs

Equipment:
Chain Shirt
Mask
5 Alchemist's Fire
5 Holy Water
5 Acid
rope
Wand CLW (50 charges)

Attacks:
Net +6 Special
Blowgun +6 1 damage
sickle +1 1d4-1

Bomb 6/day (DC14) 1d4+3
Blights (DC 14, 3 rounds):
(1/2) Impairing: The target’s base land speed decreases by 10 feet, to a minimum of 10 feet. This effect doesn’t stack with itself.

(2/4) Minor Sickening: The target is sickened, but it takes only a –1 penalty on affected rolls.

Skills:
Craft Alchemy: +10
Disable Device: +9
Heal: + 6
Knowledge Arcana: +8
Knowledge Natue: +8
Perception: +6
Spellcraft: +8

Spells:
0: Detect Magic, Detect Poison, Guidance
1: Heightened Awareness, Adhesive Spittle x2

Mutagen:

+4 to Con -2 Cha, +2 NA 15 ft Swim Speed

Net Rules:

If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.